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We’re going to play Assassin’s Creed II – what do you want to know?

Friday, 18th September 2009 11:13 GMT By Patrick Garratt

assassinscreed28

Guess what? We’re going to play through the entire TGS build of Assassin’s Creed II in London next week. That’s the good bit.

Here’s the better bit. We want to know what you want to know about the game. Ask us questions and we’ll answer them.

We can’t do the playtest live, as we did with Far Cry 2 at Ubi’s office last year. We were hoping to, but all the content’s going to be embargoed until TGS itself opens next week, so you’ll have to ask the questions in advance. As soon as the Makuhari Messe doors part, we’re assured, we’ll be able to go live with all the details. It’s a general embargo, so you’ll see a ton more stuff from other sites at the same time as well.

So. What do you want to know?

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40 Comments

  1. rrod360lol

    See if they’ll let you anywhere near a ps3 build or not…

    #1 5 years ago
  2. Patrick Garratt

    I’ve no idea what format it’ll be, to be honest. They demoed it on 360 at GamesCom.

    #2 5 years ago
  3. SticKboy

    All the animation questions – how many more frames to perform similar actions does the new game have; how many frames just for getting up/off a horse/carriage etc; what was the trickiest/most laborious thing to animate; what key animations are they most proud of and what would they most like us to notice?

    Are the NPC character models improved to match the quality of the player character model?

    Are there day/night cycles this time round? If so, how does that effect the shopping mechanic?

    What are the “wow” moments in the game that match riding out over the hilltop across from Damascus, Acre or Jerusalem and seeing the whole city spread out before you, before going on to explore it in real-time without a loading screen?

    Has the free-running/parkour become more complex? Are there any differences in the control scheme? Can you grab ledges straight away, or will we have to wait for that to be upgraded again?

    Are there still old-school adventure game type elements in the part of the game that’s set in the future?

    Will there be flags and, if so, will they be fun to collect this time round?

    Any sex? Is Ezio a bit of a ladies’ man?

    Does Kristen Bell get her tits out?

    #3 5 years ago
  4. Patrick Garratt

    Good man.

    #4 5 years ago
  5. rrod360lol

    @Pat Fair enough. If you could ask them about the ps3 build and see if they start shuffling their feet and muttering or not :)

    #5 5 years ago
  6. Wakkum

    I very much second your last question, Stickboy.

    #6 5 years ago
  7. Patrick Garratt

    rrod360lol – OK :)

    #7 5 years ago
  8. Gekidami

    AC2 was shown on PS3 at E3 if i’m not mistaken, though it would be interesting to bring it up atleast in relation to the first games PS3 version and how it ran.

    #8 5 years ago
  9. FeaturePreacher

    01. Is there any combat under water?
    02. Will Ezio be able to rock enemies off boats?
    03. Will there be difficulty levels this time?
    04. Will Ezio get alternative costumes upon completion of
    certain tasks or difficulty levels?
    05. Will Ezio be able to do horizontal wall runs like the
    prince could in prince of persia and leap from one
    wall to the next?
    06. Will Ezio be able to throw weapons he picks up at
    opponents?
    07. Will Ezio be able to wield two weapons simultaneously
    other than the hidden twin blades?
    08. Will there be opponents much larger/much stronger than
    Ezio where direct combat will be useless, forcing Ezio
    to find other ways to control/defeat said opponents?
    09. Will Ezio be able to use a bow and arrow? Will he be
    able to attach a rope to the arrow to use it to
    navigate to areas that are otherwise not possible to
    reach?
    10. Will there be environmental puzzles?
    11. Will there be any aerial combat, especially against
    opponents that are also in the air?
    12. Will Ezio get any weapons that can dismember opponents?
    13. Will Ezio be able to use the environment to defeat his opponents? E.g., be able to throw a knife at a torch above a guard so it lands and burns him up or make something heavy fall on someone and crush them to death.
    14. Will there be playable characters besides Ezio?
    15. Will Ezio meet Galileo Galilei and be able to use his telescope to ignite weapons that he can throw or shoot? E.g., flaming arrows.
    16. Will Ezio be able to insult opponents in order to lure them into a compromised position? E.g., insult an opponent only to get them to foolishly rush towards Ezio, Ezio swiftly dodges, and the opponent collides with his associate or runs into a wall or into the water.

    #9 5 years ago
  10. Patrick Garratt

    Nice. I’ll do my best.

    #10 5 years ago
  11. Tonka

    How much is the gelato close to the Campanile compared to the one over by the Rialto bridge?

    oSeriously though, how accurate is the map(s)?

    #11 5 years ago
  12. Patrick Garratt

    Heh. I’ll check.

    #12 5 years ago
  13. Spiral

    How integral are the guns to the combat? Can you treat fights like a straight up shooter? How often does each mission type repeat in the main storyline/ whole game? Are you going to be able to take out targets without being detected or are you still going to have to leg it as soon as their corpse hits the floor?

    #13 5 years ago
  14. Patrick Garratt

    All good stuff. I’ll stick it all in a doc and work through it systematically. I’ve got an hour with the game, apparently.

    #14 5 years ago
  15. Freek

    In AC 1, stealth meant moving slowly. If you ran or if your horse galloped you were automatically spotted. And all enemies were apparently also in radio contact with each other since guards on the other end of the city or road that never had any contact with the ones who spotted you now also knew you were an assassin.

    Is this still an issue or has the stealth gameplay been refined?

    #15 5 years ago
  16. Gekidami

    Doubt Galileo Galilei is in it, he wasnt born or atleast wasnt an adult when AC2 is based.

    #16 5 years ago
  17. FeaturePreacher

    Well hopefully, there is still a way to ignite weapons that are flammable.

    #17 5 years ago
  18. Spiral

    Oh that’s a point. Can you ask them if the bloody cutscenes are skippable this time?

    #18 5 years ago
  19. Patrick Garratt

    Will do.

    #19 5 years ago
  20. SticKboy

    Being be able to use the environment to defeat opponents is a great question. I’d love to know if this or any other forms of emergent gameplay are in the game.

    #20 5 years ago
  21. Spiral

    Cheers. And if they say no, kick their shins for me. Ta.

    #21 5 years ago
  22. Dr.Ghettoblaster

    Multiplayer or DLC multiplayer ideas? Might be kinda interesting.

    #22 5 years ago
  23. Patrick Garratt

    I’ll ask them about that, yeah. I think that’s the elephant in the room at the moment.

    #23 5 years ago
  24. Johnny Cullen

    Tell them they’re so awesome for the music choices in the two trailers for the two AC games with UNKLE and JUSTICE.

    Seriously, how much more variety will there be in the game compared to the last one? And be very specific on it.

    Thats the only one I have drummed up for now, but I might come up with more before I leave tonight.

    #24 5 years ago
  25. Dr.Ghettoblaster

    Oh, one last question. Any other vehicles or modes of transportation in the game besides the hang glider, or like the horse is AC1? Thanks!

    #25 5 years ago
  26. Johnny Cullen

    Ah, thought of another one.

    With Altair having to lose a finger for his hidden blade, how does Ezio not lose two fingers for his two hidden blades?

    #26 5 years ago
  27. Gekidami

    Indeed, the lost fingure seemed to be apart of being an assassin, even that women at the end of the first game had it missing. Infact it seemed to be what proved she was one of them.

    #27 5 years ago
  28. freedoms_stain

    To add about free running, i’d specifically like to know if we get to time jumps ourselves, specifically can you launch yourself towards a grip higher up the wall before you actually reach the foot of the wal

    #28 5 years ago
  29. freedoms_stain

    oh, and combat, can the player learn or perform special or advanced attacks similar to counters in the original but with better user input i.e. button combos for specific moves?

    #29 5 years ago
  30. DarkElfa

    Feature Preacher, I’m going to suggest to your parents that they keep matches away from you dude. ;)

    #30 5 years ago
  31. FeaturePreacher

    They’ll have to pry them from my blow torch guarded hands.

    #31 5 years ago
  32. No_PUDding

    Ask them why they included a cape on Ezio, if they can’t make it move properly, and constantly looks like shit. They need to headhunt the ‘Cape Physics Specialist’ from Rocksteady. Don’t actually ask that by the way.

    But a good question is whether we can still fall from impossibly high heights and survive, and whether we have an absolutely massive synchronisation (health) bar this time.

    #32 5 years ago
  33. Patrick Garratt

    OK :D

    #33 5 years ago
  34. Patrick Garratt

    I’m playing this tomorrow, so if there’s anything else you want to know, now’s the time to ask.

    #34 5 years ago
  35. freedoms_stain

    How the hell will we infiltrate towns without Scholars?

    #35 5 years ago
  36. No_PUDding

    Please ask if it’s possible to complete the game the game without using Leonardo’s fucking stupid flying inventions.

    I don’t want to fly you French prats.

    #36 5 years ago
  37. Hunam

    I just want to know if the environment kills are more convincing this time, the animation and ragdoll blending when throwing people off building or into stalls/woodpiles was fairly lame.

    #37 5 years ago
  38. No_PUDding

    Within a foot of it they suddenly fainted, miraculously saving them from the unfortunately unstable scaffold.

    #38 5 years ago
  39. Patrick Garratt

    All done. It’s fucking wicked. Asked tons of questions. The emnbargo lifts on Thursday morning.

    #39 5 years ago
  40. Gekidami

    “Fucking Wicked” is probably ‘not bad’ to everyone else. We all know you have low standards Pat. :p

    #40 5 years ago

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