Creative Assembly: Fighting piracy with staggered releases is “pointless”

Thursday, 26 February 2009 19:03 GMT By Stephany Nunneley


Creative Assembly’s communications manager, Vispi Bhoptihas, has said that trying to fight priacy is “pointless”.

Speaking to regarding upcoming RTS Stormrise, Bhoptihas said that releasing a PC title later than its console version is no way to combat the problem.

“That’s pointless,” he said. “If people are going to pirate a game they’re going to pirate a game. All you can do is delay the piracy, really. But that’s just the nature of the beast.

“We are a PC developer, that’s where we started, so you do what you gotta do. We’ve got Games for Windows Live activation, so it’s pretty solid.”

Game’s out in March for PC, PS3 and Xbox 360.

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