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	<title>Comments on: Confirmed: Witcher suspended thanks to CD Projekt failing to meet dev payment</title>
	<atom:link href="http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/</link>
	<description>VG247.com</description>
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	<item>
		<title>By: Patapom</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-68208</link>
		<dc:creator>Patapom</dc:creator>
		<pubDate>Thu, 30 Apr 2009 12:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-68208</guid>
		<description>Besides the marketting psychobabble, having worked for 3 years in the R&amp;D department of Widescreen Games, I can’t let people say we are « technically incapable » of bringing The Witcher to consoles.

Here is a small list of the cool features we have in our engine :
•	Dynamic weather system (sky and volumetric clouds)
•	Spherical Harmonics radiosity lighting on dynamic and static objects
•	Advanced lighting shaders like sub-surface scattering for the skin of characters and translucency for a lifelike aspect of many materials like hair, wings, fins, drapes,  etc.
•	New flexible particles system for a huge variety of cool visual FX
•	All the standard post-processes existing in many game engines like bloom, depth of field, motion blur, radial blur, flares &amp; glares and you-name-it
•	All the necessary streaming of content to support memory-limited console architectures
•	A nice editor for assets (Da Vinci) that was amply sufficient to support the huge quantities of data needed for such a game (nothing to be ashamed of if compared to UnrealEd, for example).

Moreover, the combat system was reviewed and enhanced, all animations were redone with some nice motion capture and the AI system was really true to the PC version.</description>
		<content:encoded><![CDATA[<p>Besides the marketting psychobabble, having worked for 3 years in the R&amp;D department of Widescreen Games, I can’t let people say we are « technically incapable » of bringing The Witcher to consoles.</p>
<p>Here is a small list of the cool features we have in our engine :<br />
•	Dynamic weather system (sky and volumetric clouds)<br />
•	Spherical Harmonics radiosity lighting on dynamic and static objects<br />
•	Advanced lighting shaders like sub-surface scattering for the skin of characters and translucency for a lifelike aspect of many materials like hair, wings, fins, drapes,  etc.<br />
•	New flexible particles system for a huge variety of cool visual FX<br />
•	All the standard post-processes existing in many game engines like bloom, depth of field, motion blur, radial blur, flares &amp; glares and you-name-it<br />
•	All the necessary streaming of content to support memory-limited console architectures<br />
•	A nice editor for assets (Da Vinci) that was amply sufficient to support the huge quantities of data needed for such a game (nothing to be ashamed of if compared to UnrealEd, for example).</p>
<p>Moreover, the combat system was reviewed and enhanced, all animations were redone with some nice motion capture and the AI system was really true to the PC version.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-68052</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Thu, 30 Apr 2009 08:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-68052</guid>
		<description>Wow - great to see an official response right here in the comments!

A shame that the project has fallen apart, but it doesn&#039;t sound like all has been well for quite some time. :-(

I wonder if there&#039;s an opportunity for them to grab what was done and reallocate the project to someone else? Then again, it might just be a better idea to put more money into the sequel instead - that&#039;s coming to consoles too, right?</description>
		<content:encoded><![CDATA[<p>Wow &#8211; great to see an official response right here in the comments!</p>
<p>A shame that the project has fallen apart, but it doesn&#8217;t sound like all has been well for quite some time. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>I wonder if there&#8217;s an opportunity for them to grab what was done and reallocate the project to someone else? Then again, it might just be a better idea to put more money into the sequel instead &#8211; that&#8217;s coming to consoles too, right?</p>
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		<title>By: David</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67985</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 29 Apr 2009 19:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67985</guid>
		<description>I suggest using a whip on the work force next time :P</description>
		<content:encoded><![CDATA[<p>I suggest using a whip on the work force next time <img src='http://www.vg247.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67984</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 29 Apr 2009 18:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67984</guid>
		<description>Thanks for taking the time to respond Michal. Much appreciated.</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to respond Michal. Much appreciated.</p>
]]></content:encoded>
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		<title>By: Patrick Garratt</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67983</link>
		<dc:creator>Patrick Garratt</dc:creator>
		<pubDate>Wed, 29 Apr 2009 18:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67983</guid>
		<description>Thanks, Michal. I&#039;ll get a story up shortly.</description>
		<content:encoded><![CDATA[<p>Thanks, Michal. I&#8217;ll get a story up shortly.</p>
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		<title>By: CDP_RED</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67964</link>
		<dc:creator>CDP_RED</dc:creator>
		<pubDate>Wed, 29 Apr 2009 17:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67964</guid>
		<description>It is sad that we cannot talk with WSG in normal business way, but communicate through media. It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information:
1. All payments were done on time according to milestone plan. 
2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
4. Currently the works are on hold. We are evaluating all possible options to continue the production.
Making this decision was extremely difficult and sad as we know that many people are waiting for this project. We do our best to find a way out of this situation. But final decision must guarantee high quality of the product, otherwise we won’t continue the production no matter what consequences it will bring. We are committed to the highest quality of all our games, and this is unnegotiable for us. 
So no matter what the final decision or solution we will find, please be sure that it will be the best for the game quality, and satisfaction of gamers, which is the most important for us!
Michal Kicinski
Joint CEO
CD Projekt Group</description>
		<content:encoded><![CDATA[<p>It is sad that we cannot talk with WSG in normal business way, but communicate through media. It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information:<br />
1. All payments were done on time according to milestone plan.<br />
2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.<br />
3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.<br />
4. Currently the works are on hold. We are evaluating all possible options to continue the production.<br />
Making this decision was extremely difficult and sad as we know that many people are waiting for this project. We do our best to find a way out of this situation. But final decision must guarantee high quality of the product, otherwise we won’t continue the production no matter what consequences it will bring. We are committed to the highest quality of all our games, and this is unnegotiable for us.<br />
So no matter what the final decision or solution we will find, please be sure that it will be the best for the game quality, and satisfaction of gamers, which is the most important for us!<br />
Michal Kicinski<br />
Joint CEO<br />
CD Projekt Group</p>
]]></content:encoded>
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		<title>By: Captain Fruitloop</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67963</link>
		<dc:creator>Captain Fruitloop</dc:creator>
		<pubDate>Wed, 29 Apr 2009 17:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67963</guid>
		<description>I believe they also worked on the Eidos Highlander game that seems to have disappeared right off the radar.</description>
		<content:encoded><![CDATA[<p>I believe they also worked on the Eidos Highlander game that seems to have disappeared right off the radar.</p>
]]></content:encoded>
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		<title>By: SplatteredHouse</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67954</link>
		<dc:creator>SplatteredHouse</dc:creator>
		<pubDate>Wed, 29 Apr 2009 17:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67954</guid>
		<description>Nope, that does truly sound complicated (Namco, an&#039; all, he says?) Deary me, what a disarray.</description>
		<content:encoded><![CDATA[<p>Nope, that does truly sound complicated (Namco, an&#8217; all, he says?) Deary me, what a disarray.</p>
]]></content:encoded>
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	<item>
		<title>By: Seraphemz</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67953</link>
		<dc:creator>Seraphemz</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67953</guid>
		<description>...so you&#039;re telling me theres a chance?? (Jim Carrey in Dumb and Dumber)</description>
		<content:encoded><![CDATA[<p>&#8230;so you&#8217;re telling me theres a chance?? (Jim Carrey in Dumb and Dumber)</p>
]]></content:encoded>
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		<title>By: Hunam</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67950</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67950</guid>
		<description>Sounds like they started too many projects with money in the wrong banks to me.</description>
		<content:encoded><![CDATA[<p>Sounds like they started too many projects with money in the wrong banks to me.</p>
]]></content:encoded>
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		<title>By: anasui</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67948</link>
		<dc:creator>anasui</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67948</guid>
		<description>quite embarassing for the boys innit</description>
		<content:encoded><![CDATA[<p>quite embarassing for the boys innit</p>
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		<title>By: Patrick Garratt</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67946</link>
		<dc:creator>Patrick Garratt</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67946</guid>
		<description>Yep. Messy.</description>
		<content:encoded><![CDATA[<p>Yep. Messy.</p>
]]></content:encoded>
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		<title>By: SticKboy</title>
		<link>http://www.vg247.com/2009/04/29/confirmed-witcher-suspended-thanks-to-cd-projekt-failing-to-meet-payment/comment-page-1/#comment-67944</link>
		<dc:creator>SticKboy</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=32892#comment-67944</guid>
		<description>Sounds like a clusterf*ck</description>
		<content:encoded><![CDATA[<p>Sounds like a clusterf*ck</p>
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