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Ghostbusting: Making a game funny like "writing three hit movies"

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Ghostbusters writer and general superstar Harold Ramis has told explained to GamesRadar why writing funny games is so difficult. Basically, it's a stupid amount of work.

"To make a game so funny with so many comic alternatives, that would be like writing three hit movies," he said.

"The scripts are impossibly long. That would be a considerable investment. And I was thinking if you wrote that much comedy, chances are you would put it in a feature film."

It's repetition in comic films that keeps people coming back, said Ramis, but the same process doesn't necessarily translate to games.

"It seems like the attraction of playing any videogame is that it gives you control over a world that you have no other access to," he added. "Once you've mastered a game, you kind of lose interest."

Full interview through there. Via GoNintendo and Kotaku.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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