Thu, Jun 18, 2009 | 07:48 BST

Ghostbusters PS3 Vs 360 difference shown in screens [Update]

ghostbusters360

Digital Foundry’s Richard Leadbetter’s put the “rumours” to rest regarding the differences between the PS3 and 360 versions of Ghostbusters. The PS3 version’s resolution is far smaller, basically.

Here’s the PS3 game, and this one’s from the 360 version. The difference is a tad obvious.

Rich tells us the PS3 version runs at 960×540, while the 360 game hits 1280×720.

And that’s that.

Update: A Terminal Reality spokesperson told Joystiq yesterday: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.”

156 comments

#151

cachucha
18/06/09, 5:29 pm

wtf no doritos?

#152

G1GAHURTZ
18/06/09, 5:30 pm

Not without dip…

#153

Psychotext
18/06/09, 5:36 pm

Ok… what did I miss? Where did the Doritos come into this?

#154

G1GAHURTZ
18/06/09, 5:39 pm

You missed the same stuff that was happening yesterday, and the same stuff that most probably happen tomorrow.

Oh, and get your own Doritos

#155

Dr.Ghettoblaster
18/06/09, 5:49 pm

I’m actually starting to enjoy this…

#156

thyho
18/06/09, 6:56 pm

Ps3 Look like Ps2 ohhhhhhhhh shit f#ck

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