Capcom: “Accidental” Resident Evil 5 island review restriction is “not relevant”

Tuesday, 10th March 2009 12:07 GMT By Patrick Garratt


Capcom has told VG247 today that a restriction on Resident Evil 5 reviews in the UK – that sought to stop journalists talking about or showing a “native village” in the game’s third chapter – was “accidentally” imposed and “is actually pointless”.

No such restriction was placed on US journalists.

It emerged in Friday night that UK reviewers had been told not to mention the section, where players first encounter spear-wielding African enemies.

Here’s what we asked on the subject this morning:

  1. Why were reviewers told not to mention or show the island section of the third chapter in their pieces?
  2. What other restrictions were placed on reviewers, and why?

And here’s Capcom’s statement in full, supplied by UK PR manager, Leo Tan:

First let me say that the restriction you listed was one of many restrictions in place for the review of Resident Evil 5. We did in fact supply an entire page of restrictions. This is common practice in the games industry, and we do it for all our games. Every publisher does it, as far as I’m aware. We do this to protect the integrity of our games.

There’s nothing worse than spoilers being published before the game is even out, and we’d rather that people who buy our games get the chance to discover the game in their own time, not when a magazine or website chooses to expose what happens. Our customers’ experience is paramount.

To answer your second question first, we also restricted the final chapter’s content, anything you unlock when you finish the game, any strategy the journalist might have used to defeat any of the bosses and numerous plot details. Again, this is standard practice, and I don’t think anyone who buys our games would disagree with this as being an important practice to maintain.

As to that specific restriction, in truth it was actually a restriction from the preview build that was accidentally carried over into the review document, and wasn’t one that the US team used. There is actually nothing in that section that you encounter that is not present in later parts of the game, so the restriction is actually pointless and not relevant.

And that’s that. The game’s out on Friday for PS3 and 360.



  1. Shatner


    #1 6 years ago
  2. spook1

    … anything you unlock when you finish the game…
    - Can you say there are unlockables?

    …any strategy the journalist might have used to defeat any of the bosses…
    - So to say “button mashing” would break the rules.

    …numerous plot details.
    - So, story.

    So in theory, you can’t mention in a review where the action takes place (this means no mention of storyline or graphics then), what you do and if there are any perks.
    If you can’t say any of that then what is left to say?

    #2 6 years ago
  3. Gamoc

    You mean other than talking about the gameplay and the graphic and the sound and glitches/bugs and friendly AI and enemy AI and how it all comes together?

    #3 6 years ago
  4. Rock_Me_Amadeus

    Don’t mention racism! Don’t mention black men with spears!

    #4 6 years ago
  5. Gekidami

    Reviews without Spoilers are more then possible, look at the recent EG review, it was well written and didnt at all mention what actually happened in the game whilst at the same time talking about the quality (or lack of) of the games plot, a review dosnt have to be a ‘walk thru’ of the game.

    #5 6 years ago
  6. mightyhokie

    I played the demo for RE5. I found it clunky and very, very difficult to kill anything. Moving around was slooooooow and I couldn’t find the buffs very easily. I never really played the other RE games. Where they all like this?

    #6 6 years ago
  7. Gekidami

    Control wise; Yes, the only real difference was that you had less enemies in the older games so the slow controls didnt feel to bad.

    #7 6 years ago
  8. DaMan

    the controls never felt bad in old REs. tch, they were awesome for 90s, Dino Crisis even allowed moving with gun ready. CVX was the first game that felt a bit dated when it was released, especially on PS2 in 2001.

    besides they were perfect for games with 2d backgrounds anyway.

    #8 6 years ago
  9. Gamoc

    They never felt bad? Yeah they did, I hated the controls in those games, it’s the sole reason why I didn’t bother playing past the first few sections in the first two games. I never even played the third.

    #9 6 years ago
  10. DaMan

    then you don’t like the genre. was Silent Hill’s conrol scheme better?

    #10 6 years ago
  11. Gamoc

    Yes, I liked Silent Hill.

    Hell, I don’t want to like a genre that has bad controls as part of it’s requirements.

    #11 6 years ago

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