Wed, Sep 09, 2009 | 18:14 BST

Assassin’s Creed 2 walkthrough shows loads of gameplay

asscreed2

A walkthrough video from GamesCom for Assassin’s Creed 2, discussing the in-game mechanics has surfaced.

It talks about the new economic system and reveals two new weapons, one of which is a gun.

An optional Secret Location Mission is also revealed, which was created to reward players with items and test their acrobatics, puzzle skills and stealth.

Game’s out for PC, PS3 and Xbox 360 on November 17, and we have the video posted after the break courtesy of D’toid.

15 comments

#1

freedoms_stain
09/09/09, 6:20 pm

Ok, so who else is hard?

#2

SticKboy
09/09/09, 6:39 pm

OMG, literally can’t bloody wait for this. Looks like it mixes the best elements from Prince of Persia, Splinter Cell and now even Tomb Raider into one sublime package.

#3

Patrick Garratt
09/09/09, 6:39 pm

It’s very good. No question. I sat through half an hour of it and it really did look awesome.

#4

Michael O'Connor
09/09/09, 7:10 pm

The additions of those indoor locations is pretty cool. It almost feels like putting Prince of Persia (the game’s original inspiration) into Assassins Creed 2, and that can be no bad thing.

#5

joshua nash
09/09/09, 7:34 pm

i’m glad that this is the only game i’m going to get in NOVEMBER, cause this is looken even better then i could possibly imagine

#6

polygem
09/09/09, 8:18 pm

sorry. no offense. but this looks boring.

#7

SticKboy
09/09/09, 10:35 pm

You’re entitled to your opinion, polygem… even if it is completely wrong and makes you sound like a flabby twat.

#8

Progguitarist
10/09/09, 2:39 am

Still cautious on this.

#9

Blerk
10/09/09, 8:34 am

It looks pretty great, I’m looking forward to it.

My main concern is that they’re putting too much stuff into it. The sheer number of weapons, etc. on the circular menu seems like overkill, for instance. The original had a sort of…. purity. Small number of tools with multiple ways to use them, and you quickly got to learn the capabilities of each. I’m not sure that exponentially increasing the number of weapons is desirable.

#10

Gekidami
10/09/09, 9:04 am

That interior was a bit of a joke, i mean its a massive platforming area yet all you have to do to get through it is hold down a button, push forward and watch the game play itself, seems pointless to me.

#11

No_PUDding
10/09/09, 9:15 am

Gekidami, if we are to argue that, why don’t we argue that using the analog stick to make someone walk is pointless?

Videogames can be about player expression, not just a sport.

While I agree, the mechanics apply far better in the open world scenario the game is set, where the choice, is part of the expression, it is also satisfying, to find an area in which there is a space to execute these moves, as some players are satisfied by the traversal alone.

And you don’t have to do them, which helps aid you in your expression of your preferences! I think it’s a win-win situation.

#12

endgame
10/09/09, 9:44 am

wow, some ppl complained that they didn’t have too much to do, that there wasn’t enough diversity in the first game. now, in the second game, some ppl r complaining that they HAVE too much to do, that THERE IS too much diversity.. wtf is wrong with u!?

#13

Gekidami
10/09/09, 9:45 am

Yet the video blantantly states that the interior areas will CHALLENGE the player in acrobatics, sort of hard to challenge someone when the game does it all for you…
Honnestly this was a problem the first game had to and alot of people didnt like it, sure it may look cool to have your character dart across an area but in the end you’re hardly even playing, it may aswell be an FMV. Hell, even QTE’s are more interactive then this.

#14

No_PUDding
10/09/09, 9:54 am

The wording in that trailer, is aimed directly at someone like yourself; an internet and forum goer, who is afraid of losing the game element.

The challenge comes from the execution (for example creating a racing line) and decision making.

You are not an idiot, so stop spewing hyperbole. Theres a ton more interactivity than a QTE.

#15

Michael O'Connor
10/09/09, 10:06 am

“wow, some ppl complained that they didn’t have too much to do, that there wasn’t enough diversity in the first game. now, in the second game, some ppl r complaining that they HAVE too much to do, that THERE IS too much diversity..”

Yeah, kinda ironic.

Some people like to complain for the sake of complaining, I guess. Cynicism and all that.

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