Sony has cut multiplayer out of LittleBigPlanet PSP in order to get it to work. Despite this, the game is pretty much ready for the handheld.
“The one thing we’ve lost is multiplayer,” the game’s producer, Mark Green, told Eurogamer. “You’ve got full physics systems, you got full create mode, you’ve got all the aspects of LittleBigPlanet – you can upload, download, ad-hoc share with people – but we haven’t got multiplayer.
“It’s a trade-off. The system is physically capable of doing multiplayer, but perhaps not with the full physics system. On the technical side of things you lose a third of the processing power or a third of the system memory just to do multiplayer at all. With those limitations we couldn’t achieve it.
“The PS3 had those three planes you could move around on, but the first thing we asked Media Molecule was whether we could reduce that to two, and they were like, well, most of the levels we built can be played with two anyway, so that’s not a problem.”
Since he and loads of others weren’t fans of the jump handling in the PS3 version, Green said that Sony’s Cambridge studio had improved on it for the PSP version.
Good to know.
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