Peter Molyneux told MTV at GDC that Fable 1′s death mechanic was rubbish.
“We started with saying that ‘The way death worked in “Fable I” was just so tedious,’” said the Lionhead boss, talking of the process of constructing Fable II’s dying set-up.
“There are certain games that, as a game player — not as a designer but purely as a game player — I found very, very frustrating, which ended up as barriers for me going any further in the game. ‘Grand Theft Auto‘ was one of those games. I just found it super-frustrating to have to restart the game.”
Read 50 million more words on the subject through the link.