ODST is open-world, Reach could use Natal, says Bungie

Monday, 29th June 2009 17:32 GMT By Patrick Garratt


Halo 3: ODST is an open-world game, Bungie’s told the Seattle Times.

“We’re doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration,” said Joseph Staten, writer and creative director.

“This is also a mystery story so there’s a lot more clue-finding and mystery-solving than you would normally find in a game of this kind — nothing that strays too far from the fun ‘Halo’ experience, but we definitely decided to take a little bit of risk and have some fun with this one.”

But stuff boring old 2009. What about next year’s Halo Reach?

“I absolutely think Reach could be enabled with [Natal],” said the developer.

Hit the link for more.



  1. Phoenixblight

    FPS with Natal….right

    #1 6 years ago
  2. anasui

    ahahaha, god

    I mean, its good they’re experimenting, but the moment I read about whats supposed to do I thought “Sure, people’s gonna find themselves comfortable moving like a retardo all day”

    this is gonna be epic

    #2 6 years ago
  3. Hunam

    It’s too hot for bullshit, so I’ll just keep it simple. Casuals can have NATAL games till their eyes fall out, shooty core games pad only please.

    #3 6 years ago
  4. Phoenixblight

    Does sound like M$ lets make Halo fans pay 200$ for our new Motion device to play a new Halo game. Good Idea!!

    #4 6 years ago
  5. Roybott

    @Phoenixblight $200? – Did I miss something or is that number just made up?

    #5 6 years ago
  6. Madeira

    @Phoenixblight: Natal can be used for headtracking. It’s likely that’s how it will be used for Reach (Natal controls: headtracking – look, rightstick- aim).

    #6 6 years ago
  7. Hakkiz

    Or… they could use it as an optional input device for some spesific actions to supplement traditional controller, right? Wait, that would be too far-fetched. Maybe they should introduce a Halo mouse, just for this game.

    E: Meh, too late.

    #7 6 years ago
  8. KillerDD

    Like how would that be possible? Turn your head and the screen turns? But wait? Then you’ll turn away from the screen eventually right? xD

    #8 6 years ago
  9. Phoenixblight


    It was interviewed at the E3 about the price range for the device.

    #9 6 years ago
  10. Psychotext

    @Phoenixblight: No, it wasn’t. That’s a random number made up by a journalist.

    #10 6 years ago
  11. Phoenixblight

    SOunds about right, they charge 100$ for a fucking wifi device.

    ANd to boot M$ stated it will be like a new console and I don’t know a new gen console for less then 100$.

    #11 6 years ago
  12. Madeira

    @KillerDD: There’s a product out on the market now called TrackIR, it will work similar to that (slight head movements = more dramatic movements in game, so you’re not looking away from the screen).

    #12 6 years ago
  13. Whizzo

    Natal used for head tracking like TrackIR would be excellent, it’d take all that leaning people tend to do in a lot of games and make use of it too. :-)

    #13 6 years ago
  14. Mike


    #14 6 years ago
  15. DrDamn

    As mentioned head tracking with motion scaling (so a small movement becomes a larger one) has been shown to work well in PC demos with similar tech. This sort of use is one of the few which give me some interest in Natal. There is a very cool vid on youtube with a demo of it in use in a FPS.

    The FPS stuff is a little way in.

    #15 6 years ago
  16. DrDamn

    That said they will probably ignore all that and make you wave your hand to reload or lift your foot up to kick a door in. BAMMM! And there is is! :)

    #16 6 years ago

Comments are now closed on this article.