Wed, May 13, 2009 | 23:25 BST
Survey asks gamers what they would pay for LOTRO on Xbox 360
Intellisurvey has sent out a survey suggesting that Lord of the Rings Online is indeed coming to Xbox 360.
Originally rumored to be a free-to-play, microtransaction based MMO, one question posed to survey takers asked if they’d be willing to pay $12.99 per month for a subscription (after laying down $59.99 for the game), or if they would prefer a free model where you pay for add-ons.
Downloadable items listed as possible microtransaction were: in-game currency, additional classess, races, clothing, weapons, armor, animals, transportation, expansion packs, additional quests, and map packs.
Both Turbine and Warner Bros. refuse to confirm or deny the MMO, but it’s been known for quite some time that Turbine was working on one for Xbox 360.
Proposed game description from the survey is after the break.
Thanks, GameDaily.
Here’s the proposed game description according to the survey:
- Make the move to Middle-earth as you adventure from the Shire to the shadowed walls of Mordor! Fight for the Free People of Middle-earth as you battle against the forces of the Dark Lord, or serve Sauron as you seek to obtain the One Ring! Play as any of 8 races and set out on your own epic adventure within the world created by J.R.R. Tolkien.
- Wage war against other players within Middle-earth in epic player vs. player battlegrounds! Earn Destiny Points that can be used to unlock powerful rewards.
- Two Epic Stories allow you to serve the Fellowship of the Ring or the Dark Lord Sauron! More than 600 quests will mold you into an unstoppable force for good…or evil. The choice is yours.
- Explore hundreds of hours of game play in the largest virtual world ever built on console.


8 comments
#1
SplatteredHouse
14/05/09, 11:05 am
That idea about two epic stories differs from the original version. Which makes me think this is more likely to happen. Do they intend to make the whole thing PvMP, or will these storylines each be entirely self-contained?
It’s definitely an appealing idea, having a lotro on consoles. I guess, though, that the difference I outlined will be enough for them to want a seperate sub fee (on top of charging for the game itself, lol?!), which might disappoint existing PC subscribers.
#2
David
14/05/09, 11:30 am
splatteredhouse the game description is exactly what the pc version is.
You can play the PVE side of things then after you reach a certain level 15 I think you open up your monster slot you can then create a level 60 monster. This is a straight up port of the PC version.
#3
SplatteredHouse
14/05/09, 11:39 am
No that’s not it; because there are two distinct “stories”, mentioned there. There’s no story to the vs. Monster play on the PC version, as far as I know. I think it plays more like a king of the hill game with rpg elements (levels, gaining stat bonuses, etc.)
Anyway, what’s mentioned there, sounds more like an RPG where you play as just an orc, or something, and this provides a similar game to the regular PVE, except you’re on the evil side, and probably don’t start where the good side does.
#4
David
14/05/09, 11:42 am
I think the game description
must be confusing you seriously doubt they would go to that much effort in changing the whole point of the game. The 360 will no doubt get a port of the PC version.
“Two Epic Stories allow you to serve the Fellowship of the Ring or the Dark Lord Sauron! More than 600 quests will mold you into an unstoppable force for good…or evil. The choice is yours.”
This part here if anything they just added story elements to the monster play to make it worth playing.
#5
SplatteredHouse
14/05/09, 11:56 am
One of the features that most interested players (while they were interested in the game at all) about LOTR: Conquest, was the Evil Campaign. The possibility of that, in a MMO, is a USP for the console version of lotro, if it is realised as I read it.
Turbine have also been working on a console MMO for a fair while. It would not take them this period of time (given the similarities between the platforms) to port the code from the PC version over. To concept and design a seperate campaign, perhaps. I think they would try to provide the best-fitting experience for console players, and I’m not sure that PvMP fits with that.
They could justify the expense, by including a “fellowship” disc, and a “forces of sauron” disc, for instance.
Interesting you chose that part to quote, because I think that the part about choice doesn’t best serve to enforce your opinion, too well.
#6
David
14/05/09, 12:30 pm
Well I don’t know what could take such a long time to port a pc mmo to the console. But if you look at the history of all mmo’s promised for the console the developers that promise such releases either don’t bother or take their fine ass time.
I doubt very much they would alter the game to such an extent it was completely different to the PC version. If anything they will just update it controls and so on add extras but the core game will no doubt stay exactly the same.
PvMP isn’t the point of LOTRO its the PVE and I highly doubt they would rip that out. If they do then they are not getting my money. I play the PC version and if I was to move to the 360 version I would not want a bastardised gimped version.
#7
Patrick Garratt
14/05/09, 12:54 pm
The main things holding up console MMOs are back-end synch and business models. Consoles platforms are “owned”: PC isn’t. There’s a lot of hand-wringing going on about it at the moment.
#8
Stephany Nunneley
14/05/09, 2:06 pm
I just honestly wish Turbine would have concentrated on fixing some of the issues with the PC version first before focusing on a console version. Granted, there are more than likely different teams for each so my argument probably falls flat there. However, there are things that have been in need of fixing since before Moria came out and they need to do it.
Still…. I absolutely love the game for so many different reasons and it is one of the most gorgeous games I have ever played on top of that.