Heavy Rain delayed to get “its own release window”, says Quantic Dream

By Stephany Nunneley, Wednesday, 2 September 2009 18:26 GMT

heavyrain

Quantic Dream’s Guillaume de Fondaumiere has stated that the reason Heavy Rain was delayed into 2010 was so it could get its very own release window.

“The first and most important reason [for the delay] was the fact that I don’t think that such an innovative game like Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone’s releasing there games,” de Fondaumiere told CVG.

“A game like Heavy Rain needs space, needs to be explained and shown. At the end of the year, people can’t afford to buy all those games so we wanted to give Heavy Rain the chance to have its own release window, and for us to really talk about it so people really understand it.”

Full thing through the link.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments

Headlines

Guillaume De Fondaumiere

  • Beyond: Two Souls sold over 1 million copies in 2013, moved 70,088 in France alone

    Beyond: Two Souls sold over 1 million copies worldwide in 2013, and in France alone, the game moved¬†70,088 copies, according to a tweet from Quantic Dream co-CEO Guillaume de Fondaumi√®re. The game sold better than Heavy Rain in it’s first 12 weeks on shelves in the region, the tweet continued. Beyond: Two Souls was released […]

  • Beyond: Two Souls has moved on from Heavy Rain, says Quantic Dream co-CEO

    Sony has released a video interview with Quantic Dream co-CEO Guillaume de Fondaumiere in which he discusses the differences between the game and the firm’s last outing, Heavy Rain. In the video he touches upon the story’s scope, and provides insight on the design process. Beyond: Two Souls launches worldwide on October 8.

Heavy Rain

Quantic Dream