Crackdown 2 to provide “ultimate co-op and competitive multiplayer experience”

Tuesday, 9th June 2009 13:34 GMT By Patrick Garratt


This isn’t looking good for the single-player massive. Microsoft just put out some Crackdown 2 blurb that only makes mention of online and multiplayer features.

The full thing:

The sequel to the award-winning vertical-world adventure, Crackdown 2 is the ultimate open-ended world action experience, only available on Xbox 360. The game lets you be judge, jury, and executioner for a huge, fully explorable city. Crackdown 2 takes multiplayer gaming to unprecedented levels for the ultimate co-op and competitive multiplayer experience, providing you and your friends with the complete freedom to explore, destroy, and play your way as you restore justice and peace to Pacific City—by any means necessary.

The game was rumoured to be online-only earlier this year.

We’ve asked for comment. It’s out in 2010.



  1. Blerk

    No single-player, no sale.

    #1 6 years ago
  2. No_PUDding

    No MP, no sale.

    Not to me, I am talking about inFamous. And I don’t even like MP that much.

    #2 6 years ago
  3. Blerk

    You really are mental, aren’t you? :-D

    #3 6 years ago
  4. Gekidami

    Dosnt co-op imply that it has atleast some sort of mode where you fight the AI?

    #4 6 years ago
  5. Patrick Garratt

    I’ve just got some more on it. Going to do another piece.

    #5 6 years ago
  6. Hunam


    #6 6 years ago
  7. No_PUDding

    Blerk, I am just not like you.

    I want co-op for inFamous. And Crackdown is Crackdown, so play that for SP, and play Crackdown 2 for MP, perfect!

    #7 6 years ago
  8. evilashchris

    Crackdown has both, I want Crackdown 2 to have both, or I will not be best pleased, and nobody wants that.

    #8 6 years ago
  9. Robo_1

    No single player would be a massive let down. No sale, as I don’t have or want Live.

    #9 6 years ago
  10. Michael O'Connor

    Why the hell would Crackdown 2 *not* have both?

    Talk about reading into stuff too much…

    #10 6 years ago
  11. NiceFellow

    Pudding, just curious – do you think developers should always try and squeeze in coop just for fun?

    I don’t personally but I’m beginning to suspect many do and am curious about it.

    For example in inFamous there is no narrative need for coop – you and you alone get the superpowers. Therefore the only way to do it would be to simply ignore logic and allow another player to join in with superpowers too.

    I guess games could deliberately skew their narrative (like Gears) to make a companion more likely, but that seems limiting.

    On the other hand it’s only a game, so why not just add co-op as a separate mode? If I’m just thinking of fun then I don’t care why there’s two Cole’s running around.

    Although committing to co-op has engine ramifications too, particularly for open world games.

    #11 6 years ago
  12. Patrick Garratt

    There you go.

    #12 6 years ago
  13. No_PUDding

    NiceFellow, I don’t care about online-coop to be honest.

    That’s useless to me. I just want my friends to be able to come round and not have to watch me play.

    In inFamous it would be really awesome, to be able to have one evil charcter and oen good character, and you could either work together or against each other.

    #13 6 years ago
  14. NiceFellow

    That’s what I meant Pud – offline with a buddy. I tend to figure games whose setting doesn’t logically lend itself to coop don’t need it – but then thinking about it I saw it doesn’t really matter.

    If I’m having fun with a friend do I care we’re both running around as Cole?

    #14 6 years ago
  15. No_PUDding

    Not really. It’s just that, as a consumer, it’s the option I miss the most. Online multiplyer is kind of shit.

    #15 6 years ago

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