Mon, Sep 28, 2009 | 08:22 BST

Gran Turismo 5 damage model in video action

gt5

There’s a movie after the break of the GT5 damage model doing the do. Looks great, but that car appears to be made of very stern stuff.

It’s off-screen footage shot at TGS. The game’s out in Japan next March.

31 comments

#1

Dannybuoy
28/09/09, 8:34 am

awesome lap!

#2

woodyrulesok
28/09/09, 8:50 am

Indestructible Ferrari.
Nice.

#3

G1GAHURTZ
28/09/09, 9:00 am

WOW!

A head on collision with a concrete wall at over 120kph breaks a headlight!?!?

Another one at a seemingly much higher speed causes some scratches!?!?!?

Sorry, but that’s rubbish.

#4

Roybott
28/09/09, 9:46 am

Driving head on into a wall which reduces the car to a stop, but doesn’t cause any crumple? It should at least look like this: http://i.i.com.com/cnwk.1d/i/bto/20090901/wreckedexotics_610x405.jpg

they should have stuck with no damage…

#5

Hakkiz
28/09/09, 9:53 am

Well, to be fair, it’s as bad as in Forza and such games. But aren’t those road blocks supposed to be concrete? The way they fly is funny. :)

#6

DrDamn
28/09/09, 10:00 am

Lack of damage is a lot more to do with what manufacturers will let you do and show with their cars than the damage model itself. Forza does very similar visual damage – you may get a bumper hanging off but again what they are allowed to show is very restrictive.

#7

Freek
28/09/09, 10:06 am

Hasn’t that long been dismissed as a myth?

#8

Roybott
28/09/09, 10:12 am

The only racing game I ever really play is the Burnout series (I suck badly at all others!), so that’s the level of destruction I expect! :)

#9

G1GAHURTZ
28/09/09, 10:13 am

@ DD:

I seriously doubt this is still the case with any car manufacturer.

Games like NFS Shift, Midnight Club LA, GRID, etc all have the biggest names in fast cars, and they all get battered to pieces in a much more realistic way than this.

And as for Forza…

#10

rrod360lol
28/09/09, 10:30 am

No car manufacturer that licences out their cars lets any damage occur which intrudes into the cockpit. i.e. the bit where the driver sits. Anyone who says otherwise is lying.

#11

Gekidami
28/09/09, 10:35 am

In the Forza 3 demo hitting a wall at 200kmh resulted in exactly the same effect; Just some scratches. Though it was possible for a bumper to come off once that little dmg indicator was red…

#12

ChrisPilote
28/09/09, 10:37 am

@rrod : Viper Racing. You could completely crush the car (although not in a especially realistic way).

#13

G1GAHURTZ
28/09/09, 10:43 am

In the Forza 3 demo hitting a wall at 200kmh resulted in exactly the same effect; Just some scratches. Though it was possible for a bumper to come off once that little dmg indicator was red…

At the end of the day, who cares if Forza has rubbish damage as well?

Then that makes them both poor, and both pretty ‘last-gen’ in comparison to many other games with much more realistic damage!

The damage shown in the above vid is pants, and it doesn’t suddenly get better just because something else happens to be pants too.

#14

Gekidami
28/09/09, 10:57 am

I think a large part of it is a dev choice, i dont think Forza and GT are about ‘game overs’ because you missed a turn going to fast. I’ve seen people playing Grid online and crash then be forced to sit out the whole race.
Gameplay > Realism.

#15

G1GAHURTZ
28/09/09, 11:16 am

Sorry if no-one told you before, but both of these games are actually supposed to be realistic racing sims.

Not bumper car sims.

#16

Hakkiz
28/09/09, 11:27 am

Forza now has the rewind option, so you could have realistic damage without causing frustrations.

#17

rrod360lol
28/09/09, 11:30 am

You seem to be ignoring my point giga. I’ve got various mates who work on NFS, Forza, Burnout etc and none of the car manufacturers let you impinge on the drivers cockpit.

It’s this very reason that Criterion make their own cars up. They’re not just trying to save money on licensing :)

#18

Gekidami
28/09/09, 11:34 am

Rewind option? Just like in real life?! :D

#19

G1GAHURTZ
28/09/09, 11:42 am

You seem to be ignoring my point giga. I’ve got various mates who work on NFS, Forza, Burnout etc and none of the car manufacturers let you impinge on the drivers cockpit.

What does damage in the cockpit have to do with a crumpled front end? I don’t see the relevance.

I, myself have worked on many car games too. Games with both licenced and unlicenced cars, and I’m well aware of the reasons that developers will choose to put damage in or take it out.

In fact, I’m more surprised that they let their cars have body modifications in terms of ridiculous looking spoilers than I am about them allowing damage.

#20

Robo_1
28/09/09, 11:45 am

“In fact, I’m more surprised that they let their cars have body modifications in terms of ridiculous looking spoilers than I am about them allowing damage.”

Yup, agreed. A realistic effect vs turning their car into a total eye sore.

#21

Hakkiz
28/09/09, 11:58 am

There might be some sort of differences in terms what’s allowed and what’s not depending on the car. Usually FIA licenced cars can be smashed into bits and pieces but family cars not. On the other hand sports cars cannot be customized as much as stock cars. Just speculating… I know nothing. :)

#22

swat
28/09/09, 11:59 am

crap …

#23

Psychotext
28/09/09, 12:03 pm

@Gekidami: The main difference between Forza and GT here is that you get panel deformation as well as scratches.

That aside, with manufacturer limitations you’re never going to get realistic damage on all production cars. Some are happy to have their cars smushed, some very much aren’t… so you’re left with a half arsed solution to please everyone.

What’s far more important is how non visual damage and collisions are handled.

#24

No_PUDding
28/09/09, 12:26 pm

Yeah what I ahve seen of the Forza 3 damage, from the demo, doesn’t have realistic crumpling either. But it does have slight deformation

It’s defintely what comes with being a sim first, and since I will be touching walls slightly, scratches are all I ever wanted to make my replays look awesome.

#25

scuz
28/09/09, 1:25 pm

“DrDamn said:
September 28, 2009 at 10:00 am

Lack of damage is a lot more to do with what manufacturers will let you do and show with their cars than the damage model itself. Forza does very similar visual damage – you may get a bumper hanging off but again what they are allowed to show is very restrictive.”

RUBBISH Need for speed shift being just another need for speed game and nothing special in the blip of driving game history.

Gran turismo arguably the oldest/best simulation racing franchise has less chance at having good relations with the motor industry? bullshit.

Gran turismo as a brand have simply been very backwards in their thinking which is very disappointing considering they led the pack once upon a time, i haven’t played a good gran turismo game since 3.

#26

Dr.Ghettoblaster
28/09/09, 3:03 pm

More damage would be nice. I like realism in my “real driving simulators”.

#27

blackdreamhunk
28/09/09, 3:05 pm

I’m not suprised I mean the game is made on a console and a very old engine. GT5 is a over hyped joke of a racing game.

#28

Blerk
28/09/09, 3:08 pm

One day you’ll say something different and unexpected and we’ll all die of shock.

#29

No_PUDding
28/09/09, 3:42 pm

Hahaha. True.

#30

ShiroGamer
28/09/09, 3:48 pm

:D

#31

Mad-elph
29/09/09, 2:59 am

Those barriers at the beginning are not made of concrete, they are plastic shelled barriers filled with water, yes its unrealistic but it is an improvement

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