Splinter Cell Conviction can be played through in 12 hours, creative director Maxime Beland has told OXM.
“I want people to play my games and finish them,” Beland said.
“We’re going to ship with difficulty levels, at least a normal mode and realistic mode – like we did on Rainbow Six Vegas.
“And realistic is going to be really fucking hard – you’re going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal.”
The full interview’s in the latest edition of the mag. If you can’t be bothered to spend money, just wait till next week: it’s all going to be posted on the site.
The game’s out for PC and 360 in October.