Tue, Mar 31, 2009 | 13:47 BST
Kitase – FFXIII to use “100 percent” of PS3′s “power”

FFXIII producer Yoshinori Kitase has told Dengeki PlayStation that his game will have PS3 maxed out.
“Doesn’t the demo use about 50 percent of its power? Of course, I think the retail version will make use of nearly 100 percent,” he said.
Does this mean it’ll redline 360 as well? How the holy hell will the consoles cope?
Kitase went on to say that there’ll be no disc-swapping in the PS3 version thanks to its hard drive and Blu-ray player.
Thanks, Kotaku.


128 comments
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#1
Madgame
31/03/09, 1:50 pm
Very interesting. How can you verify it uses 100% of the ps3′s power? Does that mean that FFXIII is the best you can get out of the ps3 (on one disc)?
I still want to know how many discs the 360 version will have
#2
Alakratt
31/03/09, 1:51 pm
10%, 20%, 60%, 100%, who gives a shit?
#3
Patrick Garratt
31/03/09, 1:51 pm
I suspect it may be hyperbole
#4
Bleak Harvest
31/03/09, 1:52 pm
Hyperbole theatre aside, I’m worried as to how much the game will be compromised on the 360..
#5
Patrick Garratt
31/03/09, 1:53 pm
This will be one of the great “console war” games, I reckon. Like GTA.
#6
Blerk
31/03/09, 1:54 pm
If the demo uses about 50% then I’d sort of expect the full game to use about 50%. You know, unless they’re completely revinventing everything between the demo and the full game.
#7
Bleak Harvest
31/03/09, 1:57 pm
They can only touch it up so much…. there’s a joke in there somewhere…
#8
JonFE
31/03/09, 2:01 pm
God forbid the x360 version is identical then, eh?
#9
Blerk
31/03/09, 2:04 pm
The only thing that should be different in the 360 version is the fact that it can’t come on a single disc. And that’s the sort of thing you would have to plan in from very early on – you can’t finish the PS3 version and then try to split it into chunks because it would be nigh-on impossible.
So I’m not too concerned about the fate of the 360 version, although the PS3 owners are likely to get cross about ‘having to plan it to fit into a 360 means they’ve gimped the game on PS3 as well yada yada yada’.
#10
Shatner
31/03/09, 2:05 pm
It’ll be identical in precisely the same way all other cross platform games have been identical: exactly the same apart from the differences that show up only if you run them side-by-side and count pixels, fill rates, and post-processing effects.
I used 3% of my power in posting this.
#11
Mad-elph
31/03/09, 2:06 pm
Could you imagine if it cause a couple few thousand 360s to flatline… thats paying for it.
Of course they have to be coded differently as per processor and ram usage, but they should be very similar
#12
Patrick Garratt
31/03/09, 2:09 pm
I’m at 70% power. I have 30% left to give.
And yes, I reckon they’ll be virtually identical.
#13
Tiger Walts
31/03/09, 2:09 pm
Isn’t this just Square Enix admitting that they’re shit at optimization?
#14
Blerk
31/03/09, 2:14 pm
At the end of the day, it’s a JRPG. They’re hardly well known for ‘pushing the system to the limits’. Unless they’ve decided to render every strand of spiky hair individually or something.
#15
DaMan
31/03/09, 2:16 pm
Blerk, are you joking?
#16
Blerk
31/03/09, 2:17 pm
That’s for you to decide!
#17
DaMan
31/03/09, 2:17 pm
you must be.
#18
Blerk
31/03/09, 2:19 pm
About which bit?
#19
DaMan
31/03/09, 2:22 pm
about the jrpgs not pushing the system’s visuals to the limits.
#20
Tiger Walts
31/03/09, 2:24 pm
I guess maybe the FMVs use the highest resolution the machine can output…
#21
Blerk
31/03/09, 2:24 pm
I didn’t say ‘visuals’.
Anyway, they don’t. They generally push their CGI farms to the limits and then the consoles show videos of the output. That sort of stuff doesn’t stretch the hardware in the slightest.
#22
DaMan
31/03/09, 2:27 pm
late Squaresoft games on PS1 (Chrono Cross, FF9, Vagrant Story); FFX and FFXII?
#23
Blerk
31/03/09, 2:28 pm
There’s nothing particularly technically impressive about any of them. Technical prowess is not what JRPGs are about.
#24
Shatner
31/03/09, 2:30 pm
Blerk, make me a few JRPGs and then tell me that.
Tell you what, make me Vagrant Story 2 on a PS1 and then let’s talk.
#25
DaMan
31/03/09, 2:35 pm
Blerk, that’s nuts.
Vagrant Story had almost PS2- like graphics.
#26
Blerk
31/03/09, 2:43 pm
It had very clever textures and very few moving objects on screen. It was still pretty low-poly at the end of the day, and doesn’t look nearly as good as you remember it.
I’ve played a gazillion JRPGs and have enjoyed most of them. But if you ask me which games have impressed me technically the most in the last ten years, I don’t think I’d list any JRPGs at all.
Graphically they can look gorgeous, but the majority of the game isn’t like those few moments of shiny stuff.
#27
crackdude
31/03/09, 2:46 pm
Who cares? As long as the story remains awesome.
I just love FF stories. When I can’t play a game or aren’t in the mood, I simply download a whole playtrough of some FF and watch. I think it’s that good
#28
DaMan
31/03/09, 2:48 pm
“It had very clever textures and very few moving objects on screen. It was still pretty low-poly at the end of the day, and doesn’t look nearly as good as you remember it.”
the same can be said about WWF Smackdown games or MGS1 then?
#29
Blerk
31/03/09, 2:54 pm
Well, I would’ve never called a Smackdown game technically impressive anyway.
MGS1 has much larger play areas, much more complicated characters and scenery and a much more ‘open’ style of gameplay. I would have said that was technically impressive for a PS1, yes.
#30
Gekidami
31/03/09, 3:02 pm
From what i remember alot of JRPG’s on PS1 that were considered to look good used pre-rendered backdrops nearly all the time…
#31
Retroid
31/03/09, 3:03 pm
“Vagrant Story had almost PS2- like graphics.”
My PS1 must’ve been broken, because bollocks did it. Looked nice, but “almost PS2-like”?
#32
DaMan
31/03/09, 3:03 pm
Blerk, what games on PS1 did you think were technically impressive ?
Gekidami, who didn’t know that? VS didn’t though.
#33
OrphanageExplosion
31/03/09, 3:07 pm
Is Vagrant Story the most unfortunately named game ever?
Man goes into shop.
Man sees game purporting to be about life as a feckless tramp with the stench of month-old urine about him.
Man leaves shop.
#34
Blerk
31/03/09, 3:08 pm
Well, what about Soul Reaver? A huge, detailed world which streams from disc with no loading screens. Just as an example.
JRPGs can look impressive in places, but on the whole they’re very simple games at heart and are hugely restrictive in what you can and can’t do.
#35
No_PUDding
31/03/09, 3:11 pm
It doesn’t look as good as Versus that’s all I can tell.
Now whether that’s down to art direction or console exclusivity, who knows.
XIII looks facially a lot more like Resident Evil 5 now. Which isn’t a good thing. That game has bad lighting or low-poly models. I think it’s the latter.
LET THE BATTLE COMMENCE, something will be gimped, which will it be!?
#36
DaMan
31/03/09, 3:25 pm
Blerk – that’s just a different way of making visuals in your game. I’d rather see a 2d background and 3d characters than 3d graphics like in Soul Reaver tbh. it’not like even 2d backgrounds cost nothing to render them.
Smackdown games did push the graphical capabilities of PS1, as did Vagrant Story, they would never be able to render more than that with such textures.
#37
Blerk
31/03/09, 3:34 pm
O…kay.
#38
Shatner
31/03/09, 3:47 pm
Sorry Blerk, you’re entitled to you opinions, but you sitting at your keyboard dictating what is or isn’t technical proficency in console development is just the purest and worst example of an armchair manager I’ve ever witnessed.
What you see, as a consumer, is (hopefully) designed to look like the finshed product with no compromises. When cracks appear in the technical performance of a product (let’s take the console version of The Last Remnant as a totally random example shall we?) then you get some idea that stuff isn’t always running as smoothly as intended. Just because something looks effortless doesn’t mean it is. Usually it’s the opposite.
You’ve just fallen into the trap of seeing only the surface of things because the work behind it all is usually so carefully covered up. Your mistake is your assumption that those skin-deep apperances must be the entire story. That and clearly not having a clue as to what technical proficiency is when it comes to game development.
Here’s a hint: it’s more than just graphics.
#39
SERAPHEMZ
31/03/09, 4:52 pm
This game looks like it going to be graphically amazing. Xbox gamers are going to have flashbacks to FF7, 4 disks….
#40
Psychotext
31/03/09, 5:51 pm
lol… I love this crap. I could use 100% of a console’s power with a few lines of code.
Doesn’t mean you’d be getting anything useful.
#41
Michael O'Connor
31/03/09, 6:30 pm
Typical advertising spiel is typical.
What next? The PS3 is a quarter as powerful as the human brain?
Oh, wait…
“Hyperbole theatre aside, I’m worried as to how much the game will be compromised on the 360.”
It will likely come on more than one disc, and the textures will probably not be as sharp, but that’s about it.
“I just love FF stories. When I can’t play a game or aren’t in the mood, I simply download a whole playthrough of some FF and watch.”
You *enjoy* watching an angst ridden teenagers go on a soul-searching adventure across the world? Personally, I’ve never seen the appeal.
It’s why I liked FFXII. About a quarter of the way through the story, Vaan’s sitting in the room moping about his angst. The party roll their eyes at him, and Balthier asks him why he’s even here. They then proceed to walk out of the room and ignore him.
It was a great middle finger to the stereotype that the Final Fantasy franchise has tried to justify for years, angsty kids acting like their insignificant problems are more important than saving the world.
It’s a stupid plot-focus, and I’m frankly too old to care about teenager’s emotional problems. Its exactly what FFXIII is going to be about, (a bunch of teens saving the world, one of which happens to be a loner), which is half the reason I’m *not* looking forward to this game. It’s going to have to have some pretty amazing gameplay to make up for the other half.
#42
SERAPHEMZ
31/03/09, 6:58 pm
“Typical advertising spiel is typical.”
Look up the term Redundant.
“It will likely come on more than one disc, and the textures will probably not be as sharp, but that’s about it.”
Thats huge. Kojima even recongnizes the fact that its silly to have to get up in the middle of the game and “insert disk 2″ The IS the next generation of gaming right?
#43
David
31/03/09, 7:02 pm
Not another console power news articles. No one cares if the game is using 100% of the available power just make the game good thee end.
#44
Michael O'Connor
31/03/09, 7:37 pm
“Thats huge. Kojima even recognizes the fact that its silly to have to get up in the middle of the game and “insert disk 2″ The IS the next generation of gaming right?”
Video games: Making people lazier and fatter, one less disc at a time!
I may not have had to put in a separate disc between each act in Metal Gear Solid 4, but I *did* have to sit and wait for 5 minutes for each chapter to “install” and load.
I haven’t done that since the days of the Commdore and Spectrum.
So I think it’s Kojima who is the one who needs to look up the term “redundant”.
I’ll take swapping one disc (which takes five seconds) over mandatory installations (which in MGS4′s case takes up to 8 minute PER CHAPTER, and is done EVERY time, instead of just once) any day.
This *is* the next generation of gaming… right?
#45
Hunam
31/03/09, 7:41 pm
Better than the 45 mins of patching and installing you have to do to get LBP running.
#46
Michael O'Connor
31/03/09, 7:45 pm
“Better than the 45 mins of patching and installing you have to do to get LBP running.”
Ignoring the fact that that’s a major time exaggeration, game patching benefits all video games. It improves functionality, and allows a game to be extended beyond its initial boxed content, often free of charge.
Forced installations for games that don’t need it is bollocks.
What’s the point of getting a bigger hard-drive with your console is half of it is taken up with “game installations”? The only reason those installation even exist in the first place is because of how slow the access speed of the Blu-ray drive is.
Future-proof hardware my ass.
#47
Hunam
31/03/09, 7:55 pm
I wasn’t exaggerating the time one bit, unfortunately.
#48
SERAPHEMZ
31/03/09, 8:10 pm
Hunam – get a better connection on your internet.
Michael – hello again buddy. I agree with you on the whole install thing. But arent 360 people installing games now to avoid the RROD? And who is to say that if MGS4 was on the 360 it wouldnt have had installs, and been on multiple disks. So it would have been twice as bad.
But we are talking about FF13 and the fact that more than likely you are going to have to change the disk. The reason that i brought up Kojima is because he made fun of the fact that since the game was on blu-ray, he didnt have to use more than one disk.
#49
Psychotext
31/03/09, 8:11 pm
People install games to avoid the noisy ass drive. RRoD is a different thing… and mostly unavoidable.
Otacon’s comment was a bit silly really… coming just before a long arse install. Would have actually been considerably quicker to swap the disk.
#50
Mike
31/03/09, 8:18 pm
“But arent 360 people installing games now to avoid the RROD?”
What you been readin’?
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