Peter Moore Vs VG247 – round one

Thursday, 30 April 2009 06:57 GMT By Patrick Garratt


Peter Moore, now president of EA Sports, gives the best interview in games. No question. We were lucky, then, to find him in blustery form in the penthouse of London’s Ark last week, where we discussed the following:

  • EA layoffs
  • How everything went “pear-shaped” in 2008
  • The effect of the macro-economy on gaming’s sports sector
  • How EA Sports Active allows the company to speak to “her”
  • Why he’ll continue putting out yearly updates to sports games
  • How DLC keeps sports games “fresh”
  • Why EA Sports Active is “bigger than a game, bigger than a franchise, bigger than a product”
  • That EA Sports Active is a “true platform that we can sell expansion packs, sell more peripherals, ultimately get some download on there”
  • Why he wants to get your heartbeat on a TV screen
  • Why he’d love to bring EA Sports Active to 360 and PS3 but can’t
  • How he’s going to make announcements on EA Sports PC SKUs in the coming months
  • That EA Sports is “abandoning the old model of physical media” in relation to PC
  • Why the “future is online and connected” for EA Sports on PC
  • How EA Sports games on PC are to follow Asian business models
  • That GTA was the driving force behind EA’s desire for a Take-Two buyout

This is the first half of our conversation. Tomorrow’s portion contains the exec’s views on the console race, the current hardware cycle and plenty more.

VG247: How’s EA Sports treating you?

Peter Moore: Perfectly fine. I live in the greatest city in the world and I get to hang out in the crow’s nest in London. We have a great slate of games, as you saw downstairs. Business is OK, which is probably what most people in the world would like to say, but I’m not sure all can. Feeling good about some of the progress we’re making about some of the strategies we laid out a while back I think when you and I talked… Have we talked since I’ve been at EA?

I don’t think so.

No, I don’t think we have. But certainly I see it captured on your site. It’s been a bit of a challenge to get up and running on the Wii. We’ve got a better online presence. Our quality is up, which we committed to do. So, yeah. Stuff like EA Sports Active is exciting. Brand new. Uncharted water.

Can I ask you a direct question?

Yes, sir.

Have unit sales at EA Sports actually increased since you came on board?

We track revenue.

Has revenue increased?

Probably can’t answer that question. Because that would be material, right? [To PR]

PR: Yeah.

How badly was Tiburon hit by lay-offs? It was never actually confirmed.

No, we haven’t talked about individual studio layoffs. We’ve shared the pain. Tiburon, every studio at EA – as, unfortunately, lots of publishers and developers around the world have – had to share the pain of getting costs under control in a market place where you can’t predict revenue. We have a plan. We had a plan last year like everyone else did. We were feeling really good in October, but like a lot of companies in this industry and companies everywhere in the world, everything went pear-shaped pretty quickly.

So, Tiburon: no worse or better than anyone else. We had to take some pain. We have a great GM there, Philip Holt, who does a very nice job, so no different than everybody else.

Speaking generally, then, about the macro-economy, to coin the phrase, how badly has the sports segment been hit?

Our biggest challenge is less the macro-economy than the segment itself and where the growth is. The core business is solid, but it’s not growing in line with the industry. What’s growing, Pat, is more the lifestyle sports, and Wii Fit is a major spearhead of that, so EA Sports Active gives us out best opportunity to start playing in that space. Talking to a brand new consumer that’s new to EA Sports. We’ve never spoke to “her” before. We’ve built a new organization around that, a marketing organization, bringing in experts into Vancouver where EA Sports Active is developed and I think it’s a huge opportunity for us to (a) talk to a new consumer, (b) a brand new platform and business model for the company.

The biggest challenge for us has been the way our segment has grown rather than the macro-economy. Yeah, it’s tough when people have only got so much money in their pockets, particularly when you’re delivering an annualized game experience. I have to give them a good reason to buy FIFA 10 this year when FIFA 09 was a brilliant game. That’s the challenge we have every single year.

Is that sequelization, something that’s really endemic in sports, a system that you’d like to break away from?

Not necessarily. When football season starts, when baseball season starts, when basketball season starts, they expect a game from us and we deliver a game. I think what we’ve got to do is layer on top of that more regular updates, and how do we make the game fresh, and doing it better in some sports than others, but no, as each season starts, as we always have done, we’re going to continue to deliver a game. If it’s something like a Fight Night or Active, where it’s not necessarily seasonal, or golf, where we can do different deliver dates as we’re doing this year, then we can look at different cadences of rhythm.

Online gives us a huge opportunity. FIFA Ultimate Team most recently had everyone blowing the dust off their FIFA game and putting it back in because they needed to play online again. And that was a very successful experiment in what we need to do to keep a game fresh.

Talking about EA Sports Active, which is probably your biggest departure from a traditional product, I spoke to Jen [PR demoing the game] about it yesterday, and she very candidly said that it wasn’t a game. Is there a slide on your PowerPoint that says “game” one way and “non-game” the other? I mean, is it part of your strategy that you want to have non-game products, or do you just want to be in that sector with Wii Fit?

We need to grow our game business, and I’ve been very clear over the last 18 months about the expansion of the brand. To expand our core business is important, but growing again and getting after that new consumer… it’s not a game. But one thing I told Dave McCarthy [demoing EA Sports Active in the intro demo at the event] was that he’d better smile while he was doing this. And that was the creative brief I gave him. He’ll tell you that. He’s worked so hard to get this game right. This game has been a labour of love for him and his team. It’s exercise with a smile on your face.

But you’ve got to be able to get this thing right, basically. To your point, it’s out of our core competency, and it was not easy to get it going and get it right, then all of a sudden it clicked. And boy, we did a lot of usability, brought a lot of people into the studio, got a lot of feedback from Riccitiello and myself, and David has been a trooper. We’ve finally got it right, and we’re very proud of where we’re at right now.

This is a brand new platform. To your question, I call it a platform. Yes, it’s a game, but it’s bigger than a game, bigger than a franchise, bigger than a product. It’s a true platform that we can sell expansion packs, sell more peripherals, ultimately get some download on there. I’ve got to figure out how to get your biometrics on the screen. If I can do that, if I can get your heart-rate on the screen, I mean then I can really drive towards what my vision of this product ultimately can be.

It’s not difficult, but it’s not cheap. I mean, you can find heart monitors that give off wirelessly, but I’ve got to figure out how to get a transceiver, if you will, on the screen. Once we do that I think we’ve really stepped up.

It’s good for the industry that we’re doing things, experiences, games, products, whatever you want to call them, that allow us to look and point at something that is do-good. Because over here you suffer from what is probably the most vitriolic press. The Daily Mail always seems to jump up on this stuff and blame [videogames] for pestilence, the plague, everything, and I think it’s good that we have things to point to that say, ‘This is getting you off the couch’ and provide a little bit of balance. It gives us a defensive argument about what we do in our industry.

When are we going to see EA Sports Active on 360 and PS3?

Well, that’s a better question for Sony and Microsoft. Right now there’s nothing physical in those controllers and they’ve either got to figure it out or not figure it out. They’re very aware of what we’re doing and, as you might imagine, they visit us and we show them what we’re up to and we say, ‘Boy, we wish we could bring it to you, but we can’t right now.’ Question for them, Pat. We’re ready when they are.

I’ll ask them.

You ask them.

Going back to your core titles for a second, I want to talk about the PC SKUs on your core games. You very unceremoniously dropped the PC version of Madden last year, to much wailing and gnashing of teeth…

Oh yeah.

…and then said in June ’08 that your PC SKUs would be back in ’09.

I’ll tell you exactly what I said. We’ve got to look at the PC in a very different what to we are, which is shipping discs in a market that was, unfortunately, just disappearing. And unfortunately the market was going down in sales but going up in costs, as I was supporting people that didn’t buy the game but I was supporting online as well as customer service support. As you can imagine, and we’ve talked about it a little bit with Tiger, we’ve got to go online with this stuff.

It’s not that we’re abandoning the PC user, the guy that wants to play sports games on the PC. I’ve got to look at teams, and I’ve got to keep people employed and therefore games have to be profitable, otherwise where do I get the money to reinvest in building the games?

Sometimes gamers don’t like to hear that, that this is a business, and I always tiptoe around it a little bit, because it’s a creative thing, and they think we have an obligation, which we do, to do things creatively, whether it makes money or not.

The sheer truth of it is that it’s got to make money because I need the capital the following year to buy more dev kits, to hire more engineers. And you have to make tough choices with business, much more now than two of three years ago, when you could afford to do some things that maybe weren’t profitable. And we need to find different business models to go after that consumer again.

You’re going to see some announcements in the next few months about how we’re going to do that. I get a lot of abuse. You read my blog, I’m sure. “Why can’t you tell us? We demand to know!” I tried a few posts ago to explain how the world of announcements works, particularly when you work in my world, where you’ve got to get approvals from everybody… and until it all comes together, there are certain things we can’t say. That’s frustrating, I know, for gamers, but they need to understand. There are competitive reasons I can’t make announcements on this. There’s cannibalization reasons that I don’t want to talk about what’s coming down the road, because I need to sell you that Coke Zero before I sell you Coke Zero 2.

So, it’s challenging. I know we do frustrate a lot of the folks, and you do see some commentary on the blog. But it’s not that we’re abandoning the PC as a platform for sports gaming. You might say we’re abandoning the old model of physical media because we believe the future is online and connected.

You’re going to see us take a lot of our learnings from what we’re doing with our games in Asia, where I’ll give you the game for free, or a certain level for free. And my hope is that you’re enjoying it that much that you’ll buy things and you’ll upsell. And then there’s no barrier to entry whatsoever.

I will challenge you on that point a little bit. You did bring out a PC disc version of FIFA last year.

Yeah. FIFA’s the one game we can sell on a global basis, and I don’t rely on ubiquitous broadband. So, FIFA sales in Eastern Europe, Russia, all around the world are a little easier for me, and it’s a little easier to justify – as we have in Vancouver – a PC team to develop it. When I look at the forecast, and the sales we get on PC FIFA globally, it’s justifiable as a resource expense to still do it on a physical disc.

Actually, we did the same with NHL, because we had very strong interest for NHL on the PC in Eastern Europe and again in Russia and Scandinavia. Scandinavia’s got good broadband, but some of the Eastern European and Russian markets are still struggling a bit to get their infrastructure up and running.

But once the infrastructure’s there, then I’d rather deliver it direct to their hard drives, give them a different business model than shipping on a disc.

Talking specifically, is the next PC version of Madden going to be downloadable?

You could say that when we’re ready to look at which franchises are going to be more applicable to be playing on the PC, we’ve said this repeatedly: it’s an online-based model. The actual structure of whether it’s browser-based, whether I give you a client, whether it’s subscription gaming, all of these things are yet to be determined.

There was an awful lot of talk around the time that EA was moving on Take-Two that there was the ulterior motive of Take-Two’s sports business.

Well, it never happened, so it’s not really worth talking about, is it? And I’m sure I’m still under SEC regulations. I can’t talk about it.

Talking hypothetically, then…


…how much would Take-Two’s sports offering have empowered EA Sports?

The real driving force – as Ricittiello said, and he wasn’t fibbing – was the attraction of the Grand Theft Auto franchise. That was the driving force. Sports would have been secondary to that.

Part two tomorrow.


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  1. Mike

    Interesting read. PM always gives good value and isn’t disappointing here.

    #1 6 years ago
  2. Johnny Cullen

    Great read, you know the industy is in good shape when you got people like Peter Moore.

    Still want a new SSX for PS3/360 though :(

    #2 6 years ago
  3. Tonka

    Did he do his funny accent?

    And why did you give in to Shatner? Posting the questions and giving context…

    #3 6 years ago
  4. Shatner

    Because I’m right. That’s why.

    #4 6 years ago
  5. Patrick Garratt

    I’m not going to go into it, but the format this is posted in has nothing to do with reader “response”. Just so you know :)

    #5 6 years ago
  6. Shatner

    What does a denial from a spokesperson always mean, kids?

    That’s right: CONFIRMED!

    #6 6 years ago
  7. Patrick Garratt

    …said the rapist to the judge.


    #7 6 years ago
  8. OrphanageExplosion

    Too right Pat. This interview is clearly conversational in tone in a great ways, it makes VG247 look great to be on first name terms with Moore, so this was clearly the best way to present the interview.

    #8 6 years ago
  9. Blerk

    Cool. Looking forward to seeing the rest of this.

    #9 6 years ago
  10. Patrick Garratt

    He talks about Cloud stuff at the end. He doesn’t sound too hopeful about it working at the moment.

    #10 6 years ago
  11. SplatteredHouse

    Utterly agree, on your final point in the second post, Johnny.
    If there’s one thing that’s annoyed me about EA Sports (and why I’m less eager to buy their product, now) is because of not the dissolution of BIG, but that all those franchises like SSX (why DID they put those references on the Burnout Paradise demo – still not explained? :/) the NBA Street’s, Def Jam – just stopped. :’(

    I took that to mean, by what they did next, that the publisher thought they knew better than me, those games I actually wanted to play, and was interested in supporting (and, note, had been for years). Looking at that, then, there became too camps: Sim/Family, that they supported, initially, almost as polar opposites. Well, I don’t want or value a realistic sports game that much, really, and the other side, fine as they might be in structure and design, the family stuff doesn’t appeal either.
    Frankly, I just want to have fun playing something that takes more risks, perhaps in terms of style, characterisation, or whatever; or where I do things I otherwise probably wouldn’t get to, and if it has score attacks, competitive elements, and that which adds replay value – all the better.

    What alternatives have there been to SSX, since (critically, the flaw came in their delivery of On Tour, not the game itself, which played fine it was just over-stylised – took over too much – and cluttered, which came across as confusion) the last gen edition? Shun White game? Not attractive, buggy, again, getting overcome by its style elements…How about Stoked? No European release plans, or region-free disc, for a game that looks head and shoulders beyond Ubisoft’s sporty carve-em-up. Seems more to represent the sense of fun and yeah, just a bit, freedom you can enjoy with a snowboarding title.

    So, yeah, EA Sports, not my favourite brand, right now – though I acknowledge they’ve made some strong progress in NFL, and were right this time to offer that split (as mentioned before) in terms of experience catered to platform. They were wrong, however, to kill BIG’s legacy stone dead. I hope they will remember and support my interests again, soon, so they can cover that last base, they’re currently missing altogether.

    #11 6 years ago
  12. Psychotext

    Good interview. Find it quite interesting that they’re investigating possible enhancements to the sports active package through HRM etc.

    #12 6 years ago
  13. Patrick Garratt

    If you read into those quotes, I think they have huge plans for EA Sports Active. The PR woman said it had been spun off internally as a separate division.

    #13 6 years ago
  14. deftangel

    Did you get any sense they might be looking at making their own peripherals for EA Sports Active on other platforms Pat?

    Acti Blizz are doing it for Tony Hawk’s and if they really want to add in more sensors than the Wii Fit board gives them would sound like the way to go…

    #14 6 years ago
  15. Shatner


    Now you really can drink the EA kool-aid.

    #15 6 years ago
  16. Alex P

    Great read, thanks Patrick!

    #16 6 years ago

Comments are now closed on this article.

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    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration #SWCA — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]