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	<title>Comments on: BioWare&#8217;s Zeschuk: Videogames quickly growing out of dependence on violent gameplay</title>
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	<link>http://www.vg247.com/2009/07/07/biowares-zeschuk-videogames-quickly-growing-out-of-dependence-on-violent-gameplay/</link>
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		<title>By: blackdreamhunk</title>
		<link>http://www.vg247.com/2009/07/07/biowares-zeschuk-videogames-quickly-growing-out-of-dependence-on-violent-gameplay/comment-page-1/#comment-86067</link>
		<dc:creator>blackdreamhunk</dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:30:53 +0000</pubDate>
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		<description>I agree with him there are games with out fighting out there. SIMs or ceasor 4 any way one</description>
		<content:encoded><![CDATA[<p>I agree with him there are games with out fighting out there. SIMs or ceasor 4 any way one</p>
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		<title>By: wz</title>
		<link>http://www.vg247.com/2009/07/07/biowares-zeschuk-videogames-quickly-growing-out-of-dependence-on-violent-gameplay/comment-page-1/#comment-86015</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:01:27 +0000</pubDate>
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		<description>I think a major problem is that storytelling is bound to be non-interactive. Except for two cases: either having to find out how a given situation is to be resolved, so that storytelling amounts to the construction of said situation. Or presenting a multitude of possible continuations of a story, in which case storytelling amounts to giving an overview of how the story might unfold in each direction.

(I would like to see a game of the latter form, but deliberately disappointing you. You think you make all the right choices, only to find yourself further away from your goals.)</description>
		<content:encoded><![CDATA[<p>I think a major problem is that storytelling is bound to be non-interactive. Except for two cases: either having to find out how a given situation is to be resolved, so that storytelling amounts to the construction of said situation. Or presenting a multitude of possible continuations of a story, in which case storytelling amounts to giving an overview of how the story might unfold in each direction.</p>
<p>(I would like to see a game of the latter form, but deliberately disappointing you. You think you make all the right choices, only to find yourself further away from your goals.)</p>
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		<title>By: Aimless</title>
		<link>http://www.vg247.com/2009/07/07/biowares-zeschuk-videogames-quickly-growing-out-of-dependence-on-violent-gameplay/comment-page-1/#comment-86013</link>
		<dc:creator>Aimless</dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=44458#comment-86013</guid>
		<description>This just in: BioWare retroactively invents the point&#039;n&#039;click genre.

Don&#039;t get me wrong, it&#039;s nice to hear someone on the development side suggesting that gaming doesn&#039;t have to be a pastime centred on violence, but I think he&#039;s focusing too much on &#039;different audiences&#039;. I&#039;ve been playing games for ages and I like a spot of the old ultra-violence as much as the next man, but that doesn&#039;t preclude me from enjoying non-violent, story-driven games.</description>
		<content:encoded><![CDATA[<p>This just in: BioWare retroactively invents the point&#8217;n'click genre.</p>
<p>Don&#8217;t get me wrong, it&#8217;s nice to hear someone on the development side suggesting that gaming doesn&#8217;t have to be a pastime centred on violence, but I think he&#8217;s focusing too much on &#8216;different audiences&#8217;. I&#8217;ve been playing games for ages and I like a spot of the old ultra-violence as much as the next man, but that doesn&#8217;t preclude me from enjoying non-violent, story-driven games.</p>
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