Fable II’s developers originally tried to include microphone capabilities in the game to allow players to whistle to the dog.
According to Peter Molyneux, the feature was discarded because it felt more like a gimmick instead of a true gameplay component.
“We did test it out,” Molyneux told MTV.
“Whistling to the dog with the microphone was one of the features that we dropped.”
Must have been another one of those experiments the Lionhead bossman talked about in his presentation at GDC last week.
More through there.
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