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Bethesda’s Pete Hines says DLC works better in smaller doses

Friday, 10th April 2009 19:22 GMT By Stephany Nunneley

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Bethesda’s Peter Hines has said that the Fallout 3 developer has learned the hard way that smaller doses of DLC are best.

Speaking with Gamasutra, Hines explained:

“We did the entire spectrum for the most part. We did small things and then we did the really huge thing [with The Shivering Isles for Oblivion]. We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn’t, and what the people liked.

“What we discovered was that we want to be able to do stuff that doesn’t take a year to come out.

“All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, ‘See you next year.’

“That instantly ruled out doing a big expansion because those things just take so damn long to do.”

Hines went on to say that the Oblivion expansion Knights of the Nine was the first time Bethesda felt it got the length of a piece of DLC right.

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4 Comments

  1. Syrok

    Maybe it would have helped if the released Shivering Isle on the PS3! >:/

    #1 6 years ago
  2. ShiroGamer

    Valve has a similar take with Episodic games

    except it does take alot longer to get it done than DLCs,and has more value

    #2 6 years ago
  3. ecu

    Meh, I disagree. Really short DLC like Operation Anchorage and Knothole Island (for Fable 2) is unsatisfying. Obviously fans want more content, and quickly, but they should be ignored, because something that cost 800 points and is completed in an hour and a half isn’t REALLY what people want, because they’re left unfulfilled and unrewarded.

    I’d rather wait 6 months for something that’s really substantial, than get something a month later and finish it in a couple of hours.

    #3 6 years ago
  4. endgame

    what ecu said.

    #4 6 years ago

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