Ubisoft sat down with Goichi Suda during E3 and talked to him about Grasshopper Manufacture’s No More Heroes 2: Desperate Struggle.
During the chat, Suda 51 discussed Travis Touchdown’s maturity, character interaction with players, the themes of life and death in the game, and how setting limits is something he avoided when creating the sequel.
“You don’t need to put any limits when it comes to raw expression,” he said. “Limiting expression is just something set up by people to please other people.
“So we didn’t do anything like that for No More Heroes 2.”
You can watch the full interview through here.
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