EEDAR analyst Jesse Divnich said today that 43 percent of 2008’s video game titles released in the fourth quarter, accounting for 45 percent of total annual sales.
“The thoughts on releasing more games in Q4 seem to run analogous to expanding a sports stadium from holding 20,000 fans to 35,000 fans – if you can fill the seats, then the expansion is justified,” said the bean counter.
But he added, “This data does not suggest causation and there is no one-to-one correlation between release quantities and sales by quarter. Instead, the data suggests that other factors such as quality scores, variety of releases, marketing, and economical factors play a role in shaping quarterly sales for the industry.”
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