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	<title>Comments on: Valve: Games contain strategic choices, not moral choices</title>
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	<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/</link>
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		<title>By: dirigiblebill</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91519</link>
		<dc:creator>dirigiblebill</dc:creator>
		<pubDate>Sat, 01 Aug 2009 00:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91519</guid>
		<description>Given the back-of-box-bullet-point ubiquity of &quot;moral choice&quot; nowadays, I&#039;d say this kind of down-to-earth thinking is useful.</description>
		<content:encoded><![CDATA[<p>Given the back-of-box-bullet-point ubiquity of &#8220;moral choice&#8221; nowadays, I&#8217;d say this kind of down-to-earth thinking is useful.</p>
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		<title>By: Michael O'Connor</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91415</link>
		<dc:creator>Michael O'Connor</dc:creator>
		<pubDate>Fri, 31 Jul 2009 17:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91415</guid>
		<description>I think he might have missed the point.

It&#039;s a little emotion people like to call &quot;empathy&quot;. I don&#039;t have to live with the consequences of what happens in a book or a movie, but I still feel affected and moved by the situations, and they make me think.

In the best of games, this is just as true.

Your ability to change the direction of those choices is a powerful tool that game designers could use to tell some extremely thought provoking stories. Unfortunately, the implementation is often very weak - a very black and white form of &quot;good&quot; or &quot;bad&quot; actions. That&#039;s about the one part I agree with in what he said.</description>
		<content:encoded><![CDATA[<p>I think he might have missed the point.</p>
<p>It&#8217;s a little emotion people like to call &#8220;empathy&#8221;. I don&#8217;t have to live with the consequences of what happens in a book or a movie, but I still feel affected and moved by the situations, and they make me think.</p>
<p>In the best of games, this is just as true.</p>
<p>Your ability to change the direction of those choices is a powerful tool that game designers could use to tell some extremely thought provoking stories. Unfortunately, the implementation is often very weak &#8211; a very black and white form of &#8220;good&#8221; or &#8220;bad&#8221; actions. That&#8217;s about the one part I agree with in what he said.</p>
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		<title>By: Spiral</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91128</link>
		<dc:creator>Spiral</dc:creator>
		<pubDate>Fri, 31 Jul 2009 08:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91128</guid>
		<description>Can see his point, but don&#039;t agree to an absolute interpretation.  Often making the more moral decision just results in a different reward.  In order to have a real moral choice you need to punish the player for making the correct decision, at least in the short to medium term.  Fable didn&#039;t give you any reward for choosing the needs of the many, and made certain quests impossible, so that would qualify in my view.</description>
		<content:encoded><![CDATA[<p>Can see his point, but don&#8217;t agree to an absolute interpretation.  Often making the more moral decision just results in a different reward.  In order to have a real moral choice you need to punish the player for making the correct decision, at least in the short to medium term.  Fable didn&#8217;t give you any reward for choosing the needs of the many, and made certain quests impossible, so that would qualify in my view.</p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91114</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Fri, 31 Jul 2009 07:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91114</guid>
		<description>@9 Talk about a nazi game =-P</description>
		<content:encoded><![CDATA[<p>@9 Talk about a nazi game =-P</p>
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		<title>By: fearmonkey</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91111</link>
		<dc:creator>fearmonkey</dc:creator>
		<pubDate>Fri, 31 Jul 2009 07:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91111</guid>
		<description>We could go the route of Steel batallion, where it deleted your gamesave if you died.
You have one game save, you make a choice, it saves the game, and doesnt recognize any previous save, your stuck with your decisions. Im sure we all think that would be fun</description>
		<content:encoded><![CDATA[<p>We could go the route of Steel batallion, where it deleted your gamesave if you died.<br />
You have one game save, you make a choice, it saves the game, and doesnt recognize any previous save, your stuck with your decisions. Im sure we all think that would be fun</p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91101</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Fri, 31 Jul 2009 03:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91101</guid>
		<description>@antitheta 

Was horrible ending and horrible choice, nothing was morale about it can get all endings with repeating saves...</description>
		<content:encoded><![CDATA[<p>@antitheta </p>
<p>Was horrible ending and horrible choice, nothing was morale about it can get all endings with repeating saves&#8230;</p>
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		<title>By: antitheta</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91100</link>
		<dc:creator>antitheta</dc:creator>
		<pubDate>Fri, 31 Jul 2009 03:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91100</guid>
		<description>Are you fing kidding me?  Take fable for example, you put in 40-60 hours of time and you get to the end SPOILER ALERT! and you have to choose - give up your family &amp; dog or don&#039;t.  If that&#039;s not a moral choice I don&#039;t know what is.  I realized I would save the world and sacrifice my wife and dog.  That is total bullsht if you think that&#039;s not a moral choice.  You are an idiot sir.</description>
		<content:encoded><![CDATA[<p>Are you fing kidding me?  Take fable for example, you put in 40-60 hours of time and you get to the end SPOILER ALERT! and you have to choose &#8211; give up your family &amp; dog or don&#8217;t.  If that&#8217;s not a moral choice I don&#8217;t know what is.  I realized I would save the world and sacrifice my wife and dog.  That is total bullsht if you think that&#8217;s not a moral choice.  You are an idiot sir.</p>
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		<title>By: NiceFellow</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91019</link>
		<dc:creator>NiceFellow</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91019</guid>
		<description>I agree with him, in so much as the games claiming to have moral choices don&#039;t really.

In Bioshock the choice, for example, was really do I behave in a way I know would be &#039;good&#039; in reality, to get reward A (certain trophies, gifts, etc) or do I behave in a way I know would be &#039;bad&#039; in reality, to get reward B (different Trophies, powers, etc).

All games with supposed Moral choices are really just asking you to play differently to get different rewards - i.e. make strategic choices not moral ones.


I do think games can have moral choices, however - it&#039;s just that none do.</description>
		<content:encoded><![CDATA[<p>I agree with him, in so much as the games claiming to have moral choices don&#8217;t really.</p>
<p>In Bioshock the choice, for example, was really do I behave in a way I know would be &#8216;good&#8217; in reality, to get reward A (certain trophies, gifts, etc) or do I behave in a way I know would be &#8216;bad&#8217; in reality, to get reward B (different Trophies, powers, etc).</p>
<p>All games with supposed Moral choices are really just asking you to play differently to get different rewards &#8211; i.e. make strategic choices not moral ones.</p>
<p>I do think games can have moral choices, however &#8211; it&#8217;s just that none do.</p>
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		<title>By: Hunam</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91018</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91018</guid>
		<description>I think he&#039;s just being too clinical in his interpretation.  He&#039;s extrapolating the meaning to real world terms instead of the context in which they are based in the games.</description>
		<content:encoded><![CDATA[<p>I think he&#8217;s just being too clinical in his interpretation.  He&#8217;s extrapolating the meaning to real world terms instead of the context in which they are based in the games.</p>
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		<title>By: Anders</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91010</link>
		<dc:creator>Anders</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91010</guid>
		<description>He definitely has a point.</description>
		<content:encoded><![CDATA[<p>He definitely has a point.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91005</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Thu, 30 Jul 2009 20:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91005</guid>
		<description>The 15 minute rule worked :D</description>
		<content:encoded><![CDATA[<p>The 15 minute rule worked <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-90999</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Thu, 30 Jul 2009 19:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-90999</guid>
		<description>Only time I felt wrong with a choice in the game is when I popped that crazy scientist right in the mouth =-P</description>
		<content:encoded><![CDATA[<p>Only time I felt wrong with a choice in the game is when I popped that crazy scientist right in the mouth =-P</p>
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		<title>By: Phoenixblight</title>
		<link>http://www.vg247.com/2009/07/30/valve-games-contain-strategic-choices-not-moral-choices/comment-page-1/#comment-91000</link>
		<dc:creator>Phoenixblight</dc:creator>
		<pubDate>Thu, 30 Jul 2009 19:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=48187#comment-91000</guid>
		<description>double post not sure how</description>
		<content:encoded><![CDATA[<p>double post not sure how</p>
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