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Guillemot: Splinter Cell and Red Steel delayed for “additional polishing time”

Tuesday, 28th July 2009 01:20 GMT By Nathan Grayson

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If you thought there was some big conspiracy behind the recently announced delays of Splinter Cell: Conviction and Red Steel 2, prepare to be disappointed. Turns out, Ubisoft just thought the two games could use a bit more time in the powder room.

“The changes on Splinter Cell and Red Steel – it’s just a question of polish. The team was asking that they couldn’t be with the level of quality on all the maps and all the game for the end of the year, so they had asked for more time to be able to come with a better product, for both of those games,” Ubisoft CEO Yves Guillemot said during a recent earnings call.

The quality of the games is there for what you’ve been able to see at E3, but we were not able to have that same quality on the full game of those two products,” he added.

He also revealed that, by missing the chance to stuff gamers’ stockings this holiday season, Splinter Cell and Red Steel will probably sell “around a million units” fewer in their respective first months. Madness? Not quite. “We really think with the level of quality that we’ll be able to obtain with the time we give them we will have a long shelf life for those products,” he explained.

Thanks, Joystiq.

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6 Comments

  1. Psychotext

    /tightens tin foil hat

    #1 5 years ago
  2. No_PUDding

    Where did you find my hat?

    *turns tin foil inside-out to reveal the acronym SDF embossed on the forehead.

    #2 5 years ago
  3. Psychotext

    I wondered why it was actually picking up the batshit mental transmissions rather than blocking them.

    /runs

    #3 5 years ago
  4. No_PUDding

    xD

    You gotta be more careful Psycho, I tuned it especially. Keep the morale high, in the troops.

    Without teasing any particularly forum goers, you can tell those who wear my tin foil hats.

    #4 5 years ago
  5. Psychotext

    :D

    #5 5 years ago
  6. Jadeskye

    ahahaha, man the SDF, they scare me.

    #6 5 years ago

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