Stardock working on multiplayer fix for Demigod

Wednesday, 15th April 2009 17:28 GMT By Stephany Nunneley


Stardock’s Brad Wardell has promised a multiplayer fix for Demigod, speaking on the game’s forum.

Wardell said that connectivity issues with custom games or skirmish problems is due to server overload, and the issue’s being addressed.

To make it up to players, Wardell said that many of the staffers who worked on Demigod will be online to play with gamers this week. Not only for fun, but to also give out tips and provide general help in playing the game.

Most of the online issues were to be addressed before release, but thanks to the GameStop snafu, the team had to come in during Easter vacation and do a quick release to combat piracy.



  1. Prox

    If they could patch in a tutorial or in-game help that would be much more useful. Trying to figure out how a game works via the key bindings menu isn’t particularly fun…

    #1 6 years ago
  2. Shatner

    Retailers fucking over street-dates are yet another reason why digital delivery will be increasingly favoured by the industry.

    The retail sector is doing more to kill itself than sustain itself.

    #2 6 years ago
  3. Gekidami

    Happens often to, you can understand why MS resort to banning people who play some games before their release.

    #3 6 years ago

Comments are now closed on this article.