Quantic Dream’s Guillaume de Fondaumiere has stated that the reason Heavy Rain was delayed into 2010 was so it could get its very own release window.
“The first and most important reason [for the delay] was the fact that I don’t think that such an innovative game like Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone’s releasing there games,” de Fondaumiere told CVG.
“A game like Heavy Rain needs space, needs to be explained and shown. At the end of the year, people can’t afford to buy all those games so we wanted to give Heavy Rain the chance to have its own release window, and for us to really talk about it so people really understand it.”
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