Mon, Sep 07, 2009 | 17:29 BST

Left 4 Dead 2 is “a really big departure” for Valve, says Faliszek

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Valve writer Chet Faliszek has admitted to Eurogamer that Left 4 Dead 2 is “a really big departure” for the developer while creating the sequel.

“Left 4 Dead 2 is a really big departure for us. For example, with Half-Life 2 Episode 1, do you remember when you get into the Citadel for the first time, there’s one of the big things that fly over you, and he’s holding some striders?

Getting people to look up to that was impossible. We put a guy up in a balcony shooting at you, and then you turn and look. Problem with Left 4 Dead is, it’s all dynamic, it’s meant to be different every time, we never want to have that guy up there always shooting at you,” said Faliszek.

Game is out on November 17 for Xbox 360 and PC.

More from the interview through the link.

7 comments

#1

endgame
07/09/09, 7:36 pm

what? i still don’t understand. so what do they mean by “a really big departure”?

#2

Gekidami
07/09/09, 7:39 pm

Dosnt really make much sense does it. I can only assume he means that the dynamic enemy placement in L4D2 is the big departure.

#3

endgame
07/09/09, 9:37 pm

i’m sorry but don’t we have dynamic enemy placement in l4d 1 as well? idk, i’m just asking.

#4

Derivitiv
07/09/09, 10:14 pm

I get what hes saying, but i find it hard to explain what hes saying. I think its not only the random enemy placement thats dynamic but they way people play, everything effects everything in this game. Im positive that while watching online matches that everything the survivors did surprises the hell out the developers and like us as players wanting to see more and more of this dynamic experience, the developers wanted more and more to emplace their new ideas. With all the new strategy to come on both sides with all the weapons and zombie types, there no way this could have been done as dlc, when it is going to be so much more of a game than l4d1 was. Its like comparing mario bros 1 and supermario 3, and if you want you can consider killing floor supermario bros 2)

#5

Gekidami
07/09/09, 10:19 pm

Hum, i’d rather not believe that tbh. That was the idea i had of the first game based off the hype and it turned out to be nothing more then a rather standard, linear run’n'gun. Wont get my hopes up this time.

#6

freedoms_stain
08/09/09, 4:30 am

@4, I bet they were even more surprised by all the gaping holes they left in their level designs that allowed people to cheat outrageously, particularly in survival mode :p

@5, it’s defo not a standard run’n'gun. If you don’t look out for your team, particularly on higher difficulty – you lose. The different enemy types and limited weapons also necessitate a more in-depth strategy. Yeah, 4 auto-shotties will take a tank down in seconds, but a 4x auto-shotty team becomes highly vulnerable to coordinated ambushes from the other special infected, so you need to balance shit out or you become zombie shit.

#7

Jadeskye
08/09/09, 5:48 am

not true imo :p

4 auto shotties will get you through that whole game on expert without a problem. not to mention for most survival maps 4 shotties is the only real solution ^_^

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