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GDC Austin: BioWare talks about the challenge of having a big team

Saturday, 19th September 2009 16:45 GMT By Stephany Nunneley

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During his keynote at GDC Austin, BioWare technical director Bill Dalton chatted about how “interdependencies can lead to problems in development on games”, and used The Old Republic MMO as an example, reports Gamasutra.

These “interdependencies” can lead to issues where the team gets frantic trying to do too much at once, and you just have to relax and realize that “things that are important early on in the project may not be important later on.”

“For any game these days, we have very large teams,” he said. “For MMOs, in particular, we have a lot of stuff going on. Everything everybody does is challenging. Producing the art, source code… So what do we do? I think it helps to understand what the different customers you have, as a technical worker on the game, are.

“It’s great in the early days to run wild and free. You need to avoid getting panic-stricken over the fact that you’re not generating game content, however, at some point, you really do need to say ‘This is it, this is how the game’s going to get delivered and we can’t be messing around with that stuff anymore’.”

Dalton showed case studies from the development of the game to demonstrate his problem-solving methodology when managing large teams, and if you are interested in how things work from a development standpoint on an MMO, it’s a rather interesting read.

Hit the link.

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6 Comments

  1. Grimrita

    My heart bleeds – it really does. It must have tough having all the resources of EA and LucasArts at your disposal

    #1 5 years ago
  2. Phoenixblight

    Bioware is creative part Lucas Arts just looks over the lore and EA is the cash cow that supports. It doesn’t mean its easy.

    I think someone is jealous

    #2 5 years ago
  3. endgame

    exactly Phoenix!

    #3 5 years ago
  4. DarkElfa

    Just to blurt out my own opinion, screw you Bioware for wasting your valuable time and ours making yet another damned MMORPG when the majority of your fans have waited patiently for another regular KotOR RPG.

    #4 5 years ago
  5. Grimrita

    LucasArts has an amazing place in SF – the Letterman Digital Arts centre and they are using the team there to help develop the game – not just for lore.

    #5 5 years ago
  6. blackdreamhunk

    this mmo is going to be really good. However i want to see lucas arts make a comeback. i would like to see lucas arts work with intel to make a pc game or even crytek.

    #6 5 years ago

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