
Talking at GDC 09 in San Francisco, Braid creator Jonathan Blow has revealed that the rather superb puzzler cost around $200,000 to make.
However, he reckons if he lived in squalor whilst creating it, he could have cut costs even further:
“Also, a lot of that 200k was spent because I didn’t want to live in a shack somewhere… It doesn’t require $200,000 to make a game,” he said.
“It requires a PC, a dev kit and enough money to live on for the time it takes to develop, plus extra time because it will always slip. If you can live for three years at your Mom’s house, you can make a game for free.”
More over at EG.







ChrisPilote said:
*yawn* “I’m tired of coding…Hey, let’s buy a car : I’ll charge it on Dev costs!”
SreyaNotfilc said:
How did he get 200k in the first place?
Syrok said:
Investors?
Patrick Garratt said:
Piggybank.
Gekidami said:
His names a clue
alonzo said:
He’s said he did consulting and freelance programming for a while.