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Capcom: Moaning about RE5 DLC charges is “bullshit”

Monday, 16 March 2009 20:20 GMT By Patrick Garratt

residentevil5a18

Someone appears to have got out of bed the wrong side this morning.

Capcom US biz dev boss Christian Svensson has written on the company’s forums that complaining about charges for Resident Evil 5′s Versus DLC is “bullshit”.

“This is the part where I get to say ‘BS’,” he said.

“RE5 is well worth every penny of $60. A huge game, with tons of replay value, loads of unlockables, new weapons, co-op, mercenaries mode, etc. If any game warrants its price point, it’s RE5.

“Prior to the announcement of the Versus mode, no one complained they weren’t getting their money’s worth with the initial release because it packs TONS of value because it is an amazing game. So if people were already satisfied with what the package had, when we offer MORE, why is it people feel they’ve been somehow cheated?”

Further, Svensson told fans to simply not buy the content if they felt hard done by.

“If you don’t find value in our secondary offerings, the choice is simple, don’t purchase it,” he added.

“If you do find it valuable (and we hope you do) please do buy it and enjoy it.”

The patch, costing $4.99 on PSN, or 400 MS Points, adds two Versus modes, namely Slayer and Survivor.

It’s releasing in the West in a “few weeks”.

Thanks, Kotaku.

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31 Comments

  1. DarkElfa

    First off I’d like to begin by saying go and fuck yourself Christian Svensson. Second, what you fail to realize is how the consumers view this kind of crap. You see, in days gone by you bought a game and got everything included. Now however, the big push is in releasing a game for the same price you used to release for and then show all the extra crap you made for the game but have decided to charge for. How does anyone who buys your extra cost versus mode know how many other people will buy it?! Nothing like paying 5 bucks for versus and find out that you and 3 other guys are all the versus there will be. Unlikely, sure, but a valid argument nonetheless.

    The major point here though is the recent trend towards selling games a la cart. Sure, I get it. If you want extra cheese it will cost 20 cents more, but its easy to envision a future where you still pay 50 bucks for the primary game and then end up spending 20 a month for online, 5 to 10 bucks per map release, extra characters, new cars and such until you’ve spent 400 dollars on a game that should have cost 50 bucks altogether. Basically, instead of getting a complete game, you’ll get a skeleton for what you used to pay and then be raked over for everything additional. Where’s the value for the consumer?! I want my game finished and bug free for my hard earned cash, not patched 20 times and forced to pay for extra garbage every week that should have been included from the get go. I call BS on your call of BS Christian Svensson.

    #1 6 years ago
  2. Patrick Garratt

    I’m quite surprised how loud the outcry’s been over this. Although I do agree that charging extra for a multiplayer component could set a dangerous precedent.

    #2 6 years ago
  3. Freek

    Or in short; it doesn’t matter how you budget it. To the consumer it seems like we have to pay an extra 5 bucks for something that used to be included as standard.

    #3 6 years ago
  4. lelik

    i call bs on the call on bs of the bs. no, not really. i agree with the first post.

    #4 6 years ago
  5. Freek

    But the bigger problem is: despite the outcry, gamers will still buy it. So nothing will change, they’ll keep charging more and more for stuff that used to be in the game from the start.

    #5 6 years ago
  6. Hunam

    I think the main problem here is, as with the street fighter 4 costumes is the timing. You release stuff too early all you are saying is that it was made with the game buy kept back to be sold separately. If you wait like 3 months people will be more than happy to accept you spent that time making it rather than just sitting on your hands.

    #6 6 years ago
  7. Patrick Garratt

    I guess the problem with something like RE5, and SFIV to a lesser extent, is that there’ll be a very fast drop-off in the amount of people playing the game. If they’re going to cash in, they need to do it quickly.

    #7 6 years ago
  8. Hunam

    I guess, but still is insulting. Though, I’m not really convinced it’s going to be any good, what with the stationary shooting and the hella slow pace.

    #8 6 years ago
  9. Freek

    Sure, they have to cash in fast, but of what benifitt is that to us, the gamers?
    Not every game is around long enough to warrant quality, newely developed content. But every game out there does want to have premium DLC.
    So you get into the situation of holding bitts of the game back and negative responses.

    #9 6 years ago
  10. Rhythm

    As someone who barely touches multiplayer I’m extremely happy to see this trend shifting. Hopefully it’ll spark an end to the “tacked on for the sake of it” multiplayer modes that:

    a – no-one uses
    b – detracts from single-player development time/budget

    If you want to use an engine developed for single-player story-telling and twist it to fit some deathmatch multiplayer mode then fine, but don’t ask people who simply want to play the story to pay for it for you.

    With regards DLC in general, sure it sucks to have to pay for stuff once you’ve already bought the game but you do have a choice to not buy it.

    #10 6 years ago
  11. Hunam

    Personally, I don’t get DLC and I don’t think developers and the industry have much of an idea either. I mean multiplayer map packs is the main DLC at the moment and all that does is splinter the players, often to the lose of the people paying for maps they can only get games on at peak times, other stuff, like extra modes just seems insulting or pointless, depending on time of release, and single player stuff like Fable/PoP/TR just don’t seem worth it for the lack of hours against the cost.

    I’d happily pay more if DLC was anywhere near the quality of PC addons, but they’re not.

    It’s worth a note that I’ve omitted music games because, well, they are a entity on their own and DLC for that works perfectly well, is reasonably priced and offer great value for the time and money and is massive in that it’s about choice, no one is expected to buy it all to complete their experience as it’s all down to personal taste.

    #11 6 years ago
  12. crippledhooba

    Just cos of that I aint buying it.

    #12 6 years ago
  13. DrDamn

    I think people need to take a little bit of a reality check on the amount games cost to make and the amount we pay for them. Buy a game based on what is in the box, then if there is DLC base your buying decision on the cost / value to you.

    Seems to me there is a reasonable amount of value in the DLC if it’s something you want to play. For many it won’t be so why should they pay for it? It’s really not something you should expect in a RE game is it?

    #13 6 years ago
  14. Bulk Slash

    I agree with Rhythm, I’d much rather more effort were put into the single player modes of games than tacking on multiplayer.

    Of course in the case of RE5 the single player is absolute cack, with Sheva spending most of her time either standing behind Chris and shooting him in the back or kicking Chris to the ground because he’s between her and an enemy she can kick. How about some DLC to make Sheva not shit?

    #14 6 years ago
  15. Hunam

    I’m not being funny DrDamn, but why should I care about the amount it costs to make a game? Developers and Publishers are not looking out for me so I’m not going to look out for them. If it costs to much to make a game, find a way to do it cheaper.

    It’s not my problem.

    #15 6 years ago
  16. hitnrun

    The real problem with this is that Capcom is increasingly getting out of hand with this practice and is completely colorblind to how their shtick appears to consumers.

    That last 3 games I’ve purchased or considered from Capcom had this problem. Mega Man 9 had Proto Man (which is forgivable; who can say they expect playable Proto Man?) and two different game modes (which is not forgivable; that should be included). RE5 has these deathmatch modes.

    But the worst offender is Street Fighter IV, which charges $20 total for costume art packs. There’s no excuse for this. Alternate looks have come with virtually every fighting game in the last decade.

    #16 6 years ago
  17. Jacee

    Personally I have to agree with the people who say bullshit to Capcom and take it one step further and say not only will I not be buying RE5 DLC but I won’t be buying the game at all.Here in Canada the game retails for at minimum 69.99. I was in Best Buy on the weekend and was thinking of getting it for my son and saw that it was retailing for 10 dollars more then EVERY OTHER GAME and said screw that.If Fallout 3 can be made and retailed at the normal price up here of 59.99 my ass RE% can’t be. Capcom lost another total sale with their gouging prices and if their prices remain there they will continue to.

    #17 6 years ago
  18. Esha

    There are two ways I combat this.

    1) I support indie developers, who are less likely to do this. Look at World of Goo or Crayon Physics Deluxe for example, those were complete games with no DLC. Why? Small developers need to build up a bond with their consumer-base, and they can’t do that if part of that base thinks they’re being taken for a ride.

    2) I watch for developers that don’t pull this stuff and keep their names in mind. I’m currently building a list (I may put it online eventually) of developers which release non-trivial (not costumes or aesthetic changes, but game modes and content) content within four months after a game’s release. Developers move up/down on that list based on how often they release DLC before they should.

    In fact, a site devoted to 2 might be handy and it would be a good way to detail the severity of the DLC problem.

    Basically though, if I see two games in a release list, and one is from a developer that’s notorious for releasing non-trivial DLC within the first few weeks of a game’s release, and one from a developer that’s got a good track record of not doing that, then I’m going to opt for the latter in good faith, because at least it’s a show of respect from the developer to me as a consumer (like others have said here, dropping immediate DLC and hoping the punters are too herd-dumb to notice is insulting).

    #18 6 years ago
  19. cachucha

    didnt also japan get that for free? so yeah i call it bs

    #19 6 years ago
  20. ElfShotTheFood

    I think Japan got it cheaper.

    #20 6 years ago
  21. Blerk

    Are they putting something in the water over at Game Company HQ this week? I’m thinking…. gin.

    #21 6 years ago
  22. Shatner

    goodtoseeeshaagainlol

    #22 6 years ago
  23. DrDamn

    @Hunam
    Game development costs have gone up massively as each generation passes but the price charged has remained the same. Yes potential game sales are higher but a lot of games will make no money at all. Why should you care? Well I presume you still want to be playing a decent variety of games in 5 years time?

    If you don’t think what you get in the box is worth the money then don’t buy it. This extra was really not expected of the game – so if Capcom put the extra effort into providing it then why shouldn’t they charge for it? The timing of the release has nothing to do with it, it’s the cost of development.

    #23 6 years ago
  24. Tiger Walts

    If they want to create a drive for ongoing sales, rather than ransoming content they should offer DLC free for the first week or fortnight and then charge a premium thereafter. The Day one adopters who paid full price for the game get all the content for free, the preowned and discount buyers will have to pay for existing content but get the new stuff free.

    This would offset the dip in income as a product tails off and provides a revenue stream from the preowned market. The only problem with that is you don’t need a game to buy DLC for it, at least on the 360.

    #24 6 years ago
  25. El_MUERkO

    i can just about live with DLC which adds to the game after release, what really pissed me off is DLC that is nothing more than an unlock code for content already on the disk

    #25 6 years ago
  26. icastflare

    Why is everything about money nowadays!? And no I’m not talking about capcom, I’m talking about people. When I heard RE5 was getting an ONLINE MULTIPLAYER MODE, I jumped up and was like “yes!!!” It was such an awesome announcement. Then I go to forums and everyone is “up in arms” about having to pay FIVE DOLLARS. Are you serious? You make that in half an hour at a minimum wage job. You make that in 15-20 minutes at a decently paying job. At a solid career, you make that in a paid coffee break.

    Do I think what Capcom did is wrong? Yes, I am against charging for content so close to release date – if it’s practically ready by release time, it should be included in the game even if it has to be delayed a couple of weeks.

    Am I looking forward to this? YES. For the price of a Big Mac and Soda, I’m getting a freaking competitive multiplayer mode for RE5!!!

    I just think it’s ridiculous how people can’t enjoy an awesome announcement (RE5 multiplayer) because they are too focused on saving a trivial amount of cash. Meh.

    #26 6 years ago
  27. Jacee

    @icastflare

    Its about money because I already pay a premium for every single game I buy so I resent a company that charges me for content that EVERY OTHER GAME comes with for free.We are not really talking extra content here we are talking about functionality that is in every other game that comes out.To put it in car terms I’m not getting air conditioning if I pay the extra 5 dollars I’m getting the ability to drive the car after 5pm

    #27 6 years ago
  28. wz

    Jacee: I don’t think that multiplayer is an integral feature of the RE series, so you do not pay extra for it. It’s an added bonus, so that’s fair, methinks.

    icastflare: My thoughts exactly. If they charged addon-prices, I would mind, but this is ridiculous.

    #28 6 years ago
  29. Jacee

    @wz
    My point being I already am paying 10 dollars more then american gamers are plus the extra content is another 7.50 to me so Im paying a massive premium for content that is included in every other game. Its not a matter to me whether its an integral feature to the RE franchise itself its an integral feature of the majority of modern games as well as being an integral feature of the Xbox360 experience.Its a rare game today that does not have multiplayer content out of the box and if it does not it typically never will.

    Bottom line to me is this I don’t understand why capcom would risk one sale for this kind of approach.For every sale that they lose because of the price premium and charging for extra content they will have to sell 12 of the DLC does not seem to me that its a good business model. They could have picked thier battles better and their attitude on the subject does not do them any favours.

    #29 6 years ago
  30. scuz

    because publishers are using DLC to gush more money out of people in which certain features would have been in the game but took them out because they figured “we can sell this after release”

    #30 6 years ago
  31. wz

    I’m not so sure about that. Because the publisher always risks, by taking out too many features, that the customer does not buy the original product. And in this case, the will be no DLC sales either.

    Maybe it’s just that I never came across a game where I had the feeling that any part had been cut out to be released separately, for extra charge. I rarely buy DLC, but if there is extra stuff I am interested in, I don’t see anything wrong in paying for it.

    #31 6 years ago

Comments are now closed on this article.

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    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]