If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Need for Speed: Shift like Gran Turismo? Nope: we want our game to be fun

needforspeedshift2

Need for Speed: Shift is obviously gunning for realism. You'd kind of expect the Slightly Mad title, then, to have Gran Turismo in its sights. Apparently not. Shift is going to be about "fun," not "driving in a straight line," producer Jesse Abney told VG247 in London last week.

"We don't pretend to compete with Gran Turismo for technological achievement as well as what I would call a 'driving simulator'," said the developer. "That's not the fun angle we're going after."

"We're going after... what it means to be in a race, in a grid of hard competitors who will battle for position, and who will make the organic nature of the race more about performing at that level and less about the challenge of driving in a straight line."

Despite wanting to offer something different to GT, however, Abney said Shift is paying close attention to Polyphony's work.

"For us we look at games like GT, Forza 2 and GRiD as the high water mark," he added.

Shift ships this autumn for PS3, 360, PC and PSP.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Need for Speed: Shift

iOS, PS3, Xbox 360, PSP, PC

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments