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GDC: 2DBoy details how to succeed as an indie

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2DBoy's Ron Carmel has just given a GDC talk on how to succeed as an independent game creator. It can be summed up as follows, according to Destructoid:

1. Make a good game.

2. Get press by emailing indie-friendly outlets like Destructoid, Penny Arcade, RockPaperShotgun, or Destructoid to get exposure for your game.

3. Establish a web presence in some way. Carmel cited his adoration for Wolfire Games' blog, where David Rosen occasionally does video game design tours of popular indie games. The design tours are great and though they don't have anything explicitly to do with Wolfire Games' upcoming game Overgrowth, they keep people coming back to the site with regularity.

4. Take pre-orders and release early. Don't worry about blowing your wad by releasing an early demo or showing too much -- just get people thinking about it in the way that Petri Purho did with Crayon Physics Deluxe.

The first one sounds like the easy bit. Read thousands more words through the link.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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