Kirby celebrates 17th birthday

Monday, 27th April 2009 21:40 GMT By Patrick Garratt


Nintendo’s Kirby is 17 years old today. The bouncy pink blob made its first appearance in in Japan on April 27, 1992 with Hoshi no Kirby, which released later in the West as Kirby’s Dream Land. Happy Birthday, you daft, weirdy thing.

Celebrate by looking at this GameGirl post of Kirby colouring pages, Kirby cakes and other Kirby “woman” things.

What happened to that Kirby rolling tech demo on GameCube? It still hurts, Nintendo. It still hurts.



  1. Gekidami

    I prefer Kirby to Mario, better games, more interesting character. Shame Kirby Adventure died with the NGC, i’m surprised Nintendo havnt ported, and continued it on Wii yet.

    #1 6 years ago
  2. Patrick Garratt

    The Kirby Game Boy Color thing with the motion sensor was the first Japanese import I ever bought. I’ve still got it.

    #2 6 years ago
  3. Mike

    Any good? Never played it.

    #3 6 years ago
  4. Patrick Garratt

    Tilt ‘n’ Tumble, it was called. Yeah, it was awesome. You could flick the GBC up towards you and Kirby jumped. I thought it was amazing.

    #4 6 years ago
  5. Mike


    #5 6 years ago
  6. SticKboy

    It looks like a paedophile.

    #6 6 years ago
  7. Mike


    #7 6 years ago
  8. Spiral

    My favourite character from games I’ve never played. I probably love Kirby more than any man should love a small pink round thingy.

    #8 6 years ago
  9. Hunam

    Kirbys Pinball Land was amazing, also rock hard, spent many a car journey playing that.

    #9 6 years ago
  10. Gekidami

    Power Paint Brush it pretty hard at points, took me many retries to clear it. Otherwise the only real beef i have with the bog-standard platformer Kirby games is that they’re always alittle to easy and on the short side, mainly they rely on collecting hidden items to extend their life and i find that lame.

    #10 6 years ago
  11. Blerk

    Kirby > Mario.

    #11 6 years ago
  12. Hero of Canton

    Kirby’s probably a better character than Mario but anyone who thinks his games are better is a bit mental, really.

    #12 6 years ago
  13. Blerk

    Never underestimate quite how much I hate Mario.

    #13 6 years ago
  14. Gekidami

    Kirby games tend to offer alot more variety then Mario when it comes to the actual platformers i’d take Mouse Attack over New Super Mario Bros any day, like i said; the only point were they fail unlike Mario games is in lenght and difficulty.
    Though its pretty obvious Nintendo put alot more effort in doing Mario stuff to.

    #14 6 years ago
  15. Hero of Canton

    I’d say Super Mario Galaxy has more variety than just about any platformer ever made. Super Mario World is more inventive than just about every Kirby game, too. NSMB’s a bit of a poor comparison because it’s a straight remake.

    #15 6 years ago

    Mario > all other platformers.


    #16 6 years ago
  17. Patrick Garratt

    Super Mario World’s my favourite game of all time. I’ve never played anything else like it.

    #17 6 years ago
  18. Gekidami

    I wouldnt say Super Mario World was more inventive it was still a very straight forward platformer; a high quality platformer but still pretty much just a bigger, nicer looking Mario game consisting mainly of just jumping on and over stuff, i find the whole absorption, and mix of powers in Kirby offers alot more variety and gameplay options, though like i said; lack of lenght and difficulty sort of puts a dampener on it.
    As for Galaxy, well when i said platformers i wasnt actually thinking of the full 3D stuff simpley because theres never been a Kirby one and i havnt played Galaxy, actually there hasnt been a home console version of a Kirby game in nearly 10 years. Again i’m putting that down to a lack of effort on Nintendos part.

    #18 6 years ago
  19. Hero of Canton

    You’ve not played Super Mario World, have you? It’s SO not ‘just jumping on and over stuff’.

    #19 6 years ago
  20. Hero of Canton

    Pat, wouldn’t you kill for a New Super Mario World on DS? Or on Wii, even? A 2D remake with fancy new graphics and new levels and stuff? It’s an open goal which Nintendo continues to miss.

    #20 6 years ago
  21. Patrick Garratt

    Canton – I’m not sure it can ever happen. I mean, they could make it, obviously, but I don’t know how they could ever live up to it. The level design in that game is just perfect, as is the overall structure. I’d be terrified they’d come back in the same way they did with Super Mario Bros and add “stuff” to create a diluted experience overall.

    I don’t think they can do a sequel justice.

    #21 6 years ago
  22. Shatner

    There’s a lot to criticise in Super Mario Galaxy – assuming you’re objective and not overlooking issues purely on the basis that it’s a Mario game or a core Nintendo IP.

    The underwater camera is absolutely atrocious and there’s good old ‘invisible walls’ used throughout the game – which is a bit of an archaic method of controlling player restrictions. The inconsistency of the gravity rules is a big no-no. Sometimes you drop through a hole to your death, sometimes you drop through a hole to the other side of the planetoid. How do you know beforehand? You don’t! The way the changing perspective changes the controls introduces unwelcome challenge also – I recall going for a star at the top of an icy mountain area and you’re forced to navigate a treacherous and narrow trail leading to the peak – precision control is required but being forced to jump around a corner and re-map your controls as the camera shifts around that corner so as not to jump away from the mountain is just poor design. Any gameplay that introduces challenge as a result of unhelpful controls is making a fundamental error. Challenge should be drawn from gameplay, not controls. This is harder to ignore on a console that is sold on its control scheme!

    What I miss in the 3D Mario games and what was one of the defining characteristics of the 2D Mario games was the absolute control you had over the character. In the 2D games you could land on the very pixel you intended to from an impossibly long jump with perfect precision. You simply don’t have that control or confidence in the 3D games. The evolution the player has in truly mastering the character movement that was so joyous in those early games is gone.

    It’s still a fine platformer, just not a patch on the 2D stuff like Super Mario World or the sublime Yoshi’s Island.

    Kirby’s alright too. I really enjoyed the recent DS game. One of the very few games I was compelled to get 100% on each level of.

    #22 6 years ago
  23. Patrick Garratt

    Shatner – I didn’t finish Galaxy. I swore I’d go back, and never did. The 3D Marios lack the purity of the 2D games, in my opinion. Was the same for me with Mario 64. I “got it,” but I was never sucked in anywhere near as hard as I was with the NES and SNES games.

    And yes, I do think it’s the character control that’s the defining factor. You can be so good at the 2D games because of the in-air inertia, etc. The camera can cheat you in 3D.

    #23 6 years ago
  24. Shatner

    When I beat the core game in Galaxy I lost all the compulsion to go back and get the hidden stuff. In fact, there’s not been a 3D Mario that I’ve wanted to do the 100% thing on.

    I recall loving finding all 96 worlds in Super Mario World on SNES and I was obsessed with Yoshi’s Island when it came out. I spent a solid week thrashing it and getting a score of 100 on every single level. Yoshi’s Island is probably my favourite Nintendo platformer. Those monkeys were so brilliantly drawn and animated! :D

    I dunno why I’m not drawn into the 3D Marios gamesin the same way. I think it’s possible that there used to be a very large quality gap between 2D Mario games and all other platformers. These days, the unreachable levels of game design perfection that defined Nintendo are not quite so unreachable for others. As such, when Nintendo aren’t firing on all cylinders their stuff isn’t that much better than the best the other boys have been able to produce. Nintendo spent years showing everyone how it should be done and a lot of people took notice.

    Speaking of 100%-ing games. I just did that to Ocarina of Time and immediately went on to play Phantom Hourglass on DS to completion too.

    Not sure what to play next… ..any suggestions (Not Zelda though)?

    #24 6 years ago
  25. Patrick Garratt

    Canton’s your man for suggestions, I think. I’m playing Far Cry 2 in between not sleeping and typing all the time.

    #25 6 years ago
  26. Shatner

    Ah well. I guess I’ll just play the ‘criticise-the-web-journalist’ game. That one never gets old. The mid-boss could be tougher though. And someone needs to tighten up the graphics on level 3.

    #26 6 years ago
  27. Blerk

    I’m glad you could manage to pixel-perfect jump in 2D Mario games. Mario’s overblown “on rollerskates” inertia always made me want smash stuff. Specifically Super Nintendo joypad-shaped stuff.

    I thought the general consensus these days was that Super Mario 3 was actually a better game than Super Mario World? I’m not exactly what you’d call an expert, though.

    #27 6 years ago
  28. Patrick Garratt


    #28 6 years ago
  29. Hero of Canton

    Depends what you’re into, Shatner – and which console you’d like to play something on. I do play an unfeasible amount of games, which is probably why I never get any good at any of them. Apart from Ouendan, perhaps.

    I agree that the 3D Mario games lack the purity of the 2D ones – that’s the nature of the move into 3D, I guess. I don’t think it’s possible to have that degree of precision in a platformer any more, but I don’t personally see that as too much of an issue. I never feel that I’m not in control of Mario in the 3D games, and to me they’re just as much fun. And Galaxy in particular is boundlessly inventive.

    The underwater camera IS crap, though.

    So you liked Phantom Hourglass, then?

    #29 6 years ago
  30. Patrick Garratt

    Blerk – SMB3 is an amazing game. SMW was just a whole new level though, in my opinion. You could argue that The Lost Levels are the pinnacle of the whole 2D Mario “thing” thanks to the difficulty level, but Mario World really nailed it for me.

    #30 6 years ago
  31. deftangel

    I never got the SM3 being better than Super Mario World thing. I played it when the All Stars pack came out and never finished it. Still haven’t finished Galaxy to that effect either.

    On the other hand went through all 96 levels on Mario World at least twice if memory serves and would again probably given half the chance. Wasn’t there a GBA port / remake that came out?

    #31 6 years ago
  32. Shatner

    HoC – Yeah, Phantom Hourglass grew on me. I played it at launch but re-doing the Ocean Temple levels again and again really sucked the fun out and I lost interest in the entire game just after I beat the Ghost Ship bosses in that ethereal ping-pong match.

    I re-started the entire thing a week or so back and really thrashed it and spent a lot of time perfecting my Ocean Temple runs to ensure I had maximum time left over. I think I got to the final boss with something like 18 minutes left on the clock. :)

    It certainly was a well produced game and I’m more open to Spirit Tracks than I was when it was first announced. I do tire of the whole “trekking” aspect of recent Zelda games though. Sailing/Riding etc.

    I’ve got a lot of games for all systems but I think I want something a bit punchier than the pace of a Zelda game seeing as I’ve just done two of them back-to-back. Dead Space seems a likely candidate.

    #32 6 years ago

    I’ve probably finished SMB3 more than 50 times (NES and All Stars). I can do it in less than about 14 minutes, but it’s fun to go through the whole thing too.

    Did SMW loads of times as well. They’re both top games in their own right.

    #33 6 years ago
  34. Patrick Garratt

    I really need to play Dead Space. I don’t know a single person that hasn’t wholeheartedly recommended it.

    #34 6 years ago
  35. Hero of Canton

    Heh. I think Dead Space is one of those games that took everyone by surprise and perhaps got higher marks than it deserved. It looks and sounds amazing, and the scares are effective for the first hour or two but it’s definitely no more than an 8/10 for me. Worth picking up at what’s almost certainly a knock-down price these days, mind.

    Are you averse to Japanese action-RPGs at all, Shatner? Because if you’re not, I’d recommend The World Ends With You, which is, for my money, one of the top three games on the DS.

    #35 6 years ago
  36. Blerk

    I’m on the ‘must pick up Dead Space’ list too.

    #36 6 years ago
  37. absolutezero

    Im the freak that never got on with Dead Space. I thought it was fucking boring, leaden and horribly predictable.

    Its best asset is its HUD and the delivery of game information, other than that its ideas are all stolen from other games.

    #37 6 years ago
  38. Shatner

    HoC, I’ve had a stab at TWEWY and, in spite of its lush production values, it didn’t particularly grab me at the time. Its combat seemed a little wonky from what I saw of it and the gameplay felt very protracted and drawn out. I reckon I’m more likely to spend time on “Prinny: Can I Be The Hero” for my next action rpg handheld game.

    #38 6 years ago
  39. Mike

    Re SMG: I never went back to it either. Shame, it just didn’t grab me like Sunshine, which is strange.

    Also, SMW is probably the best game ever made. So I agree about how damn awesome it is.

    #39 6 years ago
  40. Blerk

    I don’t like SMW. I can see why other people like it, but I don’t. I always preferred the original Sonic. And I don’t care if you call me a freak.

    SMG I played for about four hours or so and then put it down and never went back to it through sheer apathy. The crappy camera and wonky controls didn’t help, but I could’ve probably put up with them if the game itself wasn’t so…. irritating.

    #40 6 years ago
  41. Mike


    Although again, SMG I totally agree. Wasn’t worth the highscores it got, I thought. 7-8/10, imo.

    #41 6 years ago
  42. absolutezero

    I think people would have got on with SMG alot more if it was’nt such a chore to play. Dumping you back on at the hub every single time you got a Star just got tiring. Even if you stumble on a secret Star you get sent back and have to go do the one that you were meant to do again.

    #42 6 years ago
  43. Hero of Canton

    @Shatner – Prinny’s more of a platformer. And a rock-hard one at that. And not in a good way. It’s very much an acquired taste – some will love it, the vast majority will find it unduly frustrating. I don’t suppose you’ve played the surprisingly great Henry Hatsworth yet, have you?

    Also: you lot are mental. SMG ‘a chore’? Fucking hell. :)

    #43 6 years ago
  44. Shatner

    HoC, I had my eye on Hatsworth for about the last 4 months or whenever the first trailer got shown. I’ve played it a fair bit and it’s a nice effort and the theme is charming. But it suffers from trying to be two games at once at the detriment of both. It’s an OK platformer and an OK puzzler with very nice production values. The flow of the game is constantly interrupted by the other game, however and I don’t think that really works. Which is a shame, I salute EA in the effort but the end result is prettier than it is fun.

    #44 6 years ago

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