
Codemasters racer FUEL may be the most open game ever created, according to producer Phil Wright.
“FUEL is arguably the most open-world game there is,” Wright told VG247.
“Apart from the artificial boundaries at the edges of the game world, the only impediments to going where you want are natural, be that water, a sheer rock-face, or using the wrong type of vehicle (for example, trying to drive a road car up a steep slope off-road).
“It takes a few hours to drive from one edge of the landscape to another, but it can be done.”
The title, shipping at the end of May, features a meld of American environments, the collation of which was a labour of love for developer Asobo.
“Asobo did a lot of research, using satellite image data of large areas of the more remote and wild parts of North America, including Mount Rainier, Crater Lake, Yellowstone and the Grand Canyon, to name a few,” Wright added.
“Some of the team also took a long road trip into Wyoming, travelling hundreds of miles through vast wilderness gathering video footage and photographs in an effort to capture the epic scale they wanted to put across in the game.
“The resulting world in FUEL is a conglomeration of the more spectacular natural scenery from all of this data, a sort of ‘best of’ the North American wilderness.”
FUEL hits 360 and PS3 on May 31. There’s a PC version as well, but we can’t find a date for it right now.






tenthousandgothsonacid said:
“FUEL is arguably the most open-world game there is,”
“Apart from the artificial boundaries at the edges of the game world”
Codemasterslol
tenthousandgothsonacid said:
They do have their own onsite pub though…
http://twitpic.com/5fnkp
Cort said:
Um how about you stop programming a massive space most of which most of us will ignore and instead you know, FINISH THE F1 GAME?!
Robster1979 said:
A pub at work would be truely epic :-
World take note – Its what the people want.
tenthousandgothsonacid said:
What weird about that pic is the lack of, well, booze. There’s one bottle of champagne, half a bottle of gin, one bitter tap etc.
I suspect it’s where they take journalists rather than where the coders spend their lunchtimes
Captain Fruitloop said:
“They do have their own onsite pub though…”
So do Games Workshop – a Warhammer theme pub at their HQ in Nottingham.
Still a shit place to work, though. (GW, not Codies.)
TheDifficult3rdAlbum said:
Genuine question:-
When did “open world” become a stand-alone selling point to a game, especially in driving games. The idea you can drive anywhere or from one side of the map to the other – why is that by itself a good game feature or how does it make the game more impressive?
tenthousandgothsonacid said:
http://en.wikipedia.org/wiki/Tranz_Am
JesteR said:
The game is being delayed in Europe to June 5th.
anasui said:
“race over! you’re 28th on 28, push retry” after you’re lost for 25 minutes
ElfShotTheFood said:
“Um how about you stop programming a massive space most of which most of us will ignore and instead you know, FINISH THE F1 GAME?!”
Codemasters is just the publisher on Fuel. The game is being made by Asobo Studio.
pracer said:
This game is going no where at retail. Open world = gimmick. And nothing worse then getting lost in a racing game. The way to make a truely epic racer that matters and can last, is to give it acsessable, scalable control via driving aids(ala F1 champ ED – (ps3)), ONLINE carrer mode with a way to buy upgrades and new classes and cars, ranks, and add to it over time (w/free or cheap tracks, cars, etc).
Sorry but playing “quick race” online gets as stale a standard “deathmatch”, games just need to do more, offer more online. Something, racing “teams” or leagues or something. I don’t know, I used to love racers, now I don’t play em much at all.
blackdreamhunk said:
It will not come close to mmo open worlds. I will wait and see how good really it is.
OrphanageExplosion said:
Motorstorm meets Smuggler’s Run.