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Microsoft takes up to 60% of Community Games revenue

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Microsoft take as much as 60 percent of revenue from Xbox Live Community Game sales, according to XNA developer, Mommy's Best Games.

Company boss Nathan Fouts said sales data his XNA title Weapon of Choice was "sobering", with less than 10,000 units moved.

In his blog post, Fouts explained that Microsoft takes a baseline cut of 30 percent and remittance rate, plus an additional 10-30 percent for advertising.

More harshness on GI. Thanks, Shatner.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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