GDC: Why OnLive “can’t possibly work”

Thursday, 26 March 2009 11:16 GMT By Mike


Eurogamer’s tech expert Richard Leadbetter has written an article on just why he thinks the newly-announced Cloud gaming service OnLive “can’t possibly work.”

The first reason is because:

To give the kind of performance OnLive is promising (720p at 60 frames-per-second) realistically its datacenters are going to require the processing equivalent of a high-end dual core PC running a very fast GPU – a 9800GT minimum, and maybe something a bit meatier depending on whether the 60fps gameplay claim works out, and which games will actually be running. That’s for every single connection OnLive is going to be handling.

Then there’s:

First of all, bear in mind that YouTube’s encoding farms take a long, long time to produce their current, offline 2MBps 30fps HD video. OnLive is going to be doing it all in real-time via a PC plug-in card, at 5MBps, and with surround sound too.

It sounds brilliant, but there’s one rather annoying fact to consider: the nature of video compression is such that the longer the CPU has to encode the video, the better the job it will do. Conversely, it’s a matter of fact that the lower the latency, the less efficient it can be.

OnLive overlord Steve Perlmen has said that the latency introduced by the encoder is 1ms. Think about that; he’s saying that the OnLive encoder runs at 1000fps. It’s one of the most astonishing claims I’ve ever heard. It’s like Ford saying that the new Fiesta’s cruising speed is in excess of the speed of sound.

There’s plenty more to get your teeth into through this link.

Whether it will or won’t work, only time will tell.


  • Star Ocean 5: Integrity and Faithlessness – details on story and setting emerge

    Information pertaining to the story and setting in Star Ocean 5: Integrity and Faithlessness has been detailed by Famitsu. According to what Siliconera reports, several centuries after leaving Earth, humans have created the “Galactic Federation” in order to maintain unified order and peace after years and years of war. But all is not peaceful, as […]

  • This homebrew app turns your 3DS into a remote desktop – shown running World of Warcraft

    Modders are busy working on a Nintendo 3DS homebrew app which turns the system into a remote desktop. A post on the gbatemp forum (thanks, Eurogamer) shows the app in action running World of Warcraft on a 3DS – although not perfectly. At present, the app has a rather low frame-rate, but development is still […]

  • Release dates for three Hyperdimension Neptunia games announced

    Hyperdimension Neptunia fans will be pleased to know three games in the franchise have release dates for Steam and Vita. Hyperdimension Neptunia U: Action Unleashed, which was announced for western audiences last year, will arrive on PS Vita will be released digitally and and at retail in North America on May 19 and in Europe […]

  • Mass Effect 4 survey contains info on crafting, exploration, a Horde Mode more – RUMOR

    Remember when a Dragon Age: Inquisition survey popped up and outed possible content for the title? It’s happened again and this time it’s for the next Mass Effect game. Note: take the information contained herein with a grain of salt. Surveys, if this one is legit, are usually sent out to test ideas and aren’t […]

  • GTA 5 PC: modders poking around the files find Army Cavalcade, Feroci and SuperGT textures

    More GTA 5 information has been posted by modders poking around in the files of the PC version. This time, instead of zombies and horses, textures for the Army Cavalcade, Feroci and SuperGT vehicles have been found. New leaked vehicles Barbarian, Detonator and Tampa are also mentioned in the thread. A screencap of the files […]

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]


  1. BraveArse

    tbh I hope he’s right. I like ownership of my games even if it’s by download rather than physical copy. The concept would take a lot of the pleasure out of it for me in a bizarre kind of way.

    #1 6 years ago
  2. Patrick Garratt

    That article’s hilarious.

    #2 6 years ago
  3. Roybott

    I love the idea of downloading games rather than buying them but I dont like the idea of not being able to play my games if my internet is down, or if my housemate decides to use internet to play his games at the same time…

    1.5mbps for 1 person how about a house of 2, 3 or 4 people all wanting to play?

    With the speed of takeup around streaming movies rather than buying them over the past few years I can’t see OnLive becoming mainstream enough to replace the games consoles in the next 5 years atleast!

    #3 6 years ago
  4. Newbie101

    I don’t understand a lot of peoples comments about owning a ‘physical’ game.
    Surely, turning on your TV and playing any AAA console or PC game sounds amazing?

    #4 6 years ago
  5. Blerk

    Sounds like a challenge! :-D

    #5 6 years ago
  6. Retroid

    /Also in the ‘OnLive is bollocks for most things’ camp

    #6 6 years ago

    Like we’ve all been saying, Onlive is just too far ahead of it’s time.

    I wonder how they feel though…

    They must have thought that they were on to an absolute winner with this thing, but so far, what seems like 99% of the public/gaming community reaction has been negative.

    #7 6 years ago
  8. rainer

    BraveArse – onlive wont kill off thins like steam and there are plenty of people who just don’t have that attachment to games that you do (I used to be one) they are more likely to be the kind that are interested in onlive.

    Mister Leadbetters armchair musings aside several of the worlds biggest publishers were clearly convinced, Ubisoft, EA, 2K Games, THQ and smaller outfits so yeah it does work otherwise they wouldn’t be supporting it.

    The challenge will be to deploy it the general public and those are problems for onlive not consumers.

    #8 6 years ago
  9. Psychotext

    There were quite a few publishers convinced by the Phantom too. :D

    (Tech is obviously very different… but the point is that otherwise intelligent people can react badly when they see massive dollar signs flashing up.)

    #9 6 years ago

    “Mister Leadbetters armchair musings aside several of the worlds biggest publishers were clearly convinced, Ubisoft, EA, 2K Games, THQ and smaller outfits so yeah it does work otherwise they wouldn’t be supporting it.”

    Not really. Many of them signed up for Phantom too iirc.

    Anyway, all that happens is that someone comes to your company and says that he can make you billions. Gives you a Powerpoint presentaion, then asks if you agree to do business with them in the future. Whoever doesn’t agree with that proposal in principle isn’t really looking out for the best interests of his company.

    #10 6 years ago
  11. Newbie101

    PT, correct me if I’m wrong but not one top publisher openly supported the Phantom.

    #11 6 years ago
  12. Shatner


    Do you remember the earliest days of Steam and all the “No, it’ll never work. Speed. Ownership. Internet. Yadda yadda yadda” comments there were?

    “Yes but.. but..!!!”

    #12 6 years ago
  13. deftangel

    Finally, someone with some sense is looking at this critically. Why do you say it’s hilarious though Pat? Are you down on the article or OnLive itself?

    Eventually something like this kind of service will be around and working, it’s just too early. The sort of people who have the net connections where this is feasible and not object to paying £X per month, are going to be the sort of demanding gaming consumers who won’t like the idea of playing their games looking at a horribly compressed picture on their new 1080p telly.

    Once it gets down to mass market levels and the broadband infrastructure is there, your average Joe bloggs who wants to play FIFA and doesn’t care what it looks like could be interested. I just think that’s a long way off, practically speaking.

    #13 6 years ago
  14. Quiiick

    What also makes me feel uncomfortable is the fact that this new cloud-service has already a very professional looking logo and beautiful photographs of game-controllers and other hardware components. Just like the phantom did, to attract dumb investors.
    I’m sceptical. OnLive could very well be a scam.

    #14 6 years ago
  15. Psychotext

    Newbie: I have this as the list of supporters for the Phantom:

    “Eidos, Atari, VU Games and Codemasters are the biggest players so far enlisted, with smaller firms confirmed including: 21-6 Productions, BraveTree, Chronic Logic, Dreamcatcher Interactive, eGames, Enlight Interactive, Framework Studios, GamerBlitz, Gameware Development, GarageGames, Global Software Publishing, Interplay, Kuma Reality Games, Legacy Interactive, Max Gaming, O-3 Entertainment, Riverdeep, and Skunk Studios.”

    They’re not EA, but Eidos and Atari aren’t exactly smallfry.

    #15 6 years ago
  16. Patrick Garratt

    Deft – The way it pulled it apart just made me laugh, is all. I love the concept, but I spoke to Rich about this yesterday, and he came to the very swift conclusion that it simply isn’t possible at the moment.

    #16 6 years ago

    It’s a bit of a killer blow when you wonder how exactly they are going to get the kind of processing power to handle potentially millions of high end games being run at the same time.

    How much does 10 million dual core processors cost?

    #17 6 years ago
  18. Newbie101

    PT – Did the phantom ever show anything running? Don’t forget, these are not just publishers putting their name in a PR release this is a company showing their games running on the machine…
    At the end of the day, I’m just a consumer. I don’t care how it works as long as it works. They have proven it works over a closed environment, they just need to prove it works in the wide world.. we’ll see in the summer during the Beta in the states (who do have the internet infrastructure).
    Anyone who says this isn’t an awesome idea have to be lying to themselves….

    #18 6 years ago
  19. Psychotext

    Yeah, but the Phantom wasn’t anything clever like this. Was really just a Steam box of sorts.

    I think the thing is in this case, a lot of people understand just how it could work in a closed environment… but unless you’re talking about Internet 2 the main product might be another story.

    #19 6 years ago
  20. deftangel

    Ah I see, cheers. That was my initial reaction also. Undoubtedly something like this will be viable at some point, they aren’t the only guys working on this stuff.

    I’m just finding the “it will kill teh consoles” – “er no it won’t” – “you are afraid of teh change” back & forths” I’m seeing in some places quite amusing :D

    #20 6 years ago

    You don’t need any sort of high tech system to know that you can get remote access to a PC. The problem comes when Johnny Bloggs wants to play Crysis on his TV using his 4MB Talk Talk broadband, and ends up with a stuttering mess that actually runs at 10-15 fps and crashes every 10 minutes.

    #21 6 years ago
  22. Newbie101

    @PT True..

    I think what I was trying to get at was I thought a lot of publishers was careful who they give their game IP out too so that they must have some confidence if they are letting them demo their games on the system…?

    #22 6 years ago
  23. crackdude

    This article is a load of bull.

    “OnLive overlord Steve Perlmen has said that the latency introduced by the encoder is 1ms. Think about that; he’s saying that the OnLive encoder runs at 1000fps. It’s one of the most astonishing claims I’ve ever heard.”

    This is what ticked me off. We aren’t talking about physics here and aerodynamics. We are talking about technology. The guy who is in front of the project is one of the guys that originaly CREATED VIDEO ENCODING with Quick Time on the mac. So I think he at least knows a bit more on this subject than the “tech expert” Richard Leadbetter. I wonder what would Richard Leadbetter tought about streaming video off the Internet a few years ago.. Cause that would be like…putting an elephant inside my Fiesta! woha!

    #23 6 years ago
  24. Whizzo

    OnLive is complete nonsense, unless they’ve developed magic or have stolen tech from Area 51 it simply will not work.

    #24 6 years ago
  25. Gekidami

    Computers and magic are one and the same… Havnt you seen Die Hard 4?

    #25 6 years ago
  26. Whizzo

    Perhaps venture capitalists whose only knowledge of computers comes from the movies is who OnLive are trying to sell their idea to?

    #26 6 years ago
  27. ecu

    I wonder what would Richard Leadbetter tought about streaming video off the Internet a few years ago.. Cause that would be like…putting an elephant inside my Fiesta! woha!

    How is this in any way like streaming video? Video can cache in your harddrive while it’s still downloading. This has to react as you’re playing it, AND at ridiculously high latency, so the logistics are miles away. I’ve no doubt it can be done, but not with the technology that your average computer user would have access to.

    #27 6 years ago
  28. Psychotext

    crackdude: That’s not the opinion of Richard Leadbetter, he said he “consulted one of the world’s leading specialists in high-end video encoding”.

    #28 6 years ago
  29. Retroid


    (Not a response to Ptext, there)

    It’s far from the main problem with things like this, the people who’re saying “this won’t be usable”, like myself, are people who’re thinking about input lag, not the ‘HD’ video encoding.

    #29 6 years ago
  30. ecu

    crackdude doesn’t know what he’s talking about.

    Sure, Steve Perlman might be talented, but he’s constrained by the technology available to the consumer. I just don’t think the technology is in place for this to be anywhere near feasible for quite some time – especially not in this country.

    #30 6 years ago
  31. Rhythm

    My thoughts exactly, Retroid. Input and response is the main concern here. After using streammygame I believe it can definitely be done but the network lag would need to be sorted.

    As for video encoding, what makes Richard Leadbetter assume that the video feed is being doubly encoded (using his Youtube comparison)?

    #31 6 years ago
  32. Quiiick

    Quote by “Darren” from the Eurogamer comments section:
    “… Seems to me that if you’re that bothered about paying £200 for a piece of hardware to play your games on every five years and the cost of those games themselves, you’d be better off buying the hardware second-hard and renting the games as it’ll probably be cheaper in the long-run and deliver a much better experience …”

    I absolutely agree!
    Even if this whole “OnLive” thing actually does work, I’m quite sure it will not be cheap for consumers to subscribe.

    #32 6 years ago
  33. Shatner

    Seems to me like Richard Leadbetter has never used a VNC connection. Also it seems like everyone else is assuming the game content will all be focused on their sort of games – such as ones where speed and reactions count for everything.

    You could do stuff like Brain Training (yeah, nobody bought that) or SRPG or heaps of other game types that aren’t frame-specific and there’d be no problem.

    There’s no way this is “impossible” – the only folk that think something is impossible are the ones without the ability to broaden their views.

    Look at what YouTube has done to the internet in just a few years.

    Things change. The stuff that was too radical for some folk to believe becomes common place.

    /gets on hoverboard

    #33 6 years ago
  34. Psychotext

    You could certainly do stuff like brain training… but when they put Burnout Paradise up as a banner title they’re going to have to deliver on it.

    #34 6 years ago
  35. Retroid

    Given that at least one preview of Onlive mentioned playing Bioshock, I was ‘presuming’ they’d be offering things like…. Bioshock.

    I’ve used several versions of VNC over the years and while they’re usable, they’re no substitute for controlling the machine you’re using directly.

    #35 6 years ago
  36. Rhythm

    VNC isn’t geared at delivering fast moving video content though. Try out a service like StreamMyGame (VNC for games) and things improve a lot. If this is a money-backed, server-full version of StreamMyGame then I can see it working for certain games, definitely.

    #36 6 years ago
  37. deftangel

    The OnLive guys were very clearly pitching this at the top end of the market, “hardcore gamers” if you will. You know, the people commenting on how feasible it might be on a gaming website.

    If they are going after a more mainstream/casual/whatever audience then it’s a different kettle of fish as they will have more room to compromise on quality with regards to picture quality, input lag whatever.

    Think of it as streaming Wii games vs 360/PS3/PC games. The technical requirements for the former are far less onerous and closer to what current broadband infrastrucute is capable of delivering today.

    But that’s not what they were showing. They were showing Crysis, Burnout running at 720p video at 60 frames a second with no lag. That’s a completely different game, let alone the same ballpark.

    #37 6 years ago
  38. Shatner

    Fair enough. I still think that it’s perfectly possible. I don’t think you’ll be getting the exact same experience with the game being virtualised but, then again, with fewer middle men to deal with (not need for distributors and retailers) and piracy being greatly limited due to the fact OnLive isn’t actually delivering the content itself there’s a lot of scope to offer gameplay at a noticeably reduced price.

    If people don’t have to spend £200 on a machine + £40 on each game (or three times that much for the latest whizz-bang PC hardware) and they get a product that has negligible differences then why would they pay more?

    Additionally, you folk need to remember something about context: this is currently being pitched at a developer conference, not a consumer one. Just like the Nintendo keynote and gamers spazzing out saying it was boring. That’s because the main audience being addressed at GDC *isn’t* consumer gamers. The clue is in the title: GDC. :P

    #38 6 years ago
  39. Blerk

    I’m sort of curious about the costs involved. Yes, you don’t have to buy a £200 machine, but you do still have to pay for the game. And then on top of that, you’ve got to pay for your broadband connection. Exactly how much data are we expecting to be streaming here? I’m guessing a capped connection isn’t going to be able to handle it, so you’d have to go for a full-fat uncapped service… which costs a lot more money. And hence you potentially end up spending more money than you would have spent on just buying the hardware.

    #39 6 years ago
  40. Shatner

    Thats like saying you have to buy a TV and have electricity to use a games console. There’s a lot of people already paying for a broadband connection so that ‘additional’ cost is already absorbed by the demographic this product is likely to be aimed at.

    Having said that, bundling the “OnLive” box when someone signs up to BT/Virgin/Sky or whoever’s broadband package would be a good way of getting your box into a lot of people’s homes.

    Everything has running costs. But, as this generation has shown, you can hide the running costs of something very well and convince a lot of people that you’re the cheapest option around and they’ll swallow it down so fast it won’t even touch the sides.

    #40 6 years ago
  41. Blerk

    Yeah, but how many people are paying for an unlimited broadband connection?

    #41 6 years ago
  42. Shatner

    I don’t know.

    But it would surely be an attractive option to present to an ISP:

    “Hey, our box will make obsessive gamers spend ages using excessive amounts of bandwidth. You can probably get more unlimited signups because they’ll want to keep playing.

    Fancy doing a deal?”

    #42 6 years ago
  43. Mike

    EDIT: Bah, my post makes no sense after your edit, Shat.

    #43 6 years ago

    Good point about the data costs Blerk.

    Even the ISP’s that give you ‘unlimited’ data have a ‘fair usage policy’.

    What about the gamers who spend up to 5-6 hours a day gaming? I seriously doubt that 720p60 plus Surround Sound audio being constantly streamed over 6 hours by thousands of users is going to be an attractive prospect to any ISP.

    #44 6 years ago
  45. Mike

    It’s not just that. Can ISPs deal with all that traffic?

    #45 6 years ago
  46. Tonka

    What is this capped broadband you speak of? Do they cut you off if you exceed a set limit?

    Sounds truly shit.

    #46 6 years ago

    I’m on unlimited, but again, I have a ‘fair usage policy’ that I have to watch out for.

    I think I’ve only ever had one warning letter so far, though…

    #47 6 years ago
  48. Shatner

    I think it did Mike. Edit it back you big wuss.

    G1GA: I disagree. ISPs would be rubbing their hands with glee if they adopted a pay-as-you-go policy with that sort of data usage. They’d much rather people use more than they intended than cap how much money they’d make. Look at how successful it’s been for mobile phones.

    #48 6 years ago
  49. Shatner

    Mike, the traffic ISPs are handling today could have been handled 5 or more years ago.

    But if they offered that service all that time ago they couldn’t have rolled out ‘upgrades’ to people.

    The actual ability of the infrastructure far exceeds what is offered. It’s just a business strategy to offer as little as you can now so you can offer a tiny bit more later and people see it as a positive thing. It’s more than they had before but it’s still only a fraction of what you’re able to give them.

    I guess you question isn’t “can they” it’s “will they”.

    #49 6 years ago

    Yeah, if they used PAYG they’d be happy with it. They’d probably have to find a way to stop offering unlimited data plans to gamers in that case.

    #50 6 years ago
  51. Psychotext

    Gah… pay as you go internet. That takes me back to the bad old days of 14.4 modems and paying 5p a minute to go online. :(

    #51 6 years ago
  52. wz

    Is it possible? Of course! Given a fujkload of processing machines, why not.

    But reasonable? I doubt it. And btw, processing power is so incredibly cheap today, why would I want to relay it?

    But then, seeing the development in the thin client sector for applications, it’ll definitively happen.

    #52 6 years ago
  53. Mike

    Shat: Good point. They do argue however, that the cost to them would be so high that we’d all be paying shitloads. Also however what with the limitations of coax, are ISP willing to lay down fibre optic giga pipes?

    Or will that not make a difference?

    #53 6 years ago
  54. Shatner


    #54 6 years ago
  55. deftangel

    If everybody on Xbox Live moved over to OnLive the ISP’s would be screaming blue murder. They do not have oodles and oodles of cheap bandwidth to throw around. If they did, they wouldn’t be investing so much money in traffic shaping and the like.

    In the UK, they’re buying it off of BT. I’m sure BT would be happy to flog it to them but I don’t see the ISP’s in this country being overjoyed if 1m people decide to sign up.

    Not to mention the average broadband speed here is 2Mbits

    #55 6 years ago
  56. ecu

    You’d need a lot of upstream bandwidth too, yes? That’s one area that is totally crippled over here in the UK. My 8mb internet is still capped at 512kb upstream.

    #56 6 years ago
  57. Shatner

    No, upstream doesn’t need to be much. It just needs to poll your inputs and upload them for processing. That could be optimised to a few bytes or less.

    #57 6 years ago
  58. deftangel

    Far more important than the actual bandwidth is the latency, (time taken from your “console” to reach the servers).

    60fps only allows for a latency of 17ms or so, which is quite ambitious given it has to transmit & process your controller inputs, update the game, render it, then render that into video and send it back down the pipe all in that time.

    I’m inclined to agree with the Eurogamer analysis that the best way of achieving that is going to be dedicated OnLive servers at the ISP. Did they announce any ISP’s as partners?

    #58 6 years ago
  59. Patrick Garratt

    Rich just said this to me on MSN:

    - I was doing some maths… really should have put it into the article
    - but basically OnLive is suggesting that each frame of HD video along with 5.1 surround is being conveyed in 10.41K of data
    - yup, 10K
    - can you imagine a 720p screenshot that’s 10K in size?
    - but that’s the maths… 5000kbps = 625K/s… divide by 60 frames and that’s 10.41K per frame

    #59 6 years ago

    Oh dear.

    It just gets worse…

    He should update the article and send it to OnLive for a response.

    #60 6 years ago
  61. Blerk

    I managed to get this Ratchet and Clank 720p screenie down to 30k. And as you can see, it looks just fine.

    #61 6 years ago
  62. Patrick Garratt


    #62 6 years ago
  63. Rhythm

    Just tried it with a Wipeout HD screenshot – LOL!!!

    #63 6 years ago

Comments are now closed on this article.

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]