Blizzard’s Dustin Browder, lead game designer on Starcraft II, no less – has told Destructoid that the team wanted to create a much stronger, single-player experience that allows the player (that’s you) to “get a lot closer to the gameplay experience” than you did in the first game. You’re going to have to expand your mind too, apparently.
“Well, what we’re trying to do is create a game that hearkens back to the legacy of the original,” he said.
“We felt the original was such a strong game that we didn’t want to run off and abandon it and do whatever. We wanted it to feel like you were coming home to a game that you knew and loved.
“At the same time, we’re trying to create all-new gameplay elements, trying to create a gameplay experience that still has as much learning for you as the original StarCraft and the original Brood War did.
“You feel like you have to expand your mind, try new stuff; you get a chance to be creative, [and] you might be able to discover something no one’s ever seen before, which is clearly not as likely these days with StarCraft and Brood War,” he went on.
“We want to create something that lets players get a lot closer to the gameplay experience, get a lot deeper into the characters, and really gets to be a 21st-century look at storytelling in the StarCraft universe, which a lot of our competitors have been doing – really great stories.
“We wanted to do something that we felt matched our quality level and was really out there doing some awesome stuff.”
Fill your boots.
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