Resident Evil 5 producer, Masachika Kawata, sat down with PC Games Hardware to talk about the technology and pecs behind the PC version.
During the interview, Kawata talk about Capcom’s MT Framework engine, physics, pipeline rendering, and other techie stuff some of you may like.
“We use our own proud game engine, ‘MT Framework’,” he said. “The current version is compatible to PC (DX9/DX10), Xbox 360 and Playstation 3 formats. It allows the sharing of application source code and resources for each platform that exempts us from the need of individually developing for each platform in case of a multi-platform title such as RE5.
“Also, by continually researching and developing a game engine internally we can maintain high standards of technology and stay up to date. This then means that we can alter the engine as we like, even when we update the hardware. Another benefit is that it allows information sharing between systems and applications so the application could demand a change to the system or vice versa, very speedily.”
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