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Interview – VG247 Vs Blizzard’s Rob Pardo

Monday, 17 August 2009 08:07 GMT By Patrick Garratt

robpardo

It’s not every day you get flown to Blizzard’s HQ in Irvine, CA, to see StarCraft II. And it’s not every day you’re given a chance to grill Rob Pardo, the firm’s executive VP of game design, on the most anticipated strategy sequel of all time, Blizzard’s development strategy, the new Battle.net, Natal, and an embarrassing amount more.

July 21 wasn’t “every day,” evidently.

Hit the link.

The answers below were given in response to questions asked by VG247 in a group interview.

VG247: You said in a recent interview that you build in-depth for the hardcore first, then work backwards in terms of making the game more accessible for more casual players. Is that design philosophy you employ across all of your products, or is that a product-specific thing?

Rob Pardo: Absolutely, it’s something we do across all of our games. I’m a big believer that that’s the right way to develop a multiplayer game, a game you really want to last for years and years. It’s a little counter-intuitive, I think, in the games industry, in that more other companies tend to tack the multiplayer on at the end.

Just think from an hours-of-play standpoint. I think it’s logical that if you want a game to last for 500-plus hours, which is something we strive for in all of our games, that you have to spend a lot of time making sure that your game has that much depth to it. And then you really want to put in that single-player element, read that story through, once you have those fundamental foundations of gameplay.

If you consider that single-player lasts anywhere from 20-50 hours, depending on the game, people go through it once, twice, maybe a few times, but multiplayer is really what has the longevity. It makes the game last for years and years.

VG247: Throughout StarCraft II’s development, there’s been a constant thread of questions about how to balance the needs of the hardcore and your need to bring in more casual players. To be blunt, do you even care about the “casual player”? It’s a core RTS, right? Surely it’s going to be a core player that’s attracted to this game, whether or not they’re a new StarCraft player?

Rob Pardo: Well, I think it depends on your definition of “casual player”. I feel that “casual player” in general is a term we throw around to explain everyone from ourselves, as the every-gamer, down to the people that play PopCap games, down to the people that play Bejeweled on [the internet], so it really depends on your definition. Are we trying to get the moms to play? No. That’s not really the market for StarCraft. But we certainly feel like we should be able to capture the gamer audience, even the people that are more on the casual gaming side, that maybe only buy two or three boxed products per year, all the way to the side of the player that plays five RTSes per year. We definitely want to get the entirety of that market.

VG247: You also said recently that single-player development started about halfway through the entire dev cycle. In hindsight, do you wish you’d started a bit earlier?

Rob Pardo: I don’t know that it is possible to start earlier. Yeah, purely from a production point of view that’d be great; it’d be totally awesome if we could start single-player and multiplayer at the same time. But the reality is that we have to figure out the units. We want to be able to figure out what’s fun. And a lot of our early development on all of our games is to get the multiplayer up and running really quick. We want to be able to play against each other as soon as possible in the dev cycle. Then we start designing the units, we start figuring out what’s fun. How do we build a single-player campaign when we don’t even know what the units are going to be in the game? We have to get a certain amount into the game so we can feel we can trust what’s going to be there. If we start single-player too early then we’re going to be throwing out mission constantly, which we still do even when we do start playing [multiplayer early]. The units change so much early in development, until we’ve got that multiplayer foundation in, that we can’t really, seriously start work on the single-player.

Of course, we do lots of things like story development, and we talk a lot about the design, we come up with ideas like Story Mode and what we want to do with that, but we physically implement the levels until multiplayer’s at maybe a 70 percent state of the unit design.

VG247: To put you on the spot specifically, what are you sales expectations for the game?

Rob Pardo: Sales expectations?

VG247: Yeah.

Rob Pardo: To do awesome. Is that too specific?

VG247: Do you expect sales of Heart of the Swarm and Legacy of the Void to hold up after Wings of Liberty? Do you expect them to be as successful as the main game?

Rob Pardo: I certainly hope so. In the past we’ve had a really good success rate with our expansions and add-on products. I don’t know the numbers off the top of my head, but I know that back when you look at Brood War and Frozen Throne, we had well above 50 percent of people that bought the original bought the add-on. With WoW, because of the subscription model and the nature of the game, it’s way beyond that.

VG247: Will they be priced as expansions?

Rob Pardo: Yeah. They’ll be priced appropriately to the content. Right now the plans are to do something along the lines of full single-player campaign and some additional features on the multiplayer side, but obviously using the same engine. That to me is an expansion price point. If we decided to put in three new races, and a bunch of new technology and features, maybe that would be a standalone product. But right now I think we’re looking at being much more like an expansion feature-set.

VG247: Have you made any final decisions on how you’re going to recoup some of the investment you’ve made in the new Battle.net?

Rob Pardo: Yeah, we’re still finalizing that. I know the big question out there is whether there’s going to be a subscription to Battle.net or anything like that, and we certainly are not doing that for StarCraft II. Our approach on monetization and business model for a game is really what’s right for the game. Just because something worked well on World of Warcraft doesn’t mean we’re going to put it on StarCraft II, because it’s an entirely different sort of game. As far as what we do for Battle.net, we have a lot of different ideas, some other things that we’re going to talk about, but nothing we’re going to talk about here other than we’re definitely not going to… I don’t want to put the scare out there that it’s going to be subscription-based. We’re not going to do that.

I think what I’ve said previously is that we’re going to take an approach that is a little bit micro-transactiony. You know, we have value-added services on World of Warcraft, where you can do paid character transfer, you can do the re-customization of your character, things that you really don’t need to play the game. You can get pretty much anything you want out of World of Warcraft without any of the value-added services. I want to try to take more of that approach with StarCraft II and Battle.net. So it’ll be things like if you want to rename your character. Things like that will be probably where we do the business model for Battle.net.

VG247: I’ve got to ask you about the LAN-exclusion, because that was a hot internet potato for a little while there. I checked this morning and almost 80,000 people now have signed that petition.

Rob Pardo: I still don’t think that’s up to the Diablo III art direction [petition].

VG247: Do you take note? Do you actually care, to be blunt?

Rob Pardo: Of course we care, but it’s not like we’re surprised that there’s a petition about LAN in Star II. It’s not like we went, ‘D’oh. People care about that?’ Clearly, we knew, It was a very tough decision, and I’d say we’d been talking about it back and forth for well over a year before we finally decided that this is more the direction for the future for us, and actually for the industry.

If you look at LAN, that goes back to the War II days, with Cali and stuff like that. I think LAN will be a great footnote in our history, just like DOS was. It’s just something that, with broadband and with the connections and the things that we can do on Battle.net, and having to support LAN in addition to that… It’s the sort of decision we have to make that has to be the lowest common denominator for both. I don’t necessarily thing that’s going to be the way of the future. And that’s going to be the best thing for Star II and our future games.

I think we’re going to support the real legitimate cases for LAN users. Like, in e-sports and the tournament community, we’re really going to look into ways to have Battle.net work really well for those groups that have previously really needed LAN play. But outside of a couple of little niche groups that I think we can come up with other solutions, I think people are going to be really happy with this in the future.

VG247: I want to ask you about consoles for a moment. EA, Ubisoft and Microsoft have all made pretty high profile RTS pushes onto consoles in this generation, with varying levels of success. How would you view what’s happened, because almost to a man they’ve retreated.

Rob Pardo: I think the reason is that it’s hard to make a great consoles strategy game, and I think what they’re trying to do is take great PC strategy games and turn them into consoles games rather than developing consoles strategy games from scratch. I think there’s lots of designs out there that can do it, I just don’t know… There’s apparently no developers out there with the passion, talent and desire to do it right now.

VG247: So you think that the people who developed Halo Wars didn’t have passion or talent?

Rob Pardo: No, I think they took what’s a great PC game and tried to turn it into a console experience, and I think they had varying levels of success. And I think you see the same thing when you take , let’s say… The classic game example is fighting games on the PC. Have you ever seen a great fighting game on PC?

Other journo: Yes. Street Fighter IV? Guilty Gear X?

Rob Pardo: You think that’s better than on console?

Other journo: It looks better. It’s difficult because it’s a point on gameplay, but let’s say it’s very similar.

Dustin Browder: As long as I can hook up a control pad I guess it would be the same. At that point I don’t know what the difference is. I wouldn’t want to play it with a keyboard, but I would with a nice six-button controller.

Rob Pardo: I don’t think that’s a valid argument, and I’ll tell you why. You can take a keyboard and a mouse and you can play it just fine on console; that doesn’t mean it’s not a great game. What we’re talking about is commercial success, right? And when you’re talking about the big console groups, they’re not really focused on MetaCritic. They’re focused on commercial success. And having a commercially successful game on console that plays better on keyboard and mouse is a no-go. Just like having a commercially successful fighting game on PC that requires a game-pad to be as good. It’s a no-go, right?

VG247: So what is actually stopping strategy working on consoles?

Rob Pardo: Designing games around a game controller.

Dustin Browder: I dunno. I love Civ Rev. It’s not real-time strategy, but it’s still an example of a game that was modded specifically for a console. And it made a successful translation.

Rob Pardo: It’s still modded though.

Dustin Browder: It is.

Rob Pardo: The example to go with – and again, this wasn’t hugely commercially successful – but it’s great example of a game that was designed for console, is Pikmin. Another really good example on the PlayStation in PixelJunk: Monsters. Games that are basically designed around having a controller. It’s a strategy game around a controller, and I think that’s what needs to happen if you want to see great consoles strategy games.

I think a lot of this is because typically, strategy requires more complexity, so that tends to lend itself to a keyboard where you have lots of hot-keys and commands. There just hasn’t been a lot of simple strategy games that go to console. I think it’s totally doable, it just that it would require a lot of risk and innovation. Typically, your bigger publishers only do so many of those plays. They would rather stick to their franchises, and make a couple of bets on innovative products.

VG247: I had a chat with Michael de Plater [dev lead on Ubisoft's Endwar – Ed] last week, and he was very excited about Natal. He thought that the pad-less interface could really help RTS on console come into its own. Have you got a view on that?

Rob Pardo: I don’t know. I hadn’t thought of it before. Maybe he’s seen something I don’t see. I’ve got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things. And it seems still the precision of a strategy game is being able to type on a keyboard, because I have, like, 30 commands that are instantly available. I’m not sure how Natal helps with that. It seems that if Natal was going to be opening up the market then the Wii would be opening it up too for strategy.

VG247: He was talking about a Minority Report-style experience, where you drag and select with your hands.

Rob Pardo: Yeah, but you’d actually still need an interface that you could do that with, and Natal is still going to be pretty imprecise in the way Wii is today. I mean, I could see the future one day [allowing it], but I don’t know if Natal’s it. Maybe it’s a step towards it. But again, I’ve thought about it for all of five seconds right now, so there could be some genius there that I don’t immediately see.

VG247: Do you think that, ultimately, it’ll be the multiplayer or single-player that determines the final success, in your eyes, of StarCraft II?

Rob Pardo: Hopefully both. I mean, they kind of have different measures of success. Certainly, single-player is a shorter burst. Long term I think people are going to look at the multiplayer, because that’s what’s going to stand the test of time more, because most time when you read a book, or do a single-player experience, you do it once or twice. But that doesn’t mean they don’t influence each other quite a bit. I feel like one of the reasons StarCraft has been successful is because it had that story, and it had those strong characters, and you identify with it and personalize with it much more than other RTSes that only focus on multiplayer.

I really think they become very interwoven with one another, and I don’t really think you can break them apart. When you start looking back in time, right, when you start looking at the game, like Warcraft III: is that game defined by the mod scene, is it defined by multiplayer, is it defined by single-player, is it defined by all the story that WoW’s been built upon? It’s all of the above.

Interview by Patrick Garratt.

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7 Comments

  1. El_MUERkO

    discussing the LAN as a ‘footnote in history’, wow, that’s going to go down well

    :D

    #1 6 years ago
  2. bugmenot

    Eff you, Pardo. LAN is what made StarCraft and Blizzard what they are today. You’ve lost your way.

    #2 6 years ago
  3. No_PUDding

    Is your name pronounced, bug-me-not or booge-meh-no? Either way, the thought it might be the French sounding one, annoys me, whenever I see it.

    That’s important information.

    #3 6 years ago
  4. trivi4l

    I lol’d so hard at No Pudding.

    #4 6 years ago
  5. wz

    Thanks Pud, now I can feel the vomit creep up my throat whenever I see that French name.

    Booge-me-noh, here’s feeling sorry for you.

    #5 6 years ago
  6. Artheval_Pe

    the thought it might be the French sounding one, annoys me, whenever I see it.
    What do you have against French sounding names ? :p
    Anyway, it sounds ridiculous in French.

    By the way, you don’t pronounce bug “booge” in French, it’s pronounced like… You don’t use that sound in English, do you ?

    #6 6 years ago
  7. nousemerk

    Great Interview guys! I’m so excited for StarCraft II and it looks like Blizzard is confident in all their choices from excluding LAN to keeping the game on PC/Mac.

    #7 6 years ago

Comments are now closed on this article.

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    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2 due early 2016, new Need for Speed in Q4 2015

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]