Assassin’s Creed 2 walkthrough shows loads of gameplay

Wednesday, 9th September 2009 18:13 GMT By Stephany Nunneley


A walkthrough video from GamesCom for Assassin’s Creed 2, discussing the in-game mechanics has surfaced.

It talks about the new economic system and reveals two new weapons, one of which is a gun.

An optional Secret Location Mission is also revealed, which was created to reward players with items and test their acrobatics, puzzle skills and stealth.

Game’s out for PC, PS3 and Xbox 360 on November 17, and we have the video posted after the break courtesy of D’toid.



  1. freedoms_stain

    Ok, so who else is hard?

    #1 5 years ago
  2. SticKboy

    OMG, literally can’t bloody wait for this. Looks like it mixes the best elements from Prince of Persia, Splinter Cell and now even Tomb Raider into one sublime package.

    #2 5 years ago
  3. Patrick Garratt

    It’s very good. No question. I sat through half an hour of it and it really did look awesome.

    #3 5 years ago
  4. Michael O'Connor

    The additions of those indoor locations is pretty cool. It almost feels like putting Prince of Persia (the game’s original inspiration) into Assassins Creed 2, and that can be no bad thing.

    #4 5 years ago
  5. joshua nash

    i’m glad that this is the only game i’m going to get in NOVEMBER, cause this is looken even better then i could possibly imagine

    #5 5 years ago
  6. polygem

    sorry. no offense. but this looks boring.

    #6 5 years ago
  7. SticKboy

    You’re entitled to your opinion, polygem… even if it is completely wrong and makes you sound like a flabby twat.

    #7 5 years ago
  8. Progguitarist

    Still cautious on this.

    #8 5 years ago
  9. Blerk

    It looks pretty great, I’m looking forward to it.

    My main concern is that they’re putting too much stuff into it. The sheer number of weapons, etc. on the circular menu seems like overkill, for instance. The original had a sort of…. purity. Small number of tools with multiple ways to use them, and you quickly got to learn the capabilities of each. I’m not sure that exponentially increasing the number of weapons is desirable.

    #9 5 years ago
  10. Gekidami

    That interior was a bit of a joke, i mean its a massive platforming area yet all you have to do to get through it is hold down a button, push forward and watch the game play itself, seems pointless to me.

    #10 5 years ago
  11. No_PUDding

    Gekidami, if we are to argue that, why don’t we argue that using the analog stick to make someone walk is pointless?

    Videogames can be about player expression, not just a sport.

    While I agree, the mechanics apply far better in the open world scenario the game is set, where the choice, is part of the expression, it is also satisfying, to find an area in which there is a space to execute these moves, as some players are satisfied by the traversal alone.

    And you don’t have to do them, which helps aid you in your expression of your preferences! I think it’s a win-win situation.

    #11 5 years ago
  12. endgame

    wow, some ppl complained that they didn’t have too much to do, that there wasn’t enough diversity in the first game. now, in the second game, some ppl r complaining that they HAVE too much to do, that THERE IS too much diversity.. wtf is wrong with u!?

    #12 5 years ago
  13. Gekidami

    Yet the video blantantly states that the interior areas will CHALLENGE the player in acrobatics, sort of hard to challenge someone when the game does it all for you…
    Honnestly this was a problem the first game had to and alot of people didnt like it, sure it may look cool to have your character dart across an area but in the end you’re hardly even playing, it may aswell be an FMV. Hell, even QTE’s are more interactive then this.

    #13 5 years ago
  14. No_PUDding

    The wording in that trailer, is aimed directly at someone like yourself; an internet and forum goer, who is afraid of losing the game element.

    The challenge comes from the execution (for example creating a racing line) and decision making.

    You are not an idiot, so stop spewing hyperbole. Theres a ton more interactivity than a QTE.

    #14 5 years ago
  15. Michael O'Connor

    “wow, some ppl complained that they didn’t have too much to do, that there wasn’t enough diversity in the first game. now, in the second game, some ppl r complaining that they HAVE too much to do, that THERE IS too much diversity..”

    Yeah, kinda ironic.

    Some people like to complain for the sake of complaining, I guess. Cynicism and all that.

    #15 5 years ago

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