Wed, Apr 08, 2009 | 13:44 BST

FFXIII running at 720p, 30 frames a second, says Toriyama

ffxiii18

Speaking in the next issue of Famitsu, Final Fantasy XIII director Motomu Toriyama has said that the RPG is “currently” running at 720p and 30 frames a second, according to Kotaku.

Toriyama said the team was currently making sure all text in the game was readable on SD TVs.

Sounds as though development’s rolling along nicely now.

“We’ve almost finished all the parts of the game,” said Toriyama. “From now on, it’s a matter of putting them together.”

The demo’s out later this month.

63 comments

#1

Syrok
08/04/09, 1:41 pm

How most interesting.

#2

Psychotext
08/04/09, 1:42 pm

Currently as in “we might be able to improve it” or currently as in “we’re going to drop the res at some point”. :P

#3

Monk
08/04/09, 1:45 pm

^

loool

#4

Blerk
08/04/09, 1:47 pm

Wot no 1080p? :-D

#5

theevilaires
08/04/09, 1:53 pm

its official the xbox360 will hold back the ps3 ver

#6

Psychotext
08/04/09, 1:56 pm

How’s that going to work when the PS3 version will be out before they even get started properly on the 360 version?

#7

freedoms_stain
08/04/09, 1:57 pm

I think the “Currently” was supposed to suggest something theevilaires. It’s not final.

#8

TehStu
08/04/09, 1:58 pm

Didn’t you get the memo? If devs can’t fully exploit the PS3, it’s because they’ve been tainted by the 360.

#9

ChrisPilote
08/04/09, 1:59 pm

1080p will be exclusive to the xbox360 version :p

#10

Tonka
08/04/09, 2:02 pm

OMG! The PS3 really is shit; isn’t it?

#11

Shatner
08/04/09, 2:02 pm

Because if you know you’re developing for more than one platform you make those considerations part of the development process. It doesn’t matter when one version or another gets released.

Take, for example, the Tales of Vesperia PS3 character who was namedropped in the ‘exclusive’ 360 version. That demonstrates the sort of planning-in-advance a game development process undergoes before anything is mentioned to the rest of the world.

People persistently make the mistake that the day some information is made known publicly is the same day that stuff the information is about came into existence.

#12

Psychotext
08/04/09, 2:04 pm

Yeah, that’s true enough… but I’d have thought that in terms of performance they wouldn’t know just how fucked they are until they actually get some prototypes running. :D

#13

theevilaires
08/04/09, 2:04 pm

if they go all out on the ps3 ver then the 360 wouldn’t be able to stand a chance. you’re telling me they’ve been working on this thing longer than i can remember and they can only get 720p wth 30fps. The people who are working on this game are so much more talented to just make it only at 720p. I could see if they made only the cut scenes at 720p but the core game could do 1080p im sure.

I’m not trying to start a flame war here so no need to get your panties in a bunch xbox fans :P

#14

theevilaires
08/04/09, 2:06 pm

oh sorry freedom stains i didn’t read the whole article just the headline, stupid me :P

#15

Psychotext
08/04/09, 2:07 pm

Hasn’t made a difference in the past though has it… where one platform hasn’t run a multiplatform game so well it’s not unusual for the dev to just dump the resolution on it and remove detail.

#16

Shatner
08/04/09, 2:14 pm

You can’t optimise until you know what’s going on nearer the end of the project.

Typically at the start of the project a technical design document will be drawn up based on projections of intended/expected performance and work in conjunction with game design. From this analysis forecasts and technological budgets will be made.

For example, your texture-resolution-per-character may vary if your game is likely to depict 50 people on screen at once than just 4. It will vary if your game is expected to take place in enclosed areas where draw-distance can be more tightly controlled than in open-world vistas. (God of War controls what is on the screen extremely well for example. Note that the player doesn’t have camera control so the developers can control the on-screen budget and make exceptions where it suits them because of it. It’s less obvious than sheer technical prowess but this sort of planning and control can have very good effects. LBP’s lighting, for example, is better than most but then the game doesn’t actually display much at any one time. Same with Super Mario Galaxy. Planetoids = greatly reduced draw distance because the horizon is that much closer)

And, just like any forecast, you can’t gurantee to have things 100% accurate 5 years before things all come together. You don’t know what changes to the technological landscape there will be or what curveballs might get thrown.

Ultimately, I’m not bothered by framerates and stuff. Even less so for RPGs. Whatever speed things are running at, it’s going to look pretty. Square know how to make stuff pretty.

#17

Michael O'Connor
08/04/09, 2:16 pm

“Because if you know you’re developing for more than one platform you make those considerations part of the development process.”

The game’s resolution probably has absolutely nothing to do with the fact that it’s now a multi-format title though. It’s quite likely the game was always intended to have a native resolution of 720p right from the beginning.

The complete lack of any 1080p screenshots since the day this game was announced pretty much proves that.

The most important question is… does it really matter? 720p still looks hot.

#18

Mike
08/04/09, 2:16 pm

PS3 just isn’t capable of 1080p games, is it?

I’m not trying to start a flame war here so no need to get your panties in a bunch PlayStation fans :p

#19

Psychotext
08/04/09, 2:19 pm

More 1080p games on the PS3 than the 360. \o/

(still fuck all on either though!)

#20

G1GAHURTZ
08/04/09, 2:20 pm

Street Fighter IV runs in 1080p

#21

Michael O'Connor
08/04/09, 2:21 pm

“PS3 just isn’t capable of 1080p games, is it?”

It’s just as capable of them as the 360 is. When using the CELL processor effectively, it can surpass it. Killzone 2 being one example.

#22

theevilaires
08/04/09, 2:21 pm

yea but this isn’t a game like turok, or grid or any other early next gen game. its final fantasy. the rpg of all rpgs. You go big or you go home. The devs behind this series are perfectionist and they need to present something jaw dropping that rpg fans will never forget.

in any case this discussion is pointless at the moment because Toriyama said it is “currently” running at 720p 30fps. I just hope this game is better than any other rpg before it.

#23

DrDamn
08/04/09, 2:22 pm

I don’t think either machine is capable of 1080p without making concessions or limitations in the game. Bigger frame buffer = less room for textures for example. 720p seems to be the sweet spot for both.

#24

theevilaires
08/04/09, 2:23 pm

what have i fucking started. Now shatner and o’connor will start posting their life journals on here… oh boy :P

#25

theevilaires
08/04/09, 2:32 pm

Are the cut scenes in c&c for the ps3 1080p native? I know the core game is. Technically i know FF13 is superior but wouldn’t the same concept apply because they are similar in being mostly turn based games. I know the character models are completely different and that being the only case they couldn’t or wouldn’t make the core game 1080p also.

lol everyones gone now :P

#26

Tonka
08/04/09, 2:32 pm

How long has this atrocity been in production now? What an awful waste of money…

#27

Michael O'Connor
08/04/09, 2:38 pm

“How long has this atrocity been in production now? What an awful waste of money…”

It’s an atrocity because it runs in 720p?

“Technically i know FF13 is superior but wouldn’t the same concept apply because they are similar in being mostly turn based games. I know the character models are completely different and that being the only case they couldn’t or wouldn’t make the core game 1080p also.”

At the end of the day, the resolution is dependent simply on how much they can get on screen without any slow-down or problems. And if that means 720p, so be it. The game isn’t “technically inferior” just because it’s at 720p.

#28

deftangel
08/04/09, 2:40 pm

DrDamn has it about right. 1080p isn’t really achievable (this generation) for anything other than relatively graphically unambitious games without making significant concessions. Generally speaking, to get it on the PS3 devs need to employ the horizontal scaling features of the hardware, prompting just as many “where are mah pixels” outrages on the internets as when a similar technique is used on the 360.

Clearly Square have decided that lots more funky and pretty effects wins over moar pixels. Easy to see why really. Square would be having bigger dramas about the lack of a hard-drive and where to put the hours of pre-rendered cutscenes than this.

#29

Blerk
08/04/09, 2:43 pm

I often wonder how many of the people bitching about a lack of 1080p actually have 1080p-capable televisions. :-)

#30

_S_E_R_G_
08/04/09, 2:48 pm

30 frames. lol

#31

G1GAHURTZ
08/04/09, 2:50 pm

Possibly the same amount as boast about the benefits of Blu-Ray, but don’t have a 1080p capable TV.

#32

DS1086
08/04/09, 2:57 pm

PS3 pisses all over 360 when it comes to 1080p. WipEout HD and GT5P are 1080p at 60fps. :P

#33

Truk
08/04/09, 2:57 pm

/prays for nuclear holocaust

#34

Hunam
08/04/09, 3:07 pm

“30 frames. lol”

You could do an RPG at 20 frames and it still would’nt affect the gameplay, RPG’s being one of the few genre’s where frame rate isn’t that important on the whole.

#35

DrDamn
08/04/09, 3:11 pm

@DS1086
WOHD uses some (actually very clever) scaling techniques to switch down resolution dynamically and maintain 60fps. GT5P doesn’t maintain a consistent 60fps and also doesn’t run at full 1080p.

#36

Tonka
08/04/09, 3:11 pm

It’s an atrocity because it looks even less engaging than the abortion that was FFXII (worst game ever). Quite a feat in it self. But you FFanbois will still vbe able to rub yourselves down with printouts of misinformed 10/10 reviews. Just like with FFXII (worst game ever).

I’m sad to see Squenix wasting man hours on putting so much dross on the screen at the same time that the resolution/framerate has to be cut back to Wii levels instead of giving the gameplay a much needed kick up the arse.

My money is on invisible walls and grass mad of unwalkable material.

Again…

#37

Syrok
08/04/09, 3:12 pm

/joins Truk

#38

Hunam
08/04/09, 3:15 pm

Waaaaaaaa.

Plus, we all know Versus 13 is going to be better.

#39

Tiger Walts
08/04/09, 3:44 pm

So Square Enix have got the FMV working then?

#40

theevilaires
08/04/09, 3:45 pm

Blerk said:

I often wonder how many of the people bitching about a lack of 1080p actually have 1080p-capable televisions. :-)

If your talking about me then i have 4 1080p tvs/monitors

I have a 52″ xbr3 sony bravia, 2 40″ xbr5 sony bravia and 24″ 1080p Dell monitor (for my laptop).

I wonder how many people bitching about how the ps3 sucks everyday only say that because their broke asses can’t afford one. hmmmmmm any guesses Blerk? :P

Funny how only xbox owners love to down play 1080p because xbox360 would need multiple disc of a game to fit the resolution when it comes to lengthy games such as FF13 (lost odyssey anyone :P ) All the xbots I know in person are still playing on sdtvs (LMAO) or crappy computer monitors. While the majority of ps3 owners are enjoying full 1080p ps3 games like wipeout HD on at least 720p or 1080p tvs. Everyone on my psn friends list has a hdtv, at least 720p.

I highly doubt its the same case for 360 owners since they bitch about how much a ps3 cost now. When in reality they spent the same amount on a cheap ass piece of low quality shit at the same price that has failed more than once on all of them

(takes breathe)…this concludes my fanboy rant thankyou :P

P.S. Blerk your blog looks like shit on my 1080p tv when i use my ps3 web browser. Fix it….nah just scrap it completely.

#41

Hunam
08/04/09, 3:46 pm

Who the fuck is this nut job?

#42

theevilaires
08/04/09, 3:54 pm

im your mothers sperm donor

#43

Hunam
08/04/09, 3:59 pm

Right.

#44

theevilaires
08/04/09, 4:01 pm

Left.

#45

Blerk
08/04/09, 4:02 pm

I wasn’t talking about you, actually. You fruitcake.

#46

Psychotext
08/04/09, 4:02 pm

@TEA: C&C only has 1080p pre-rendered cutscenes… not gameplay (which is 720p).

#47

theevilaires
08/04/09, 4:04 pm

Yes you were and your ass got serverd. thanks for the info psycho.

#48

kx11
08/04/09, 4:10 pm

1. all FF games had 24 fps (FFX had 30fps)ff13 have 30 fps so it’s awesome

2. kitase said that the demo will show 50% of ps3 power but the final version will show 100% power

so STFU and wait for the retail version to come out to judge this game gfx

#49

Hunam
08/04/09, 4:12 pm

:D

I wish I could believe marketing bullshit as blindly as some of you folks.

#50

Shatner
08/04/09, 4:17 pm

I’m sure you do when it suits you to.

Leave a Reply