David Perry says that gaming should be more convenient for players and the limitless power of cloud computing could help consumers get games easier and eventually lead to less clutter on shelves at home.
“Facebook is a really good example of how data ownership is changing,” Perry told attendees at Develop. “People don’t really care if they own a version of Texas Hold’em or Yoville as long as they can access it easily.
“YouTube didn’t try and drive everyone to their portal. Instead, they allowed videos to be distributed across the web. How many videos would you watch if you had to register with every video maker? How many videos would you watch if you had to download the entire video first? And yet that’s something we ask our consumers to do.”
To demonstrate this, he used World of Warcraft as an example. While commending Blizzard for the realively small download, he took the audience through the thirty-one clicks it takes to start playing the game.
“I get twenty clicks in before I see a play button; but then I still get another legal agreement.” he said.
Perry then stated that Gaikai would allow users to start playing with just one click which he says is absolutely critical and gaming companies need to get behind it.
“If Eidos wanted to do this, they couldn’t cover the world in game servers,” he said. “But if all our companies worked together, we could.”
We have a video interview with Big Dave which will be posted later.
Meanwhile, get more regarding his streaming games philosophy via Gamasutra.
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