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EA loses over $1 billion in fiscal 2009, cuts Q4 loss

Tuesday, 5th May 2009 21:27 GMT By Patrick Garratt

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EA’s reported a shell-shock $1.08 billion loss for the financial year ending March 2008.

Revenue for the period was up to $4.2 billion, a 15 percent rise from the previous year’s $3.6 billion.

“EA’s strong cost actions in Q4 FY09 together with our investments in our digital service businesses will set us up for a stronger FY10,” said CEO John Riccitiello.

“EA is well positioned with the right strategies in a growing industry.”

The company said that more than 31 games in the year sold more than 1 million units, up from 27 in the previous year.

Q4 loss was $42 million, or 13 cents a share, narrowed from a loss of $94 million, or 30 cents a share in the same period last year.

Q4 revenue was $860 million, down $267 million compared with $1.13 billion for the prior year.

Full press release below.

EA Reports Fourth Quarter and Fiscal Year 2009 Results
Confirms Fiscal 2010 Non-GAAP GuidanceAhead of Schedule on Cost-Reduction InitiativesThe Sims 3 to Ship on June 2

REDWOOD CITY, Calif., May 05, 2009 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2009.

Fiscal Fourth Quarter Results (comparisons are to the quarter ended March 31, 2008)

GAAP net revenue for the fourth quarter was $860 million, down $267 million as compared with $1.13 billion for the prior year. During the quarter, EA had a net benefit of $251 million related to the recognition of deferred net revenue for certain online-enabled packaged goods games and digital content.

Non-GAAP net revenue was $609 million, as compared with $919 million for the prior year. Sales were driven by Skate 2, Rock Band(R) 2, The Lord of the Rings(R): Conquest, Left 4 Dead and Need for Speed(TM) Undercover.

GAAP net loss for the quarter was $42 million, as compared with a net loss of $94 million for the prior year. Diluted loss per share was $0.13 as compared with diluted loss per share of $0.30 for the prior year.

Non-GAAP net loss was $120 million as compared with non-GAAP net income of $30 million a year ago. Non-GAAP diluted loss per share was $0.37 as compared with non-GAAP diluted earnings per share of $0.09 for the prior year.

“EA’s strong cost actions in Q4 FY09 together with our investments in our digital service businesses will set us up for a stronger FY10,” said John Riccitiello, Chief Executive Officer. “EA is well positioned with the right strategies in a growing industry.”

“We remain vigilant on managing costs,” said Eric Brown, Chief Financial Officer. “We are confirming our FY10 non-GAAP guidance and expect to show strong profit growth in the year ahead.”

Full Year Results

GAAP net revenue for the fiscal year ended March 31, 2009 was $4.212 billion, up 15 percent as compared with $3.665 billion for the prior year. The Company ended the year with $261 million in deferred net revenue from packaged goods and digital content – down $126M from a year ago.

Non-GAAP net revenue was $4.086 billion, up 2 percent as compared with $4.020 billion for the prior year.

GAAP net loss for the year was $1.088 billion as compared with a net loss of $454 million for the prior year. Diluted loss per share was $3.40 as compared with a diluted loss per share of $1.45 for the prior year. Fiscal 2009 GAAP results include a $368 million non-cash charge for goodwill impairment and a non-cash charge for tax valuation allowances consisting of $232 million related to deferred tax assets that existed as of the end of Fiscal 2008 plus an additional $134 million against deferred tax assets recorded during Fiscal 2009.

Non-GAAP net loss was $96 million as compared with net income of $339 million a year ago. Non-GAAP diluted loss per share was $0.30 as compared with diluted earnings per share of $1.06 for the prior year.

Trailing-twelve-month operating cash flow was $12 million as compared with $338 million a year ago. The Company ended the year with cash and short-term investments of $2.2 billion.

Fiscal 2009 Highlights

* EA had 31 titles that sold more than one million copies in the year – as compared with 27 titles in the prior year.
* FIFA 09, Madden NFL 09 and Need for Speed Undercover each sold over five million copies in the year.
* EA Partners posted its strongest year ever driven by Rock Band, Rock Band 2 and Left 4 Dead. Rock Band, in partnership with MTX/Harmonix, was EA’s highest revenue producing title during the fiscal year.
* EA strengthened its portfolio by launching new games – SPORE(TM), Warhammer(R) Online: Age of Reckoning(R), Dead Space(TM), Mirror’s Edge(TM), Boom Blox(TM), Mercenaries(TM) 2 and a slate of Hasbro(R) games.
* SPORE sold over two million copies with users generating more than 100 million creatures.
* EA generated 14% of its total non-GAAP revenue on the Wii – as compared with 8% a year ago. EA to ship EA SPORTS Active in May and Harry Potter and the Half-Blood Prince(TM) in June. Also in June, Tiger Woods PGA TOUR(R) 10 and EA SPORTS Grand Slam(R) Tennis – both bundled with the Wii MotionPlus(TM) accessory (Tennis bundle available in Europe only).
* EA’s non-GAAP digital services revenue, which includes online and wireless, was $429 million in fiscal 2009, up 27% year-over-year.
* Pogo(TM) achieved an all-time high of 1.8M paying subscribers for the fiscal year.
* EA recently launched the open beta of EA SPORTS(TM) FIFA Online 2 in China –the Company’s first online game in China.
* EA Mobile(TM), the world’s leading publisher of games for wireless, delivered non-GAAP revenue of $189 million for fiscal 2009 – up 24 percent year-over-year.

Business Outlook

The following forward-looking statements, as well as those made above, reflect expectations as of May 5, 2009. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

Deferred Revenue Recognition for Online-Enabled Games

The Company also announced today that, beginning in fiscal 2010, it will defer revenue on a GAAP-only basis for every online-enabled game. Historically, the Company was deferring revenue for a subset of console and PC games. As a result, the Company expects to defer an additional $500 million of revenue out of fiscal 2010 into fiscal 2011 on a GAAP basis. This change will impact the Company’s previously provided GAAP guidance for fiscal 2010, but will have no impact on fiscal 2010 non-GAAP revenue, non-GAAP EPS or cash flows.

Fiscal Year Expectations – Ending March 31, 2010

The Company confirmed its fiscal year 2010 non-GAAP guidance and updated its fiscal 2010 GAAP guidance for the additional revenue deferral for online-enabled games.

* GAAP net revenue is expected to be between $3.7 and $3.85 billion.
* Non-GAAP net revenue is expected to be approximately $4.3 billion.
* GAAP diluted loss per share is expected to be between $0.85 and $1.45.
* Non-GAAP diluted earnings per share are expected to be approximately $1.00.
* For purposes of calculating fiscal year 2010 GAAP loss per share, the Company estimates a share count of 323 million and for non-GAAP EPS, the Company estimates a share count of 325 million.
* Expected non-GAAP net income excludes the following items from expected GAAP net income:

* $450 to $600 million for the impact of the change in deferred net revenue (packaged goods and digital content),
* $185 million of estimated stock-based compensation,
* $55 million of amortization of intangible assets,
* $25 to $35 million of restructuring charges, and
* ($82) to ($117) million in the difference between the Company’s GAAP and non-GAAP tax expenses.

Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter and fiscal year ended March 31, 2009 and its outlook for the future. During the course of the call, Electronic Arts may also disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (888) 359-3632, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until May 12, 2009 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.

Full thing here.

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9 Comments

  1. Whizzo

    Ouch.

    #1 6 years ago
  2. Pyrix

    Wow, that’s long.

    +10 points for anybody who reads all of it.

    #2 6 years ago
  3. No_PUDding

    Lazy journalism *walks off tutting*

    #3 6 years ago
  4. Patrick Garratt

    Read the bits we write. They tell you the good bits :)

    #4 6 years ago
  5. Seraphemz

    “Net Income (Loss)
    GAAP net loss $ (94 ) $ (95 ) $ (310 ) $ (641 ) $ (42 ) 55 %
    Acquired in-process technology 138 2 – 1 -
    Amortization of intangibles 13 15 16 15 12
    Certain abandoned acquisition-related costs – - 21 – -
    Change in deferred net revenue (packaged goods and digital content) (208 ) (195 ) 232 88 (251 )….”

    I agree 100 % /:(

    #5 6 years ago
  6. Patrick Garratt

    :D

    #6 6 years ago
  7. Patrick Garratt

    You’re right, actually. I’ve chopped it and added a link to the press release.

    #7 6 years ago
  8. dbronco

    No way they loss that much money on increasing revenue. I think those rumors of a EA console might be true. Everyone knows EA doesn’t spend on developing games really. I mean the Madden team is 35 people and it sells millions. And they don’t fix long standing problems on their franchises. They do their games on the cheap. Look at Microsoft and Sony’s financials over the years. Even with increased revenue, they lose money just before a new console arrives. The revenue goes to R & D for the new unit. I could be wrong, but a billion on that much profit is suspicious.

    #8 6 years ago
  9. Blerk

    /sharp intake of breath

    #9 6 years ago

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