Bethesda’s Peter Hines has said that the Fallout 3 developer has learned the hard way that smaller doses of DLC are best.
Speaking with Gamasutra, Hines explained:
“We did the entire spectrum for the most part. We did small things and then we did the really huge thing [with The Shivering Isles for Oblivion]. We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn’t, and what the people liked.
“What we discovered was that we want to be able to do stuff that doesn’t take a year to come out.
“All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, ‘See you next year.’
“That instantly ruled out doing a big expansion because those things just take so damn long to do.”
Hines went on to say that the Oblivion expansion Knights of the Nine was the first time Bethesda felt it got the length of a piece of DLC right.
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