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Capcom: Moaning about RE5 DLC charges is “bullshit”

Monday, 16 March 2009 20:20 GMT By Patrick Garratt

residentevil5a18

Someone appears to have got out of bed the wrong side this morning.

Capcom US biz dev boss Christian Svensson has written on the company’s forums that complaining about charges for Resident Evil 5′s Versus DLC is “bullshit”.

“This is the part where I get to say ‘BS’,” he said.

“RE5 is well worth every penny of $60. A huge game, with tons of replay value, loads of unlockables, new weapons, co-op, mercenaries mode, etc. If any game warrants its price point, it’s RE5.

“Prior to the announcement of the Versus mode, no one complained they weren’t getting their money’s worth with the initial release because it packs TONS of value because it is an amazing game. So if people were already satisfied with what the package had, when we offer MORE, why is it people feel they’ve been somehow cheated?”

Further, Svensson told fans to simply not buy the content if they felt hard done by.

“If you don’t find value in our secondary offerings, the choice is simple, don’t purchase it,” he added.

“If you do find it valuable (and we hope you do) please do buy it and enjoy it.”

The patch, costing $4.99 on PSN, or 400 MS Points, adds two Versus modes, namely Slayer and Survivor.

It’s releasing in the West in a “few weeks”.

Thanks, Kotaku.

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31 Comments

  1. DarkElfa

    First off I’d like to begin by saying go and fuck yourself Christian Svensson. Second, what you fail to realize is how the consumers view this kind of crap. You see, in days gone by you bought a game and got everything included. Now however, the big push is in releasing a game for the same price you used to release for and then show all the extra crap you made for the game but have decided to charge for. How does anyone who buys your extra cost versus mode know how many other people will buy it?! Nothing like paying 5 bucks for versus and find out that you and 3 other guys are all the versus there will be. Unlikely, sure, but a valid argument nonetheless.

    The major point here though is the recent trend towards selling games a la cart. Sure, I get it. If you want extra cheese it will cost 20 cents more, but its easy to envision a future where you still pay 50 bucks for the primary game and then end up spending 20 a month for online, 5 to 10 bucks per map release, extra characters, new cars and such until you’ve spent 400 dollars on a game that should have cost 50 bucks altogether. Basically, instead of getting a complete game, you’ll get a skeleton for what you used to pay and then be raked over for everything additional. Where’s the value for the consumer?! I want my game finished and bug free for my hard earned cash, not patched 20 times and forced to pay for extra garbage every week that should have been included from the get go. I call BS on your call of BS Christian Svensson.

    #1 6 years ago
  2. Patrick Garratt

    I’m quite surprised how loud the outcry’s been over this. Although I do agree that charging extra for a multiplayer component could set a dangerous precedent.

    #2 6 years ago
  3. Freek

    Or in short; it doesn’t matter how you budget it. To the consumer it seems like we have to pay an extra 5 bucks for something that used to be included as standard.

    #3 6 years ago
  4. lelik

    i call bs on the call on bs of the bs. no, not really. i agree with the first post.

    #4 6 years ago
  5. Freek

    But the bigger problem is: despite the outcry, gamers will still buy it. So nothing will change, they’ll keep charging more and more for stuff that used to be in the game from the start.

    #5 6 years ago
  6. Hunam

    I think the main problem here is, as with the street fighter 4 costumes is the timing. You release stuff too early all you are saying is that it was made with the game buy kept back to be sold separately. If you wait like 3 months people will be more than happy to accept you spent that time making it rather than just sitting on your hands.

    #6 6 years ago
  7. Patrick Garratt

    I guess the problem with something like RE5, and SFIV to a lesser extent, is that there’ll be a very fast drop-off in the amount of people playing the game. If they’re going to cash in, they need to do it quickly.

    #7 6 years ago
  8. Hunam

    I guess, but still is insulting. Though, I’m not really convinced it’s going to be any good, what with the stationary shooting and the hella slow pace.

    #8 6 years ago
  9. Freek

    Sure, they have to cash in fast, but of what benifitt is that to us, the gamers?
    Not every game is around long enough to warrant quality, newely developed content. But every game out there does want to have premium DLC.
    So you get into the situation of holding bitts of the game back and negative responses.

    #9 6 years ago
  10. Rhythm

    As someone who barely touches multiplayer I’m extremely happy to see this trend shifting. Hopefully it’ll spark an end to the “tacked on for the sake of it” multiplayer modes that:

    a – no-one uses
    b – detracts from single-player development time/budget

    If you want to use an engine developed for single-player story-telling and twist it to fit some deathmatch multiplayer mode then fine, but don’t ask people who simply want to play the story to pay for it for you.

    With regards DLC in general, sure it sucks to have to pay for stuff once you’ve already bought the game but you do have a choice to not buy it.

    #10 6 years ago
  11. Hunam

    Personally, I don’t get DLC and I don’t think developers and the industry have much of an idea either. I mean multiplayer map packs is the main DLC at the moment and all that does is splinter the players, often to the lose of the people paying for maps they can only get games on at peak times, other stuff, like extra modes just seems insulting or pointless, depending on time of release, and single player stuff like Fable/PoP/TR just don’t seem worth it for the lack of hours against the cost.

    I’d happily pay more if DLC was anywhere near the quality of PC addons, but they’re not.

    It’s worth a note that I’ve omitted music games because, well, they are a entity on their own and DLC for that works perfectly well, is reasonably priced and offer great value for the time and money and is massive in that it’s about choice, no one is expected to buy it all to complete their experience as it’s all down to personal taste.

    #11 6 years ago
  12. crippledhooba

    Just cos of that I aint buying it.

    #12 6 years ago
  13. DrDamn

    I think people need to take a little bit of a reality check on the amount games cost to make and the amount we pay for them. Buy a game based on what is in the box, then if there is DLC base your buying decision on the cost / value to you.

    Seems to me there is a reasonable amount of value in the DLC if it’s something you want to play. For many it won’t be so why should they pay for it? It’s really not something you should expect in a RE game is it?

    #13 6 years ago
  14. Bulk Slash

    I agree with Rhythm, I’d much rather more effort were put into the single player modes of games than tacking on multiplayer.

    Of course in the case of RE5 the single player is absolute cack, with Sheva spending most of her time either standing behind Chris and shooting him in the back or kicking Chris to the ground because he’s between her and an enemy she can kick. How about some DLC to make Sheva not shit?

    #14 6 years ago
  15. Hunam

    I’m not being funny DrDamn, but why should I care about the amount it costs to make a game? Developers and Publishers are not looking out for me so I’m not going to look out for them. If it costs to much to make a game, find a way to do it cheaper.

    It’s not my problem.

    #15 6 years ago
  16. hitnrun

    The real problem with this is that Capcom is increasingly getting out of hand with this practice and is completely colorblind to how their shtick appears to consumers.

    That last 3 games I’ve purchased or considered from Capcom had this problem. Mega Man 9 had Proto Man (which is forgivable; who can say they expect playable Proto Man?) and two different game modes (which is not forgivable; that should be included). RE5 has these deathmatch modes.

    But the worst offender is Street Fighter IV, which charges $20 total for costume art packs. There’s no excuse for this. Alternate looks have come with virtually every fighting game in the last decade.

    #16 6 years ago
  17. Jacee

    Personally I have to agree with the people who say bullshit to Capcom and take it one step further and say not only will I not be buying RE5 DLC but I won’t be buying the game at all.Here in Canada the game retails for at minimum 69.99. I was in Best Buy on the weekend and was thinking of getting it for my son and saw that it was retailing for 10 dollars more then EVERY OTHER GAME and said screw that.If Fallout 3 can be made and retailed at the normal price up here of 59.99 my ass RE% can’t be. Capcom lost another total sale with their gouging prices and if their prices remain there they will continue to.

    #17 6 years ago
  18. Esha

    There are two ways I combat this.

    1) I support indie developers, who are less likely to do this. Look at World of Goo or Crayon Physics Deluxe for example, those were complete games with no DLC. Why? Small developers need to build up a bond with their consumer-base, and they can’t do that if part of that base thinks they’re being taken for a ride.

    2) I watch for developers that don’t pull this stuff and keep their names in mind. I’m currently building a list (I may put it online eventually) of developers which release non-trivial (not costumes or aesthetic changes, but game modes and content) content within four months after a game’s release. Developers move up/down on that list based on how often they release DLC before they should.

    In fact, a site devoted to 2 might be handy and it would be a good way to detail the severity of the DLC problem.

    Basically though, if I see two games in a release list, and one is from a developer that’s notorious for releasing non-trivial DLC within the first few weeks of a game’s release, and one from a developer that’s got a good track record of not doing that, then I’m going to opt for the latter in good faith, because at least it’s a show of respect from the developer to me as a consumer (like others have said here, dropping immediate DLC and hoping the punters are too herd-dumb to notice is insulting).

    #18 6 years ago
  19. cachucha

    didnt also japan get that for free? so yeah i call it bs

    #19 6 years ago
  20. ElfShotTheFood

    I think Japan got it cheaper.

    #20 6 years ago
  21. Blerk

    Are they putting something in the water over at Game Company HQ this week? I’m thinking…. gin.

    #21 6 years ago
  22. Shatner

    goodtoseeeshaagainlol

    #22 6 years ago
  23. DrDamn

    @Hunam
    Game development costs have gone up massively as each generation passes but the price charged has remained the same. Yes potential game sales are higher but a lot of games will make no money at all. Why should you care? Well I presume you still want to be playing a decent variety of games in 5 years time?

    If you don’t think what you get in the box is worth the money then don’t buy it. This extra was really not expected of the game – so if Capcom put the extra effort into providing it then why shouldn’t they charge for it? The timing of the release has nothing to do with it, it’s the cost of development.

    #23 6 years ago
  24. Tiger Walts

    If they want to create a drive for ongoing sales, rather than ransoming content they should offer DLC free for the first week or fortnight and then charge a premium thereafter. The Day one adopters who paid full price for the game get all the content for free, the preowned and discount buyers will have to pay for existing content but get the new stuff free.

    This would offset the dip in income as a product tails off and provides a revenue stream from the preowned market. The only problem with that is you don’t need a game to buy DLC for it, at least on the 360.

    #24 6 years ago
  25. El_MUERkO

    i can just about live with DLC which adds to the game after release, what really pissed me off is DLC that is nothing more than an unlock code for content already on the disk

    #25 6 years ago
  26. icastflare

    Why is everything about money nowadays!? And no I’m not talking about capcom, I’m talking about people. When I heard RE5 was getting an ONLINE MULTIPLAYER MODE, I jumped up and was like “yes!!!” It was such an awesome announcement. Then I go to forums and everyone is “up in arms” about having to pay FIVE DOLLARS. Are you serious? You make that in half an hour at a minimum wage job. You make that in 15-20 minutes at a decently paying job. At a solid career, you make that in a paid coffee break.

    Do I think what Capcom did is wrong? Yes, I am against charging for content so close to release date – if it’s practically ready by release time, it should be included in the game even if it has to be delayed a couple of weeks.

    Am I looking forward to this? YES. For the price of a Big Mac and Soda, I’m getting a freaking competitive multiplayer mode for RE5!!!

    I just think it’s ridiculous how people can’t enjoy an awesome announcement (RE5 multiplayer) because they are too focused on saving a trivial amount of cash. Meh.

    #26 6 years ago
  27. Jacee

    @icastflare

    Its about money because I already pay a premium for every single game I buy so I resent a company that charges me for content that EVERY OTHER GAME comes with for free.We are not really talking extra content here we are talking about functionality that is in every other game that comes out.To put it in car terms I’m not getting air conditioning if I pay the extra 5 dollars I’m getting the ability to drive the car after 5pm

    #27 6 years ago
  28. wz

    Jacee: I don’t think that multiplayer is an integral feature of the RE series, so you do not pay extra for it. It’s an added bonus, so that’s fair, methinks.

    icastflare: My thoughts exactly. If they charged addon-prices, I would mind, but this is ridiculous.

    #28 6 years ago
  29. Jacee

    @wz
    My point being I already am paying 10 dollars more then american gamers are plus the extra content is another 7.50 to me so Im paying a massive premium for content that is included in every other game. Its not a matter to me whether its an integral feature to the RE franchise itself its an integral feature of the majority of modern games as well as being an integral feature of the Xbox360 experience.Its a rare game today that does not have multiplayer content out of the box and if it does not it typically never will.

    Bottom line to me is this I don’t understand why capcom would risk one sale for this kind of approach.For every sale that they lose because of the price premium and charging for extra content they will have to sell 12 of the DLC does not seem to me that its a good business model. They could have picked thier battles better and their attitude on the subject does not do them any favours.

    #29 6 years ago
  30. scuz

    because publishers are using DLC to gush more money out of people in which certain features would have been in the game but took them out because they figured “we can sell this after release”

    #30 6 years ago
  31. wz

    I’m not so sure about that. Because the publisher always risks, by taking out too many features, that the customer does not buy the original product. And in this case, the will be no DLC sales either.

    Maybe it’s just that I never came across a game where I had the feeling that any part had been cut out to be released separately, for extra charge. I rarely buy DLC, but if there is extra stuff I am interested in, I don’t see anything wrong in paying for it.

    #31 6 years ago

Comments are now closed on this article.

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    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]