PSP Minis – No multiplay, DLC or patches allowed

Thursday, 17th September 2009 13:48 GMT By Patrick Garratt


SCEA chap Justin Cooney told Gama this week that multiplay, DLC and software updates have been banned from PSP Minis in an effort to “accelerate the approval process.”

“When you look at it from a testing perspective, you have to do more QA. [Allowing those features] would defeat the purpose of having a dedicated service for smaller content,” he said.

“It increases the barriers.”

Minis were announced at GamesCom last month. The games are restricted to a 100Mb and will launch with PSP Go, on October 1, with a library of 15 games.

Hit the link for more.



  1. freedoms_stain

    So minis just got a lot shitter.

    Way to scope the landscape and take on board what people want Sony.

    #1 5 years ago
  2. Lutz

    … WTF is a PSP mini? Yet another PSP? How many handhelds are we supposed to have???

    #2 5 years ago
  3. Patrick Garratt

    They’re just little, app-style games. Not hardware.

    #3 5 years ago
  4. freedoms_stain

    it’s software Lutz, a small game, comparable to an iPhone game, or at least that’s what they want people to believe, for the PSP, not a new PSP.

    #4 5 years ago
  5. Blerk

    No software updates seems a bit odd. Why would that ever accelerate testing?

    #5 5 years ago
  6. McLovin85

    I can understand the other two reasons to a certain degree but ‘No multiplayer’?!?!? That’s just shocking. Surely one of the perks of a handheld is being able to share and play with ur friends?

    “When you look at it from a testing perspective, you have to do more QA.”
    Translation: Minis are not important enough for us to supply a full-on QA team, and spend loads of money on, so we need to cut features.

    And ‘increase barriers to entry’, that’s bullshit. You could choose not to have those features in ur game as a developer. It wouldn’t make it any less popular if the game was good. So there’s no need to ban those features.

    #6 5 years ago
  7. cookiejar

    Small sizes good. No Updates bad.

    #7 5 years ago
  8. Michael O'Connor

    They’re just meant to be small, simple, pick up & play titles. They’re not intended to be be deep and immersive. The price tag will likely match that.

    *shakes head and sighs at the rampant elitism*

    “So there’s no need to ban those features.”

    It speeds up the approval process and ensure these titles get out faster. It also reduces the cost and time required to implement these systems.

    “Small sizes good. No Updates bad.”

    Consider the relative simpleness of these games, updates aren’t really necessary. If one of them escapes with some game crippling bug, that’s really the fault of the developer, isn’t it?

    #8 5 years ago
  9. Gekidami

    Indeed, the concept seems to be going over alot of heads.

    #9 5 years ago
  10. Freek

    Apple App Store is small and cheap, it’s software has updates and in some cases multiplay.

    You have to at least match the competition, it’s what people expect from that kind of service.

    #10 5 years ago
  11. Robo_1

    I suppose it’s also a way of steering larger games away from being a minis title and more into a full PSP game.

    #11 5 years ago

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