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Interview – VG247 Vs Blizzard’s Rob Pardo

Monday, 17 August 2009 08:07 GMT By Patrick Garratt

robpardo

It’s not every day you get flown to Blizzard’s HQ in Irvine, CA, to see StarCraft II. And it’s not every day you’re given a chance to grill Rob Pardo, the firm’s executive VP of game design, on the most anticipated strategy sequel of all time, Blizzard’s development strategy, the new Battle.net, Natal, and an embarrassing amount more.

July 21 wasn’t “every day,” evidently.

Hit the link.

The answers below were given in response to questions asked by VG247 in a group interview.

VG247: You said in a recent interview that you build in-depth for the hardcore first, then work backwards in terms of making the game more accessible for more casual players. Is that design philosophy you employ across all of your products, or is that a product-specific thing?

Rob Pardo: Absolutely, it’s something we do across all of our games. I’m a big believer that that’s the right way to develop a multiplayer game, a game you really want to last for years and years. It’s a little counter-intuitive, I think, in the games industry, in that more other companies tend to tack the multiplayer on at the end.

Just think from an hours-of-play standpoint. I think it’s logical that if you want a game to last for 500-plus hours, which is something we strive for in all of our games, that you have to spend a lot of time making sure that your game has that much depth to it. And then you really want to put in that single-player element, read that story through, once you have those fundamental foundations of gameplay.

If you consider that single-player lasts anywhere from 20-50 hours, depending on the game, people go through it once, twice, maybe a few times, but multiplayer is really what has the longevity. It makes the game last for years and years.

VG247: Throughout StarCraft II’s development, there’s been a constant thread of questions about how to balance the needs of the hardcore and your need to bring in more casual players. To be blunt, do you even care about the “casual player”? It’s a core RTS, right? Surely it’s going to be a core player that’s attracted to this game, whether or not they’re a new StarCraft player?

Rob Pardo: Well, I think it depends on your definition of “casual player”. I feel that “casual player” in general is a term we throw around to explain everyone from ourselves, as the every-gamer, down to the people that play PopCap games, down to the people that play Bejeweled on [the internet], so it really depends on your definition. Are we trying to get the moms to play? No. That’s not really the market for StarCraft. But we certainly feel like we should be able to capture the gamer audience, even the people that are more on the casual gaming side, that maybe only buy two or three boxed products per year, all the way to the side of the player that plays five RTSes per year. We definitely want to get the entirety of that market.

VG247: You also said recently that single-player development started about halfway through the entire dev cycle. In hindsight, do you wish you’d started a bit earlier?

Rob Pardo: I don’t know that it is possible to start earlier. Yeah, purely from a production point of view that’d be great; it’d be totally awesome if we could start single-player and multiplayer at the same time. But the reality is that we have to figure out the units. We want to be able to figure out what’s fun. And a lot of our early development on all of our games is to get the multiplayer up and running really quick. We want to be able to play against each other as soon as possible in the dev cycle. Then we start designing the units, we start figuring out what’s fun. How do we build a single-player campaign when we don’t even know what the units are going to be in the game? We have to get a certain amount into the game so we can feel we can trust what’s going to be there. If we start single-player too early then we’re going to be throwing out mission constantly, which we still do even when we do start playing [multiplayer early]. The units change so much early in development, until we’ve got that multiplayer foundation in, that we can’t really, seriously start work on the single-player.

Of course, we do lots of things like story development, and we talk a lot about the design, we come up with ideas like Story Mode and what we want to do with that, but we physically implement the levels until multiplayer’s at maybe a 70 percent state of the unit design.

VG247: To put you on the spot specifically, what are you sales expectations for the game?

Rob Pardo: Sales expectations?

VG247: Yeah.

Rob Pardo: To do awesome. Is that too specific?

VG247: Do you expect sales of Heart of the Swarm and Legacy of the Void to hold up after Wings of Liberty? Do you expect them to be as successful as the main game?

Rob Pardo: I certainly hope so. In the past we’ve had a really good success rate with our expansions and add-on products. I don’t know the numbers off the top of my head, but I know that back when you look at Brood War and Frozen Throne, we had well above 50 percent of people that bought the original bought the add-on. With WoW, because of the subscription model and the nature of the game, it’s way beyond that.

VG247: Will they be priced as expansions?

Rob Pardo: Yeah. They’ll be priced appropriately to the content. Right now the plans are to do something along the lines of full single-player campaign and some additional features on the multiplayer side, but obviously using the same engine. That to me is an expansion price point. If we decided to put in three new races, and a bunch of new technology and features, maybe that would be a standalone product. But right now I think we’re looking at being much more like an expansion feature-set.

VG247: Have you made any final decisions on how you’re going to recoup some of the investment you’ve made in the new Battle.net?

Rob Pardo: Yeah, we’re still finalizing that. I know the big question out there is whether there’s going to be a subscription to Battle.net or anything like that, and we certainly are not doing that for StarCraft II. Our approach on monetization and business model for a game is really what’s right for the game. Just because something worked well on World of Warcraft doesn’t mean we’re going to put it on StarCraft II, because it’s an entirely different sort of game. As far as what we do for Battle.net, we have a lot of different ideas, some other things that we’re going to talk about, but nothing we’re going to talk about here other than we’re definitely not going to… I don’t want to put the scare out there that it’s going to be subscription-based. We’re not going to do that.

I think what I’ve said previously is that we’re going to take an approach that is a little bit micro-transactiony. You know, we have value-added services on World of Warcraft, where you can do paid character transfer, you can do the re-customization of your character, things that you really don’t need to play the game. You can get pretty much anything you want out of World of Warcraft without any of the value-added services. I want to try to take more of that approach with StarCraft II and Battle.net. So it’ll be things like if you want to rename your character. Things like that will be probably where we do the business model for Battle.net.

VG247: I’ve got to ask you about the LAN-exclusion, because that was a hot internet potato for a little while there. I checked this morning and almost 80,000 people now have signed that petition.

Rob Pardo: I still don’t think that’s up to the Diablo III art direction [petition].

VG247: Do you take note? Do you actually care, to be blunt?

Rob Pardo: Of course we care, but it’s not like we’re surprised that there’s a petition about LAN in Star II. It’s not like we went, ‘D’oh. People care about that?’ Clearly, we knew, It was a very tough decision, and I’d say we’d been talking about it back and forth for well over a year before we finally decided that this is more the direction for the future for us, and actually for the industry.

If you look at LAN, that goes back to the War II days, with Cali and stuff like that. I think LAN will be a great footnote in our history, just like DOS was. It’s just something that, with broadband and with the connections and the things that we can do on Battle.net, and having to support LAN in addition to that… It’s the sort of decision we have to make that has to be the lowest common denominator for both. I don’t necessarily thing that’s going to be the way of the future. And that’s going to be the best thing for Star II and our future games.

I think we’re going to support the real legitimate cases for LAN users. Like, in e-sports and the tournament community, we’re really going to look into ways to have Battle.net work really well for those groups that have previously really needed LAN play. But outside of a couple of little niche groups that I think we can come up with other solutions, I think people are going to be really happy with this in the future.

VG247: I want to ask you about consoles for a moment. EA, Ubisoft and Microsoft have all made pretty high profile RTS pushes onto consoles in this generation, with varying levels of success. How would you view what’s happened, because almost to a man they’ve retreated.

Rob Pardo: I think the reason is that it’s hard to make a great consoles strategy game, and I think what they’re trying to do is take great PC strategy games and turn them into consoles games rather than developing consoles strategy games from scratch. I think there’s lots of designs out there that can do it, I just don’t know… There’s apparently no developers out there with the passion, talent and desire to do it right now.

VG247: So you think that the people who developed Halo Wars didn’t have passion or talent?

Rob Pardo: No, I think they took what’s a great PC game and tried to turn it into a console experience, and I think they had varying levels of success. And I think you see the same thing when you take , let’s say… The classic game example is fighting games on the PC. Have you ever seen a great fighting game on PC?

Other journo: Yes. Street Fighter IV? Guilty Gear X?

Rob Pardo: You think that’s better than on console?

Other journo: It looks better. It’s difficult because it’s a point on gameplay, but let’s say it’s very similar.

Dustin Browder: As long as I can hook up a control pad I guess it would be the same. At that point I don’t know what the difference is. I wouldn’t want to play it with a keyboard, but I would with a nice six-button controller.

Rob Pardo: I don’t think that’s a valid argument, and I’ll tell you why. You can take a keyboard and a mouse and you can play it just fine on console; that doesn’t mean it’s not a great game. What we’re talking about is commercial success, right? And when you’re talking about the big console groups, they’re not really focused on MetaCritic. They’re focused on commercial success. And having a commercially successful game on console that plays better on keyboard and mouse is a no-go. Just like having a commercially successful fighting game on PC that requires a game-pad to be as good. It’s a no-go, right?

VG247: So what is actually stopping strategy working on consoles?

Rob Pardo: Designing games around a game controller.

Dustin Browder: I dunno. I love Civ Rev. It’s not real-time strategy, but it’s still an example of a game that was modded specifically for a console. And it made a successful translation.

Rob Pardo: It’s still modded though.

Dustin Browder: It is.

Rob Pardo: The example to go with – and again, this wasn’t hugely commercially successful – but it’s great example of a game that was designed for console, is Pikmin. Another really good example on the PlayStation in PixelJunk: Monsters. Games that are basically designed around having a controller. It’s a strategy game around a controller, and I think that’s what needs to happen if you want to see great consoles strategy games.

I think a lot of this is because typically, strategy requires more complexity, so that tends to lend itself to a keyboard where you have lots of hot-keys and commands. There just hasn’t been a lot of simple strategy games that go to console. I think it’s totally doable, it just that it would require a lot of risk and innovation. Typically, your bigger publishers only do so many of those plays. They would rather stick to their franchises, and make a couple of bets on innovative products.

VG247: I had a chat with Michael de Plater [dev lead on Ubisoft's Endwar – Ed] last week, and he was very excited about Natal. He thought that the pad-less interface could really help RTS on console come into its own. Have you got a view on that?

Rob Pardo: I don’t know. I hadn’t thought of it before. Maybe he’s seen something I don’t see. I’ve got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things. And it seems still the precision of a strategy game is being able to type on a keyboard, because I have, like, 30 commands that are instantly available. I’m not sure how Natal helps with that. It seems that if Natal was going to be opening up the market then the Wii would be opening it up too for strategy.

VG247: He was talking about a Minority Report-style experience, where you drag and select with your hands.

Rob Pardo: Yeah, but you’d actually still need an interface that you could do that with, and Natal is still going to be pretty imprecise in the way Wii is today. I mean, I could see the future one day [allowing it], but I don’t know if Natal’s it. Maybe it’s a step towards it. But again, I’ve thought about it for all of five seconds right now, so there could be some genius there that I don’t immediately see.

VG247: Do you think that, ultimately, it’ll be the multiplayer or single-player that determines the final success, in your eyes, of StarCraft II?

Rob Pardo: Hopefully both. I mean, they kind of have different measures of success. Certainly, single-player is a shorter burst. Long term I think people are going to look at the multiplayer, because that’s what’s going to stand the test of time more, because most time when you read a book, or do a single-player experience, you do it once or twice. But that doesn’t mean they don’t influence each other quite a bit. I feel like one of the reasons StarCraft has been successful is because it had that story, and it had those strong characters, and you identify with it and personalize with it much more than other RTSes that only focus on multiplayer.

I really think they become very interwoven with one another, and I don’t really think you can break them apart. When you start looking back in time, right, when you start looking at the game, like Warcraft III: is that game defined by the mod scene, is it defined by multiplayer, is it defined by single-player, is it defined by all the story that WoW’s been built upon? It’s all of the above.

Interview by Patrick Garratt.

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7 Comments

  1. El_MUERkO

    discussing the LAN as a ‘footnote in history’, wow, that’s going to go down well

    :D

    #1 6 years ago
  2. bugmenot

    Eff you, Pardo. LAN is what made StarCraft and Blizzard what they are today. You’ve lost your way.

    #2 6 years ago
  3. No_PUDding

    Is your name pronounced, bug-me-not or booge-meh-no? Either way, the thought it might be the French sounding one, annoys me, whenever I see it.

    That’s important information.

    #3 6 years ago
  4. trivi4l

    I lol’d so hard at No Pudding.

    #4 6 years ago
  5. wz

    Thanks Pud, now I can feel the vomit creep up my throat whenever I see that French name.

    Booge-me-noh, here’s feeling sorry for you.

    #5 6 years ago
  6. Artheval_Pe

    the thought it might be the French sounding one, annoys me, whenever I see it.
    What do you have against French sounding names ? :p
    Anyway, it sounds ridiculous in French.

    By the way, you don’t pronounce bug “booge” in French, it’s pronounced like… You don’t use that sound in English, do you ?

    #6 6 years ago
  7. nousemerk

    Great Interview guys! I’m so excited for StarCraft II and it looks like Blizzard is confident in all their choices from excluding LAN to keeping the game on PC/Mac.

    #7 6 years ago

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    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]