Scribblenauts development time revealed

Monday, 12th October 2009 06:48 GMT By Johnny Cullen


5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.

One year and three months, to be exact.

“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.

“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”

More through the first link. The game was released last week for the DS.

Via Tiny Cartridge.



  1. theoperator

    15 Months?? Luxury. Less than 10% of games in my career have had development times equaling that. Publishers are too ‘risk averse’ to invest more money in development budgets. I suspect UK developers have it worse than US. Consider yourselves privileged, 5th Cell.

    #1 5 years ago

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