Gas Powered Games CEO Chris Taylor has assured fans that more development time and more resources were being poured into the Supreme Commander 360 sequel after the first port got panned.
“We’re doing it [the port] in-house and giving it a lot more time and a lot more resources,” Taylor said.
“I would be very surprised if it didn’t do as well as the PC version.”
Look back at the first game Taylor told Joystiq at E3: “I felt bad [for] the developer who did the Xbox 360 version just did not have the time or the resources.
“It was a hair on fire mission.”
The initial reception for Supreme Commander 2 has been mostly positive. Here’s hoping it lives up to the early promise.