EA admits being “over-ambitious” with Army of Two

Friday, 20th March 2009 11:40 GMT By Patrick Garratt


Reid Schneider, senior producer of Army of Two: The 40th Day, has told UK mag PSW that the team overstretched itself with the original game.

“If it’s not a core focus of the game, then it doesn’t really make sense to include it and with the first one, I think we got a little over-ambitious,” he said.

The sequel, releasing across three formats this winter, is to pull back a little compared to the first title.

“We’re trying to make something a little more grounded in reality,” Schneider added.

“You’re going to have waves of enemies and harder enemies to kill but the notion of boss fights… we did it a little bit in the first game but here we want to keep an air of credibility to the events.”

Thanks, OXM.



  1. Retroid

    Credibility? :D

    #1 6 years ago
  2. Hero of Canton

    Yeah, I thought that. Army of Two wasn’t remotely credible (indeed, its heroes were thoroughly ridiculous, and almost entirely unlikeable) and taking boss fights out to make it more realistic seems like a definite step back. EA should make it less credible, if anything. Ramp up the silliness and then perhaps it wouldn’t be quite so offensive.

    #2 6 years ago

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