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NFS Shift dev: GT5 damage not “quite so realistic”

Monday, 7th September 2009 14:34 GMT By Johnny Cullen

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Need for Speed: Shift developer Slightly Mad studios has said to Gamerzines that the damage model for Gran Turismo 5 is not “quite so realistic”.

The revealation came from the studio’s Andy Tudor.

“Actually, when the footage of Gran Turismo 5 came out of GamesCom with the doors flying off, we were all like ‘what the fuck? How are they able to do that?,” said Tudor.

“But then we looked closer and saw that they had fitted a roll cage to the car, which is fine, but it’s not quite so realistic.”

Buuurn.

Shift is out on September 18 for PlayStation 3 and Xbox 360. More through the link.

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15 Comments

  1. Said0011

    Hahaha, that’s right :D

    #1 5 years ago
  2. blackdreamhunk

    what do you expect it’s made on a console or should I say the lead platform was a console.

    #2 5 years ago
  3. Syrok

    O_O

    Racing cars having roll cages isn’t realistic? Or doors flying off?

    #3 5 years ago
  4. Macrike

    Forza and NFS devs ripping Polyphony’s game before it’s even finished?

    *grabs some popcorn*

    #4 5 years ago
  5. Grimrita

    Nothing can beat Codies and GRID for damage. Thats the best you will ever see in any racing game.

    #5 5 years ago
  6. Gadzooks!

    @Grimrita

    Bit pointless marrying a realistic damage model to such unrealistic handling though.

    #6 5 years ago
  7. Yoshi

    @Gadzooks!
    AGREED!

    How can NFS devs even talk about realistic, never mind bash on another game about it :P

    #7 5 years ago
  8. Filofax

    That’s rich a NFS dev criticizing someone else’s game.

    #8 5 years ago
  9. blackdreamhunk

    I bet gt5 is runing off a old console engine lol can’t wait to see what a joke this game is.

    #9 5 years ago
  10. TastyAcidMilkk

    yet itl be better then your game, thier last good game was need for speed most wanted, and you wanna talk about realistic haha

    #10 5 years ago
  11. onlineatron

    Kazunori Yamauchi has stated that the GamesCom demo is only the start and they plan to achieve a much higher standard of damage.

    http://www.gtplanet.net/gran-turismo-5s-damage-a-first-step/

    #11 5 years ago
  12. Psychotext

    Start for what though? The Gran Turismo franchise or GT5 specifically?

    Sadly it wouldn’t be the first time we’ve heard about something that’s the aim of the series rather than the game that’s being worked on. =/

    #12 5 years ago
  13. Grimrita

    @ Gadzooks
    I thought they handled fine – like big US muscle cars do…well, they dont! lol. Damage adds to the fun rather than bouncing off things.

    #13 5 years ago
  14. Komond_Deckard

    “O_O

    Racing cars having roll cages isn’t realistic? Or doors flying off?”

    Yeah, exactly. I still don’t get the point, roll cages are real and used, so why it’s unrealistic? Because damage that way is not cool?

    I imagine the team telling a driver in the real world: Hey man, I guess you have to risk your life because people think roll cages are not cool when you crash your car, you know?

    Of course, it’s true that it should be an option and should cost in-game money, but anyway, it’s not less reallistic.

    #14 5 years ago
  15. gurt90

    go to prague, we have gaming like this:)
    http://www.youtube.com/watch?v=s8V8lFMQsZM
    Need For Speed SHIFT – illegal racing in Prague

    #15 5 years ago

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