Peter Molyneux has said he’s learned not to push his staffers too hard when making a game.
Speaking in an interview with Develop, Molyneux said that Lionhead basically “destroyed lives” while working on Fable, and he made sure not to make the same mistake with Fable II.
“If I’m honest, on Fable we just burnt people’s lives; we destroyed the team,” he said.
“Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can’t do that anymore.
“So looking back at Fable 2, yeah, we crunched at the end, but it was only at the very, very end that we used up people’s whole weekends. There’s a few exceptions, but a lot of Sundays this studio was empty, which I thought was great.”
In comparison, Molyneux says that Lionhead is now a much better place to work for. So hooray for that.
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