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LucasArts explains art-style influences for Lucidity 

lucidity

LucasArts project, lead David Nottingham, has revealed to D'tpoid was influenced the art direction of the firm's upcoming XBLA and PC title, Lucidity.

"For Lucidity, we wanted to develop a unique art style that didn’t really feel like anything else and it was developed hand in hand with the story, so that one would complement the other," Nottingham told the site. "Jeff Sangalli (the art director) and I are both big believers in visual stylization and he was talking about wanting the game to feel like a pop-up book, using multi-planing and 2D cards to help achieve the affect.

"The style was largely developed working with Andrea Rhodes. If you look at her work, you can see a Mary Blair influence but she’s pretty unique. This was kind of a dream project for her as it fit her distinctive art style so perfectly.

"Something else that was cool was the paper texture that was applied to the artwork. There’s kind of a style you see in children’s books where the artwork can look like cut paper. You see this in books like The Hungry Caterpillar by Eric Carle."

"The concept of combining 2D and 3D was Jeff’s. He’s been big on that for a while and had wanted to incorporate it into Monkey but was unable to due to the limitations of having to overlay over the original sprite animations."

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Stephany Nunneley-Jackson

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